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Searched refs:pAccId (Results 1 – 8 of 8) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorSimple/
DGasColorSimple.cpp41 GLuint pAccId; variable
176 pAccId = glCreateProgram(); in ShaderInitialize()
177 glAttachShader(pAccId, s_Shaders[0]); in ShaderInitialize()
178 glAttachShader(pAccId, GL_DMP_FRAGMENT_SHADER_DMP); in ShaderInitialize()
179 glBindAttribLocation(pAccId, 0, "aPosition"); in ShaderInitialize()
180 glBindAttribLocation(pAccId, 1, "aTexCoord"); in ShaderInitialize()
181 glBindAttribLocation(pAccId, 2, "aColor"); in ShaderInitialize()
183 glLinkProgram(pAccId); in ShaderInitialize()
184 glValidateProgram(pAccId); in ShaderInitialize()
185 glUseProgram(pAccId); in ShaderInitialize()
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DGas.cpp32 extern GLuint pAccId;
249 glUseProgram(pAccId); in GasAccumulation()
266 glUniform1i(glGetUniformLocation(pAccId, "dmp_Texture[0].samplerType"), GL_TEXTURE_2D); in GasAccumulation()
267 glUniform1i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].combineRgb"), GL_MODULATE); in GasAccumulation()
268 glUniform1i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].combineAlpha"), GL_REPLACE); in GasAccumulation()
269 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].operandRgb"), GL_SRC_COLOR, GL_SRC_COLOR, … in GasAccumulation()
270 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].operandAlpha"), GL_SRC_ALPHA, GL_SRC_ALPHA… in GasAccumulation()
271 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].srcRgb"), GL_TEXTURE0, GL_PRIMARY_COLOR, G… in GasAccumulation()
272 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].srcAlpha"), GL_TEXTURE0, GL_PRIMARY_COLOR,… in GasAccumulation()
275 glUniform1i(glGetUniformLocation(pAccId, "dmp_FragOperation.mode"), GL_FRAGOP_MODE_GAS_ACC_DMP); in GasAccumulation()
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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorOptimal/
DGasColorOptimal.cpp25 GLuint pAccId; variable
159 pAccId = glCreateProgram(); in ShaderInitialize()
160 glAttachShader(pAccId, s_Shaders[0]); in ShaderInitialize()
161 glAttachShader(pAccId, GL_DMP_FRAGMENT_SHADER_DMP); in ShaderInitialize()
162 glBindAttribLocation(pAccId, 0, "aPosition"); in ShaderInitialize()
163 glBindAttribLocation(pAccId, 1, "aTexCoord"); in ShaderInitialize()
164 glBindAttribLocation(pAccId, 2, "aColor"); in ShaderInitialize()
166 glLinkProgram(pAccId); in ShaderInitialize()
167 glValidateProgram(pAccId); in ShaderInitialize()
168 glUseProgram(pAccId); in ShaderInitialize()
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DGas.cpp32 extern GLuint pAccId;
259 glUseProgram(pAccId); in GasAccumulation()
276 glUniform1i(glGetUniformLocation(pAccId, "dmp_Texture[0].samplerType"), GL_TEXTURE_2D); in GasAccumulation()
277 glUniform1i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].combineRgb"), GL_MODULATE); in GasAccumulation()
278 glUniform1i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].combineAlpha"), GL_REPLACE); in GasAccumulation()
279 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].operandRgb"), GL_SRC_COLOR, GL_SRC_COLOR, … in GasAccumulation()
280 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].operandAlpha"), GL_SRC_ALPHA, GL_SRC_ALPHA… in GasAccumulation()
281 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].srcRgb"), GL_TEXTURE0, GL_PRIMARY_COLOR, G… in GasAccumulation()
282 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].srcAlpha"), GL_TEXTURE0, GL_PRIMARY_COLOR,… in GasAccumulation()
285 glUniform1i(glGetUniformLocation(pAccId, "dmp_FragOperation.mode"), GL_FRAGOP_MODE_GAS_ACC_DMP); in GasAccumulation()
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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/PartsysGas/
DGas.cpp32 extern GLuint pAccId;
259 glUseProgram(pAccId); in GasAccumulation()
273 glUniform1i(glGetUniformLocation(pAccId, "dmp_Texture[0].samplerType"), GL_TEXTURE_2D); in GasAccumulation()
274 glUniform1i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].combineRgb"), GL_MODULATE); in GasAccumulation()
275 glUniform1i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].combineAlpha"), GL_MODULATE); in GasAccumulation()
276 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].operandRgb"), GL_SRC_COLOR, GL_SRC_ALPHA, … in GasAccumulation()
277 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].operandAlpha"), GL_SRC_ALPHA, GL_SRC_ALPHA… in GasAccumulation()
278 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].srcRgb"), GL_TEXTURE0, GL_PRIMARY_COLOR, G… in GasAccumulation()
279 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].srcAlpha"), GL_TEXTURE0, GL_PRIMARY_COLOR,… in GasAccumulation()
282 glUniform1i(glGetUniformLocation(pAccId, "dmp_FragOperation.mode"), GL_FRAGOP_MODE_GAS_ACC_DMP); in GasAccumulation()
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DPartsysGas.cpp44 GLuint pAccId; /* for gas accumulation pass */ variable
308 pAccId = glCreateProgram(); in ShaderInitialize()
309 glAttachShader(pAccId, shaders[1]); in ShaderInitialize()
310 glAttachShader(pAccId, shaders[3]); in ShaderInitialize()
311 glAttachShader(pAccId, GL_DMP_FRAGMENT_SHADER_DMP); in ShaderInitialize()
313 glBindAttribLocation(pAccId, 0, "attrCtrPointIndex"); in ShaderInitialize()
315 glLinkProgram(pAccId); in ShaderInitialize()
316 glValidateProgram(pAccId); in ShaderInitialize()
317 glUseProgram(pAccId); in ShaderInitialize()
454 glUseProgram(pAccId); in DrawFrame()
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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/
DGas.cpp17 extern GLuint pAccId;
227 glUseProgram(pAccId); in SetGasAccumulationUniform()
228 glUniform1i(glGetUniformLocation(pAccId, "dmp_Texture[0].samplerType"), GL_TEXTURE_2D); in SetGasAccumulationUniform()
229 glUniform1i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].combineRgb"), GL_MODULATE); in SetGasAccumulationUniform()
230 glUniform1i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].combineAlpha"), GL_REPLACE); in SetGasAccumulationUniform()
231 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].operandRgb"), GL_SRC_COLOR, GL_SRC_COLOR, … in SetGasAccumulationUniform()
232 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].operandAlpha"), GL_SRC_ALPHA, GL_SRC_ALPHA… in SetGasAccumulationUniform()
233 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].srcRgb"), GL_TEXTURE0, GL_PRIMARY_COLOR, G… in SetGasAccumulationUniform()
234 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].srcAlpha"), GL_TEXTURE0, GL_PRIMARY_COLOR,… in SetGasAccumulationUniform()
237 glUniform1i(glGetUniformLocation(pAccId, "dmp_FragOperation.mode"), GL_FRAGOP_MODE_GAS_ACC_DMP); in SetGasAccumulationUniform()
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DGasCessna.cpp50 GLuint pAccId; /* for gas accumulation pass */ variable
269 pAccId = glCreateProgram(); in ShaderInitialize()
270 glAttachShader(pAccId, shaders[1]); in ShaderInitialize()
271 glAttachShader(pAccId, shaders[3]); in ShaderInitialize()
272 glAttachShader(pAccId, GL_DMP_FRAGMENT_SHADER_DMP); in ShaderInitialize()
274 glBindAttribLocation(pAccId, 0, "aPosition"); in ShaderInitialize()
275 glBindAttribLocation(pAccId, 1, "aColor"); in ShaderInitialize()
276 glBindAttribLocation(pAccId, 2, "aPointSize"); in ShaderInitialize()
278 glLinkProgram(pAccId); in ShaderInitialize()
279 glValidateProgram(pAccId); in ShaderInitialize()
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