1/*---------------------------------------------------------------------------*
2
3  Copyright 2010-2011 Nintendo.  All rights reserved.
4
5  These coded instructions, statements, and computer programs contain
6  proprietary information of Nintendo of America Inc. and/or Nintendo
7  Company Ltd., and are protected by Federal copyright law.  They may
8  not be disclosed to third parties or copied or duplicated in any form,
9  in whole or in part, without the prior written consent of Nintendo.
10
11 *---------------------------------------------------------------------------*/
12
13uniform vec4 u_positions[4];
14
15void main()
16{
17   gl_Position = u_positions[gl_VertexID];
18}
19