Lines Matching refs:resource
78 ResSceneObject resource, in BuildSceneObject() argument
87 if (!resource.IsValid()) { return 0; } in BuildSceneObject()
91 switch (resource.GetTypeInfo()) in BuildSceneObject()
106 … SceneNode::GetMemorySizeInternal(pSize, ResStaticCast<ResSceneNode>(resource), description); in BuildSceneObject()
110 …Node::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResSceneNode>(resource), description); in BuildSceneObject()
116 parent, resource, description, allocator); in BuildSceneObject()
135 …ransformNode::GetMemorySizeInternal(pSize, ResStaticCast<ResTransformNode>(resource), description); in BuildSceneObject()
139 …::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResTransformNode>(resource), description); in BuildSceneObject()
146 resource, in BuildSceneObject()
170 … Model::GetMemorySizeInternal(pSize, ResStaticCast<ResModel>(resource), description); in BuildSceneObject()
174 … Model::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResModel>(resource), description); in BuildSceneObject()
181 resource, in BuildSceneObject()
204 builder.GetMemorySizeInternal(pSize, ResStaticCast<ResSkeletalModel>(resource)); in BuildSceneObject()
208 … builder.GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResSkeletalModel>(resource)); in BuildSceneObject()
213 SkeletalModel* node = builder.Create(parent, resource, allocator); in BuildSceneObject()
221 ResParticleModel resNode = ResDynamicCast<ResParticleModel>(resource); in BuildSceneObject()
251 resource, in BuildSceneObject()
272 …cleEmitter::GetMemorySizeInternal(pSize, ResStaticCast<ResParticleEmitter>(resource), description); in BuildSceneObject()
276 …GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResParticleEmitter>(resource), description); in BuildSceneObject()
283 resource, in BuildSceneObject()
304 …ragmentLight::GetMemorySizeInternal(pSize, ResStaticCast<ResFragmentLight>(resource), description); in BuildSceneObject()
308 …::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResFragmentLight>(resource), description); in BuildSceneObject()
315 resource, in BuildSceneObject()
337 … VertexLight::GetMemorySizeInternal(pSize, ResStaticCast<ResVertexLight>(resource), description); in BuildSceneObject()
341 …ht::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResVertexLight>(resource), description); in BuildSceneObject()
348 resource, in BuildSceneObject()
369 … AmbientLight::GetMemorySizeInternal(pSize, ResStaticCast<ResAmbientLight>(resource), description); in BuildSceneObject()
373 …t::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResAmbientLight>(resource), description); in BuildSceneObject()
380 resource, in BuildSceneObject()
401 …phereLight::GetMemorySizeInternal(pSize, ResStaticCast<ResHemiSphereLight>(resource), description); in BuildSceneObject()
405 …GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResHemiSphereLight>(resource), description); in BuildSceneObject()
412 resource, in BuildSceneObject()
432 Fog::GetMemorySizeInternal(pSize, ResStaticCast<ResFog>(resource), description); in BuildSceneObject()
436 … Fog::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResFog>(resource), description); in BuildSceneObject()
443 resource, in BuildSceneObject()
464 … Camera::GetMemorySizeInternal(pSize, ResStaticCast<ResCamera>(resource), description); in BuildSceneObject()
468 … Camera::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResCamera>(resource), description); in BuildSceneObject()
475 resource, in BuildSceneObject()
491 …ng::GetMemorySizeInternal(pSize, ResStaticCast<ResSceneEnvironmentSetting>(resource), description); in BuildSceneObject()
501 resource, in BuildSceneObject()
517 BuildChildren(pSize, pDeviceSize, NULL, resource, NULL, NULL, true); in BuildSceneObject()
527 BuildChildren(NULL, NULL, sceneNode, resource, allocator, deviceAllocator, false); in BuildSceneObject()
540 ResSceneObject resource, in BuildChildren() argument
548 ResSceneNode resNode = ResSceneNode(resource.ptr()); in BuildChildren()
549 if (!resource.IsValid()) { return; } in BuildChildren()
557 BuildSceneObject(pSize, pDeviceSize, NULL, resource, NULL, NULL, true, true); in BuildChildren()