Lines Matching refs:uniform
678 GX2UniformVar * uniform; in GX2GetVertexUniformVarOffset() local
681 uniform = GX2GetVertexUniformVar(shader, name); in GX2GetVertexUniformVarOffset()
682 if (!uniform) return GX2_UNIFORM_VAR_INVALID_OFFSET; in GX2GetVertexUniformVarOffset()
683 return (s32) uniform->offset; in GX2GetVertexUniformVarOffset()
702 GX2UniformVar * uniform; in GX2GetGeometryUniformVarOffset() local
705 uniform = GX2GetGeometryUniformVar(shader, name); in GX2GetGeometryUniformVarOffset()
706 if (!uniform) return GX2_UNIFORM_VAR_INVALID_OFFSET; in GX2GetGeometryUniformVarOffset()
707 return (s32) uniform->offset; in GX2GetGeometryUniformVarOffset()
729 GX2UniformVar * uniform; in GX2GetPixelUniformVarOffset() local
732 uniform = GX2GetPixelUniformVar(shader, name); in GX2GetPixelUniformVarOffset()
733 if (!uniform) return GX2_UNIFORM_VAR_INVALID_OFFSET; in GX2GetPixelUniformVarOffset()
734 return (s32) uniform->offset; in GX2GetPixelUniformVarOffset()
755 GX2UniformVar * uniform; in GX2GetComputeUniformVarOffset() local
758 uniform = GX2GetComputeUniformVar(shader, name); in GX2GetComputeUniformVarOffset()
759 if (!uniform) return GX2_UNIFORM_VAR_INVALID_OFFSET; in GX2GetComputeUniformVarOffset()
760 return (s32) uniform->offset; in GX2GetComputeUniformVarOffset()