Lines Matching refs:pAccId
32 extern GLuint pAccId;
259 glUseProgram(pAccId); in GasAccumulation()
273 glUniform1i(glGetUniformLocation(pAccId, "dmp_Texture[0].samplerType"), GL_TEXTURE_2D); in GasAccumulation()
274 glUniform1i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].combineRgb"), GL_MODULATE); in GasAccumulation()
275 glUniform1i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].combineAlpha"), GL_MODULATE); in GasAccumulation()
276 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].operandRgb"), GL_SRC_COLOR, GL_SRC_ALPHA, … in GasAccumulation()
277 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].operandAlpha"), GL_SRC_ALPHA, GL_SRC_ALPHA… in GasAccumulation()
278 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].srcRgb"), GL_TEXTURE0, GL_PRIMARY_COLOR, G… in GasAccumulation()
279 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].srcAlpha"), GL_TEXTURE0, GL_PRIMARY_COLOR,… in GasAccumulation()
282 glUniform1i(glGetUniformLocation(pAccId, "dmp_FragOperation.mode"), GL_FRAGOP_MODE_GAS_ACC_DMP); in GasAccumulation()
285 glUniform1f(glGetUniformLocation(pAccId, "dmp_Gas.deltaZ"), gas._dela_z); in GasAccumulation()
287 glUniform1i(glGetUniformLocation(pAccId, "dmp_Fog.mode"), GL_FALSE); in GasAccumulation()
291 glUniformMatrix4fv(glGetUniformLocation(pAccId, "uCenter"), 1, GL_FALSE, static_cast<f32*>(m)); in GasAccumulation()
294 glUniformMatrix4fv(glGetUniformLocation(pAccId, "uRadii"), 1, GL_FALSE, static_cast<f32*>(m)); in GasAccumulation()
297 …glUniformMatrix4fv(glGetUniformLocation(pAccId, "dmp_PartSys.color"), 1, GL_FALSE, static_cast<f32… in GasAccumulation()
300 …glUniformMatrix4fv(glGetUniformLocation(pAccId, "dmp_PartSys.aspect"), 1, GL_FALSE, static_cast<f3… in GasAccumulation()
305 glUniform2fv(glGetUniformLocation(pAccId, "dmp_PartSys.viewport"), 1, &viewport_size[0]); in GasAccumulation()
312 …glUniform3fv(glGetUniformLocation(pAccId, "dmp_PartSys.distanceAttenuation"), 1, &distance_attenua… in GasAccumulation()
314 …glUniform1fv(glGetUniformLocation(pAccId, "dmp_PartSys.countMax"), 1, &gas.pSys.m_particleCountMax… in GasAccumulation()
315 …glUniform2fv(glGetUniformLocation(pAccId, "dmp_PartSys.pointSize"), 1, &gas.pSys.m_size_min_max[0]… in GasAccumulation()
316 glUniform1fv(glGetUniformLocation(pAccId, "dmp_PartSys.speed"), 1, &gas.pSys.m_speed); in GasAccumulation()
318 glUniform4fv(glGetUniformLocation(pAccId, "dmp_PartSys.randomCore"), 1, &gas.pSys.m_prng[0]); in GasAccumulation()
319 … glUniform4fv(glGetUniformLocation(pAccId, "dmp_PartSys.randSeed"), 1, &gas.pSys.m_random_seed[0]); in GasAccumulation()
321 glUniform1fv(glGetUniformLocation(pAccId, "dmp_PartSys.time"), 1, &gas.pSys.simulationTime); in GasAccumulation()
335 glUniform1i(glGetUniformLocation(pAccId, "dmp_Texture[0].samplerType"), GL_TEXTURE_2D); in GasAccumulation()