Lines Matching refs:resource
170 s_ShaderResource->resource = nw::gfx::ResGraphicsFile(&(s_ShaderResource->buffer.front())); in InitializeGraphics()
258 resourceSet.resource = nw::gfx::ResGraphicsFile(&(resourceSet.buffer.front())); in InitializeScenes()
270 …resourceSet->resource.ForeachTexture(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMA | GL_NO_COPY_FCRA… in InitializeScenes()
271 …resourceSet->resource.ForeachIndexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY_… in InitializeScenes()
272 …resourceSet->resource.ForeachVertexStream(nw::gfx::LocationFlagSetter(NN_GX_MEM_VRAMB | GL_NO_COPY… in InitializeScenes()
274 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in InitializeScenes()
280 … result = resourceSet->resource.Setup(&s_DeviceAllocator, s_ShaderResource->resource); in InitializeScenes()
286 …result = resourceSet->resource.Setup(&s_DeviceAllocator, s_LutResources[resourceData.lutIndex].res… in InitializeScenes()
295 nw::gfx::ResModelArray models = resourceSet->resource.GetModels(); in InitializeScenes()
318 nw::gfx::Result result = resourceSet->resource.Setup(&s_DeviceAllocator); in InitializeScenes()
324 nw::gfx::ResLightArray lights = resourceSet->resource.GetLights(); in InitializeScenes()
337 nw::gfx::ResCameraArray cameras = resourceSet->resource.GetCameras(); in InitializeScenes()
350 nw::gfx::ResFogArray fogs = resourceSet->resource.GetFogs(); in InitializeScenes()
363 …nw::gfx::ResSceneEnvironmentSettingArray settings = resourceSet->resource.GetSceneEnvironmentSetti… in InitializeScenes()
418 nw::ut::SafeCleanup(s_ShaderResource->resource); in TerminateScenes()