Searched refs:uniform (Results 1 – 13 of 13) sorted by relevance
678 GX2UniformVar * uniform; in GX2GetVertexUniformVarOffset() local681 uniform = GX2GetVertexUniformVar(shader, name); in GX2GetVertexUniformVarOffset()682 if (!uniform) return GX2_UNIFORM_VAR_INVALID_OFFSET; in GX2GetVertexUniformVarOffset()683 return (s32) uniform->offset; in GX2GetVertexUniformVarOffset()702 GX2UniformVar * uniform; in GX2GetGeometryUniformVarOffset() local705 uniform = GX2GetGeometryUniformVar(shader, name); in GX2GetGeometryUniformVarOffset()706 if (!uniform) return GX2_UNIFORM_VAR_INVALID_OFFSET; in GX2GetGeometryUniformVarOffset()707 return (s32) uniform->offset; in GX2GetGeometryUniformVarOffset()729 GX2UniformVar * uniform; in GX2GetPixelUniformVarOffset() local732 uniform = GX2GetPixelUniformVar(shader, name); in GX2GetPixelUniformVarOffset()[all …]
13 uniform vec4 u_positions[4];14 uniform vec2 u_texCoords[4];
13 uniform vec4 u_positions[4];14 uniform vec3 u_texCoords[4];
13 uniform vec4 u_positions[4];
15 uniform mat4 u_modelMtx;16 uniform mat4 u_viewprojMtx;
20 uniform vec3 u_BasePosition;21 uniform vec2 u_Scale;