Lines Matching refs:y
158 m_Rotate.x = nw::math::AsinFIdx(-lookReverse.y); in CameraEntry()
159 m_Rotate.y = nw::math::Atan2FIdx(-lookReverse.x, lookReverse.z); in CameraEntry()
168 m_Rotate.x = nw::math::AsinFIdx(-lookReverse.y); in CameraEntry()
169 m_Rotate.y = nw::math::Atan2FIdx(-lookReverse.x, lookReverse.z); in CameraEntry()
179 f32 ys = nw::math::SinFIdx(m_Rotate.y); in CameraEntry()
180 f32 yc = nw::math::CosFIdx(m_Rotate.y); in CameraEntry()
183 m_TargetPos.y = cameraPos.y + m_TargetDistance * xs; in CameraEntry()
210 else if (stick.x != 0.0f || stick.y != 0.0f) in Update()
215 m_TargetDistance -= (stick.x + stick.y) * dollySpeed; in Update()
220 nw::math::VEC3 dScreen(stick.x * moveSpeed, 0.0f, -stick.y * moveSpeed); in Update()
224 nw::math::MTX34RotXYZDeg(&screenToWorld, 0.0f, m_Rotate.y, m_Rotate.z); in Update()
234 m_TargetPos.y += (stick.x + stick.y); in Update()
238 m_Rotate.x += stick.y * TUMBLE_SPEED; in Update()
239 m_Rotate.y += stick.x * TUMBLE_SPEED; in Update()
282 f32 ys = nw::math::SinFIdx(m_Rotate.y); in UpdateCamera()
283 f32 yc = nw::math::CosFIdx(m_Rotate.y); in UpdateCamera()
287 m_TargetPos.y - m_TargetDistance * xs, in UpdateCamera()