Lines Matching refs:pAccId
50 GLuint pAccId; /* for gas accumulation pass */ variable
269 pAccId = glCreateProgram(); in ShaderInitialize()
270 glAttachShader(pAccId, shaders[1]); in ShaderInitialize()
271 glAttachShader(pAccId, shaders[3]); in ShaderInitialize()
272 glAttachShader(pAccId, GL_DMP_FRAGMENT_SHADER_DMP); in ShaderInitialize()
274 glBindAttribLocation(pAccId, 0, "aPosition"); in ShaderInitialize()
275 glBindAttribLocation(pAccId, 1, "aColor"); in ShaderInitialize()
276 glBindAttribLocation(pAccId, 2, "aPointSize"); in ShaderInitialize()
278 glLinkProgram(pAccId); in ShaderInitialize()
279 glValidateProgram(pAccId); in ShaderInitialize()
280 glUseProgram(pAccId); in ShaderInitialize()
401 glUseProgram(pAccId); in DrawFrame()
406 …glUniformMatrix4fv(glGetUniformLocation(pAccId, "uProjection"), 1, GL_TRUE, static_cast<f32*>(proj… in DrawFrame()
412 …glUniformMatrix4fv(glGetUniformLocation(pAccId, "uModelView"), 1, GL_TRUE, static_cast<f32*>(tmp_m… in DrawFrame()