Lines Matching refs:y
253 …nt(ShaderUniform location, s32 x, s32 y) const { glUniform2i(m_UniformLocation->GetUniformLocation… in SetUniformInt() argument
262 …ShaderUniform location, s32 x, s32 y, s32 z) const { glUniform3i(m_UniformLocation->GetUniformLoca… in SetUniformInt() argument
272 …erUniform location, s32 x, s32 y, s32 z, s32 w) const { glUniform4i(m_UniformLocation->GetUniformL… in SetUniformInt() argument
551 void SetVertexUniformInt(int index, s32 x, s32 y) const in SetVertexUniformInt() argument
554 m_VertexIntUniforms[2 + index] = (x & 0xFF) | ((y & 0xFF) << 8); in SetVertexUniformInt()
563 void SetGeometryUniformInt(int index, s32 x, s32 y) const in SetGeometryUniformInt() argument
566 m_GeometryIntUniforms[2 + index] = (x & 0xFF) | ((y & 0xFF) << 8); in SetGeometryUniformInt()
576 void SetVertexUniformInt(int index, s32 x, s32 y, s32 z) const in SetVertexUniformInt() argument
579 m_VertexIntUniforms[2 + index] = (x & 0xFF) | ((y & 0xFF) << 8) | ((z & 0xFF) << 16); in SetVertexUniformInt()
589 void SetGeometryUniformInt(int index, s32 x, s32 y, s32 z) const in SetGeometryUniformInt() argument
592 m_GeometryIntUniforms[2 + index] = (x & 0xFF) | ((y & 0xFF) << 8) | ((z & 0xFF) << 16); in SetGeometryUniformInt()