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/NW4C-2.0.3/sources/shaders/font/
Dfont_RectDrawerShader.vsh93 mov rTransform.xw, uUniformData[ a0.y ].wwyy
96 mov rTransform.yw, uUniformData[ a0.y ].zzxx
98 dp4 rTempPos.y, rPosition, rTransform
103 dp4 rTempView.y, rTempPos, uUniformMtx[ a0.x + 1 ].wzyx
109 add rTempPos.z, rTempPos.z, uStereoCamera.y // temp z += add dist
117 sub rTempPos.y, rTempPos.z, uStereoCamera.z // temp y = temp z - Dlevel
119 mul rTempPos.z, rTempPos.y, rTempPos.z // temp z *= temp y
125 dp4 oPosition.y, rTempView, uProjection[ 1 ].wzyx
130 cmp 3, 3, rQuad.w, cVal.y
136 mov oColor.xyz, cVal.y
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/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_DrawerUniform.cpp39 mtx.f._00 * vec.x + mtx.f._01 * vec.y, in Transform()
40 mtx.f._10 * vec.x + mtx.f._11 * vec.y); in Transform()
93 register const f32 scaley = texSRT.scale.y; in CalcTextureCoords()
105 ( center.y + texSRT.translate.y ) * adjust_y ); in CalcTextureCoords()
111 pTexCoordQuad[ src ][ VERTEX_LT ].y); in CalcTextureCoords()
113 pTexCoordQuad[ src ][ VERTEX_RB ].y ); in CalcTextureCoords()
119 pTexCoord->y = 1.f - lt.y; in CalcTextureCoords()
121 pTexCoord->w = 1.f - rb.y; in CalcTextureCoords()
128 pTexCoordQuad[ src ][ VERTEX_LB ].y ); in CalcTextureCoords()
130 pTexCoordQuad[ src ][ VERTEX_RT ].y ); in CalcTextureCoords()
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/NW4C-2.0.3/demos/Nw4cDemo/include/
DSmRectCollision.h37 void SetRect( f32 x, f32 y, f32 w, f32 h ) in SetRect() argument
39 m_Collision.SetOriginAndSize( x, y, w, h ); in SetRect()
47 bool CheckInner( u16 x, u16 y ) in CheckInner() argument
50 f32 posy = static_cast<f32>(y); in CheckInner()
76 void SetXY( f32 x, f32 y ) in SetXY() argument
78 m_Collision.MoveTo( x, y ); in SetXY()
82 void AddXY( f32 x, f32 y ) in AddXY() argument
86 m_Collision.right += y; in AddXY()
87 m_Collision.bottom += y; in AddXY()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleEmitter.cpp599 if (nw::math::FAbs(cookedScale.y) < Epsilon) in CalcCubeForm()
601 cookedScale.y = Epsilon; in CalcCubeForm()
617 position.y = random->NextFloatSignedOne(); in CalcCubeForm()
621 position.y *= cookedScale.y; in CalcCubeForm()
627 ((cookedScale.x * cookedScale.y) + in CalcCubeForm()
628 (cookedScale.y * cookedScale.z) + in CalcCubeForm()
643 if (d < cookedScale.x * cookedScale.y) in CalcCubeForm()
647 else if (d < (cookedScale.x * cookedScale.y) + (cookedScale.y * cookedScale.z)) in CalcCubeForm()
657 position.y *= cookedScale.y; in CalcCubeForm()
662 f32 xyz = cookedScale.x * cookedScale.y * cookedScale.z; in CalcCubeForm()
[all …]
Dgfx_BillboardUpdater.cpp117 viewPos.x = - (m[0][0] * wPos.x + m[0][1] * wPos.y + m[0][2] * wPos.z + m[0][3]); in Update()
118 viewPos.y = - (m[1][0] * wPos.x + m[1][1] * wPos.y + m[1][2] * wPos.z + m[1][3]); in Update()
119 viewPos.z = - (m[2][0] * wPos.x + m[2][1] * wPos.y + m[2][2] * wPos.z + m[2][3]); in Update()
200 m[1][0] = rx.y; in CalculateLocalMatrix()
201 m[1][1] = ry.y; in CalculateLocalMatrix()
202 m[1][2] = rz.y; in CalculateLocalMatrix()
233 m[1][0] = rx.y; in CalculateLocalMatrix()
234 m[1][1] = ry.y; in CalculateLocalMatrix()
235 m[1][2] = rz.y; in CalculateLocalMatrix()
271 m[1][0] = rx.y; in CalculateScreenLocalMatrix()
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/NW4C-2.0.3/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh147 mul TEMP0.y, TEMP0.y, in_rotate.x
152 // sincos y
153 mad TEMP0.xy, TEMP3.y, TEMP1.xy, TEMP1.zw
154 mad TEMP0.xy, TEMP3.y, TEMP0.xy, TEMP2.xy
155 mad TEMP0.xy, TEMP3.y, TEMP0.xy, TEMP2.zw
156 mad TEMP0.xy, TEMP3.y, TEMP0.xy, TEMP5.xy
157 mad TEMP0.xy, TEMP3.y, TEMP0.xy, TEMP5.zw
158 mul TEMP0.y, TEMP0.y, in_rotate.y
159 mad TEMP0.x, TEMP3.y, TEMP0.x, CONST_1
161 mov TEMP4.zw, TEMP0.xxxy // TEMP4 = cos x, sin x, cos y, sin y
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/NW4C-2.0.3/demos/Nw4cDemo/sources/
DSmSliderBar.cpp34 SmSliderBar::SmSliderBar( uint x, uint y, uint length, SmSliderBarType type ) in SmSliderBar() argument
42 m_BaseY( y ), in SmSliderBar()
56 m_Bar->SetVertex( 0, x - SM_BAR_HALF_SIZE, y, nw::ut::Color8::BLACK ); in SmSliderBar()
57 m_Bar->SetVertex( 1, x - SM_BAR_HALF_SIZE, y + length, nw::ut::Color8::BLACK ); in SmSliderBar()
58 m_Bar->SetVertex( 2, x + SM_BAR_HALF_SIZE, y, nw::ut::Color8::BLACK ); in SmSliderBar()
59 m_Bar->SetVertex( 3, x + SM_BAR_HALF_SIZE, y + length, nw::ut::Color8::BLACK ); in SmSliderBar()
67 …m_Slider->SetVertex( 0, x - SM_SLIDER_HALF_SIZE, y - SM_SLIDER_HALF_SIZE, nw::ut::Color8::RED … in SmSliderBar()
68 …m_Slider->SetVertex( 1, x - SM_SLIDER_HALF_SIZE, y + SM_SLIDER_HALF_SIZE, nw::ut::Color8::RED … in SmSliderBar()
69 …m_Slider->SetVertex( 2, x + SM_SLIDER_HALF_SIZE, y - SM_SLIDER_HALF_SIZE, nw::ut::Color8::RED … in SmSliderBar()
70 …m_Slider->SetVertex( 3, x + SM_SLIDER_HALF_SIZE, y + SM_SLIDER_HALF_SIZE, nw::ut::Color8::RED … in SmSliderBar()
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DSmButton.cpp30 SmButton::SmButton( uint x, uint y, uint w, uint h ) in SmButton() argument
46 m_Button->SetVertex( 0, x, y, nw::ut::Color8::BLACK ); in SmButton()
47 m_Button->SetVertex( 1, x, y + h, nw::ut::Color8::BLACK ); in SmButton()
48 m_Button->SetVertex( 2, x + w, y, nw::ut::Color8::BLACK ); in SmButton()
49 m_Button->SetVertex( 3, x + w, y + h, nw::ut::Color8::BLACK ); in SmButton()
58 …m_PushButton->SetVertex( 0, x - PRESSED_BTN_MARGIN, y - PRESSED_BTN_MARGIN, nw::ut::Colo… in SmButton()
59 …m_PushButton->SetVertex( 1, x - PRESSED_BTN_MARGIN, y + h + PRESSED_BTN_MARGIN, nw::ut::Colo… in SmButton()
60 …m_PushButton->SetVertex( 2, x + w + PRESSED_BTN_MARGIN, y - PRESSED_BTN_MARGIN, nw::ut::Colo… in SmButton()
61 …m_PushButton->SetVertex( 3, x + w + PRESSED_BTN_MARGIN, y + h + PRESSED_BTN_MARGIN, nw::ut::Colo… in SmButton()
66 m_Collision.SetRect( x, y, w, h ); in SmButton()
DSmLytSliderBar.cpp26 SmLytSliderBar::SmLytSliderBar( f32 x, f32 y, SmLayout* smLayout ) in SmLytSliderBar() argument
34 m_BaseY( y ) in SmLytSliderBar()
45 m_Layout->SetPosition( x, y ); in SmLytSliderBar()
49 SM_LOWER_SCREEN_HALF_SIZE_H + y - m_Collision.GetHeight()/2.f ); in SmLytSliderBar()
52 m_RangeMinY = SM_LOWER_SCREEN_HALF_SIZE_H + y - rectBase.GetHeight()/2.f; in SmLytSliderBar()
53 m_RangeMaxY = SM_LOWER_SCREEN_HALF_SIZE_H + y + rectBase.GetHeight()/2.f; in SmLytSliderBar()
/NW4C-2.0.3/include/nw/font/
Dfont_CharWriter.h259 m_Scale.y = vScale; in SetScale()
269 m_Scale.y = hvScale; in SetScale()
282 f32 GetScaleV() const { return m_Scale.y; } in GetScaleV()
385 f32 y in SetCursor() argument
389 m_CursorPos.y = y; in SetCursor()
400 f32 y, in SetCursor() argument
405 m_CursorPos.y = y; in SetCursor()
420 m_CursorPos.y += dy; in MoveCursor()
436 m_CursorPos.y += dy; in MoveCursor()
450 void SetCursorY(f32 y) { m_CursorPos.y = y; } in SetCursorY() argument
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/NW4C-2.0.3/include/nw/math/inline/
Dmath_Matrix34.ipp47 VEC3 lookReverse(pCamPos->x - pTarget->x, pCamPos->y - pTarget->y, pCamPos->z - pTarget->z);
63 if (lookReverse.y <= 0.0f)
70 m[2][3] = pCamPos->y;
79 m[2][3] = -pCamPos->y;
99 // r.y == 0であることに注意
101 right.y = st * u.y;
105 up.y = ct * u.y;
110 m[0][1] = right.y;
116 m[1][1] = up.y;
122 m[2][1] = lookReverse.y;
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/NW4C-2.0.3/sources/shaders/gfx/DefaultShader/
DCalcVertexLighting.vsh31 mov TEMP4.y, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0.x)._W
35 mov TEMP6.y, CONST_1
39 mov TEMP6.y, CONST_1
43 mul TEMP5.y, TEMP5.z, TEMP5.z
44 …dp3 TEMP6.y, TEMP5, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_DISTANCE_ATTENUATION + a0…
45 rcp TEMP6.y, TEMP6.y
55 … slt TEMP5.y, TEMP5.x, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_FACTOR + a0.x)._Y
60 log TEMP5.y, TEMP5.x
61 … mul TEMP5.y, TEMP5.y, VERTEX_LIGHT_UNIFORM(VERTEX_LIGHT_SPOT_FACTOR + a0.x)._X
62 exp TEMP5.x, TEMP5.y
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DTransformMatrix.vsh28 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
41 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
45 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW
59 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
63 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW
67 dp3 TEMP5.y, TEMP_TANG, nw_matrix_pallet[1 + a0.x]._XYZW
102 mov TEMP1.xy, TEMP2.y
103 mul TEMP1.w, nw_boneWeight.y, nw_attribute_scale1._W
119 dp4 WRLD_POSI.y, MODL_POSI, nw_local_to_world_matrix[1]._XYZW
123 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
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/NW4C-2.0.3/sources/libraries/dev/
Ddev_DirectPrint.cpp266 int y, in Erase() argument
275 this->Erase(context, x, y, width, height); in Erase()
297 int y, in DrawString() argument
308 this->DrawString(context, x, y, str, turnOver, backErase); in DrawString()
356 u8* GetPixelAddress(const PixelWriterContext& context, int x, int y) in GetPixelAddress() argument
358 return context.m_BufferBase + context.m_StrideX * x + context.m_StrideY * y; in GetPixelAddress()
372 int y, in Erase() argument
384 if (y < 0) in Erase()
386 height += y; in Erase()
387 y = 0; in Erase()
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/NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/
DUserTransformMatrix.vsh26 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
39 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
43 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW
57 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
61 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW
65 dp3 TEMP5.y, TEMP_TANG, nw_matrix_pallet[1 + a0.x]._XYZW
100 mov TEMP1.x, TEMP2.y
101 mul TEMP1.w, nw_boneWeight.y, nw_attribute_scale1._W
124 dp4 WRLD_POSI.y, MODL_POSI, nw_local_to_world_matrix[1]._XYZW
128 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
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/NW4C-2.0.3/sources/libraries/demo/
Ddemo_CameraController.cpp158 m_Rotate.x = nw::math::AsinFIdx(-lookReverse.y); in CameraEntry()
159 m_Rotate.y = nw::math::Atan2FIdx(-lookReverse.x, lookReverse.z); in CameraEntry()
168 m_Rotate.x = nw::math::AsinFIdx(-lookReverse.y); in CameraEntry()
169 m_Rotate.y = nw::math::Atan2FIdx(-lookReverse.x, lookReverse.z); in CameraEntry()
179 f32 ys = nw::math::SinFIdx(m_Rotate.y); in CameraEntry()
180 f32 yc = nw::math::CosFIdx(m_Rotate.y); in CameraEntry()
183 m_TargetPos.y = cameraPos.y + m_TargetDistance * xs; in CameraEntry()
210 else if (stick.x != 0.0f || stick.y != 0.0f) in Update()
215 m_TargetDistance -= (stick.x + stick.y) * dollySpeed; in Update()
220 nw::math::VEC3 dScreen(stick.x * moveSpeed, 0.0f, -stick.y * moveSpeed); in Update()
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/NW4C-2.0.3/sources/shaders/lyt/
Dlyt_PaneShader.vsh71 #define CONST_1_2 CONST.y
103 // aPosition = [ aVertexIndex.x, - aVertexIndex.y, 0, 1 ]
108 // aTexCoord[0,1,2] = [ aVertex.x, aVertex.y, 0, 1 ]
111 // i = 1 * aVertex.x + 2 * aVertex.y
118 cmp CMP_GT, CMP_GT, aFrameSpec.y, aFrameSpec.x
138 dp4 tmp0.y, aPosition, uModelView[1]
150 cmp CMP_GT, CMP_GT, aFrameSpec.y, aFrameSpec.x
162 cmp CMP_GT, CMP_GT, aFrameSpec.y, aFrameSpec.x
180 cmp CMP_GT, CMP_GT, aFrameSpec.y, aFrameSpec.x
189 // aTexCoord[0,1,2].y += 1 - texScale.y
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/NW4C-2.0.3/documents/CreativeStudio/html/assets/
Dyahoo-dom-event.js8y,Y,G;if(z){if(z[l]||z.item){return z;}if(typeof z==="string"){AB=z;z=K.getElementById(z);G=(z)?z.… argument
9 y.removeAttribute(G);}}}else{}return Y;},replaceClass:function(x,Y,G){return E.Dom.batch(x,E.Dom._r… argument
/NW4C-2.0.3/sources/shaders/gfx/ShadowShader/
DTransformMatrix.vsh30 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
43 dp4 TEMP3.y, TEMP_POSI, nw_matrix_pallet[1 + a0.x]._XYZW
47 dp3 TEMP4.y, TEMP_NORM, nw_matrix_pallet[1 + a0.x]._XYZW
79 mov TEMP1.xy, TEMP2.y
80 mul TEMP1.w, nw_boneWeight.y, nw_attribute_scale1._W
96 dp4 WRLD_POSI.y, MODL_POSI, nw_local_to_world_matrix[1]._XYZW
100 dp4 TEMP_VIEW.y, WRLD_POSI, nw_world_to_view_matrix[1]._XYZW
104 dp3 TEMP_NORM.y, WRLD_NORM, nw_normal_matrix[1]._XYZW
113 mov TEMP1.xy, TEMP2.y
114 mul TEMP1.w, nw_boneWeight.y, nw_attribute_scale1._W
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/NW4C-2.0.3/include/nw/ut/
Dut_Rect.h147 void MoveTo(f32 x, f32 y) in MoveTo()
151 bottom = y + GetHeight(); in MoveTo()
152 top = y; in MoveTo()
177 void SetOriginAndSize(f32 x, f32 y, f32 width, f32 height ) in SetOriginAndSize()
181 top = y; in SetOriginAndSize()
182 bottom = y + height; in SetOriginAndSize()
Dut_ResTypes.h281 nw::ut::ResF32 y; member
283 operator nw::math::VEC2() const { nw::math::VEC2 vec; vec.x = x; vec.y = y; return vec; } in VEC2()
284 void operator = (const VEC2& val) { x = val.x; y = val.y; }
290 nw::ut::ResF32 y; member
295 nw::math::VEC3 vec; vec.x = x; vec.y = y; vec.z = z; return vec; in VEC3()
297 void operator = (const VEC3& val) { x = val.x; y = val.y; z = val.z; }
303 nw::ut::ResF32 y; member
309 nw::math::VEC4 vec; vec.x = x; vec.y = y; vec.z = z; vec.w = w; return vec; in VEC4()
311 void operator = (const nw::math::VEC4& val) { x = val.x; y = val.y; z = val.z; w = val.w; }
350 ResF32 y; member
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/NW4C-2.0.3/include/nw/gfx/
Dgfx_WorldMatrixUpdater.h157 dstMatrix->f._01 = srcMatrix->f._01 * scale.y; in MultScale()
158 dstMatrix->f._11 = srcMatrix->f._11 * scale.y; in MultScale()
159 dstMatrix->f._21 = srcMatrix->f._21 * scale.y; in MultScale()
173 dstMatrix->f._01 *= scale.y; in ScaleMatrix()
174 dstMatrix->f._11 *= scale.y; in ScaleMatrix()
175 dstMatrix->f._21 *= scale.y; in ScaleMatrix()
192 dstMatrix->f._13 += translate.y; in AddTranslate()
200 float mag = (scale.x * scale.x + scale.y * scale.y + scale.z * scale.z); in CompensateScale()
205 scale.y = (scale.y < 0.0f) ? -MinimumScale : MinimumScale; in CompensateScale()
Dgfx_ShaderProgram.h253 …nt(ShaderUniform location, s32 x, s32 y) const { glUniform2i(m_UniformLocation->GetUniformLocation… in SetUniformInt() argument
262 …ShaderUniform location, s32 x, s32 y, s32 z) const { glUniform3i(m_UniformLocation->GetUniformLoca… in SetUniformInt() argument
272 …erUniform location, s32 x, s32 y, s32 z, s32 w) const { glUniform4i(m_UniformLocation->GetUniformL… in SetUniformInt() argument
551 void SetVertexUniformInt(int index, s32 x, s32 y) const in SetVertexUniformInt() argument
554 m_VertexIntUniforms[2 + index] = (x & 0xFF) | ((y & 0xFF) << 8); in SetVertexUniformInt()
563 void SetGeometryUniformInt(int index, s32 x, s32 y) const in SetGeometryUniformInt() argument
566 m_GeometryIntUniforms[2 + index] = (x & 0xFF) | ((y & 0xFF) << 8); in SetGeometryUniformInt()
576 void SetVertexUniformInt(int index, s32 x, s32 y, s32 z) const in SetVertexUniformInt() argument
579 m_VertexIntUniforms[2 + index] = (x & 0xFF) | ((y & 0xFF) << 8) | ((z & 0xFF) << 16); in SetVertexUniformInt()
589 void SetGeometryUniformInt(int index, s32 x, s32 y, s32 z) const in SetGeometryUniformInt() argument
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Dgfx_Viewport.h57 float y, in Viewport() argument
62 : m_Rect( x, y, x + width, y + height ), in Viewport()
136 void SetBound(float x, float y, float width, float height) in SetBound() argument
139 y, in SetBound()
/NW4C-2.0.3/include/nw/dev/
Ddev_DirectPrint.h274 void Erase(int x, int y, int width, int height);
286 void Printf(int x, int y, const char* format, ...);
298 void Printf(int x, int y, bool turnOver, const char* format, ...);
310 int y,
327 int y,
343 int y,

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