1/*---------------------------------------------------------------------------* 2 3 Copyright 2010-2011 Nintendo. All rights reserved. 4 5 These coded instructions, statements, and computer programs contain 6 proprietary information of Nintendo of America Inc. and/or Nintendo 7 Company Ltd., and are protected by Federal copyright law. They may 8 not be disclosed to third parties or copied or duplicated in any form, 9 in whole or in part, without the prior written consent of Nintendo. 10 11 *---------------------------------------------------------------------------*/ 12attribute vec4 a_position; 13attribute vec3 a_normal; 14 15uniform mat4 u_modelMtx; 16uniform mat4 u_viewprojMtx; 17 18varying vec4 v_worldPos; 19varying vec4 v_normal; 20 21void main() 22{ 23 v_worldPos = a_position * u_modelMtx; 24 gl_Position = v_worldPos * u_viewprojMtx; 25 v_normal = normalize(vec4(a_normal, 0.0) * u_modelMtx); 26} 27