Lines Matching refs:y
47 VEC3 lookReverse(pCamPos->x - pTarget->x, pCamPos->y - pTarget->y, pCamPos->z - pTarget->z);
63 if (lookReverse.y <= 0.0f)
70 m[2][3] = pCamPos->y;
79 m[2][3] = -pCamPos->y;
99 // r.y == 0であることに注意
101 right.y = st * u.y;
105 up.y = ct * u.y;
110 m[0][1] = right.y;
116 m[1][1] = up.y;
122 m[2][1] = lookReverse.y;
153 SinCosFIdx(&sy, &cy, pCamRotate->y);
160 right.y = cx * sz;
164 up.y = cx * cz;
168 back.y = - sx;
172 m[0][1] = right.y;
177 m[1][1] = up.y;
182 m[2][1] = back.y;
203 rotateFIdx.y = NW_MATH_RAD_TO_FIDX(pCamRotate->y);
239 pOut->y = FSqrt((pM->f._01 * pM->f._01) + (pM->f._11 * pM->f._11) + (pM->f._21 * pM->f._21));
258 pOut->y = FSqrt((pM->f._10 * pM->f._10) + (pM->f._11 * pM->f._11) + (pM->f._12 * pM->f._12));