Lines Matching refs:pAccId
44 GLuint pAccId; /* for gas accumulation pass */ variable
308 pAccId = glCreateProgram(); in ShaderInitialize()
309 glAttachShader(pAccId, shaders[1]); in ShaderInitialize()
310 glAttachShader(pAccId, shaders[3]); in ShaderInitialize()
311 glAttachShader(pAccId, GL_DMP_FRAGMENT_SHADER_DMP); in ShaderInitialize()
313 glBindAttribLocation(pAccId, 0, "attrCtrPointIndex"); in ShaderInitialize()
315 glLinkProgram(pAccId); in ShaderInitialize()
316 glValidateProgram(pAccId); in ShaderInitialize()
317 glUseProgram(pAccId); in ShaderInitialize()
454 glUseProgram(pAccId); in DrawFrame()
460 …glUniformMatrix4fv(glGetUniformLocation(pAccId, "uProjection"), 1, GL_TRUE, static_cast<f32*>(proj… in DrawFrame()
463 … glUniformMatrix4fv(glGetUniformLocation(pAccId, "uModelView"), 1, GL_TRUE, static_cast<f32*>(m)); in DrawFrame()