| /CTR-SDK-4.2.7-SampleDemos/demo1/ |
| D | gx.cpp | 40 GLuint s_PgID; variable 94 s_PgID = glCreateProgram(); in Start() 100 glAttachShader(s_PgID, s_ShID); in Start() 101 glAttachShader(s_PgID, GL_DMP_FRAGMENT_SHADER_DMP); in Start() 103 glBindAttribLocation(s_PgID, 0, "aPosition"); in Start() 104 glBindAttribLocation(s_PgID, 1, "aColor"); in Start() 106 glLinkProgram(s_PgID); in Start() 107 glValidateProgram(s_PgID); in Start() 108 glUseProgram(s_PgID); in Start() 121 …glUniform3i(glGetUniformLocation(s_PgID, "dmp_TexEnv[0].srcRgb"), GL_PRIMARY_COLOR, GL_PRIMARY_COL… in Start() [all …]
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LineSimple/ |
| D | LineSimple.cpp | 42 GLuint s_PgID; variable 97 …glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uProjection"), 1, GL_TRUE, static_cast<f32*>(proj… in DrawFrame() 108 … glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uModelView"), 1, GL_TRUE, static_cast<f32*>(mv)); in DrawFrame() 142 s_PgID = glCreateProgram(); in Initialize() 155 glAttachShader(s_PgID, s_ShID[0]); in Initialize() 156 glAttachShader(s_PgID, s_ShID[1]); in Initialize() 157 glAttachShader(s_PgID, GL_DMP_FRAGMENT_SHADER_DMP); in Initialize() 159 glBindAttribLocation(s_PgID, 0, "aPosition"); in Initialize() 160 glBindAttribLocation(s_PgID, 1, "aColor"); in Initialize() 162 glLinkProgram(s_PgID); in Initialize() [all …]
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/ClipEquation/ |
| D | ClipEquation.cpp | 47 GLuint s_PgID; variable 131 …glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uProjection"), 1, GL_TRUE, static_cast<f32*>(proj… in DrawFrame() 141 … glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uModelView"), 1, GL_TRUE, static_cast<f32*>(mv)); in DrawFrame() 162 …glUniform4fv(glGetUniformLocation(s_PgID, "dmp_FragOperation.clippingPlane"), 1, static_cast<f32*>… in DrawFrame() 163 glUniform1i(glGetUniformLocation(s_PgID, "dmp_FragOperation.enableClippingPlane"), GL_TRUE); in DrawFrame() 216 s_PgID = glCreateProgram(); in Initialize() 228 glAttachShader(s_PgID, s_ShID); in Initialize() 231 glAttachShader(s_PgID, GL_DMP_FRAGMENT_SHADER_DMP); in Initialize() 233 glBindAttribLocation(s_PgID, 0, "aPosition"); in Initialize() 234 glBindAttribLocation(s_PgID, 1, "aColor"); in Initialize() [all …]
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| /CTR-SDK-4.2.7-SampleDemos/gx/Demo/ScreenCapture/ |
| D | TriangleSimple.cpp | 30 GLuint s_PgID; variable 91 …glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uProjection"), 1, GL_TRUE, static_cast<f32*>(proj… in DrawDisplay0() 105 glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uModelView"), 1, GL_TRUE, (f32*)(mv)); in DrawDisplay0() 150 glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uModelView"), 1, GL_TRUE, (f32*)(mv)); in DrawDisplay0AndSave() 171 …glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uProjection"), 1, GL_TRUE, static_cast<f32*>(proj… in DrawDisplay0AndSave() 172 glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uModelView"), 1, GL_TRUE, (f32*)(mv)); in DrawDisplay0AndSave() 261 s_PgID = glCreateProgram(); in Initialize() 273 glAttachShader(s_PgID, s_ShID); in Initialize() 274 glAttachShader(s_PgID, GL_DMP_FRAGMENT_SHADER_DMP); in Initialize() 276 glBindAttribLocation(s_PgID, 0, "aPosition"); in Initialize() [all …]
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/ |
| D | LightingVertex.cpp | 51 GLuint s_PgID; variable 216 …glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uProjection"), 1, GL_TRUE, static_cast<f32*>(proj… in DrawFrame() 228 …glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uModelView"), 1, GL_TRUE, static_cast<f32*>(tmp)); in DrawFrame() 242 glUniform4fv(glGetUniformLocation(s_PgID, "uLightPos"), 1, static_cast<f32*>(lpos2)); in DrawFrame() 265 …glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uModelView"), 1, GL_TRUE, static_cast<f32*>(tmp2)… in DrawFrame() 273 …glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uModelView"), 1, GL_TRUE, static_cast<f32*>(tmp)); in DrawFrame() 312 s_PgID = glCreateProgram(); in Initialize() 324 glAttachShader(s_PgID, s_ShID); in Initialize() 327 glAttachShader(s_PgID, GL_DMP_FRAGMENT_SHADER_DMP); in Initialize() 332 glBindAttribLocation(s_PgID, 0, "aPosition"); in Initialize() [all …]
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Fog/ |
| D | Fog.cpp | 51 GLuint s_PgID; variable 309 glUniform1i(glGetUniformLocation(s_PgID, "dmp_Fog.mode"), GL_FOG); in DrawScene() 320 glUniform1i(glGetUniformLocation(s_PgID, "dmp_Fog.mode"), 0); in DrawScene() 334 glUniform1i(glGetUniformLocation(s_PgID, "dmp_Fog.sampler"), FOG_LUT_NUM); in DrawFrame() 339 glUniform3fv(glGetUniformLocation(s_PgID, "dmp_Fog.color"), 1, s_FogColor); in DrawFrame() 385 s_PgID = glCreateProgram(); in Initialize() 397 glAttachShader(s_PgID, s_ShID); in Initialize() 400 glAttachShader(s_PgID, GL_DMP_FRAGMENT_SHADER_DMP); in Initialize() 402 glBindAttribLocation(s_PgID, 0, "aPosition"); in Initialize() 403 glBindAttribLocation(s_PgID, 1, "aColor"); in Initialize() [all …]
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| /CTR-SDK-4.2.7-SampleDemos/demo2/ |
| D | graphics.cpp | 36 GLuint s_PgID; variable 283 glUseProgram(s_PgID); in DrawObjects() 284 glBindAttribLocation(s_PgID, 0, "aPosition"); in DrawObjects() 285 glBindAttribLocation(s_PgID, 1, "aNormal"); in DrawObjects() 287 …glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uProjection"), 1, GL_TRUE, static_cast<const f32*… in DrawObjects() 302 glUniform4fv(glGetUniformLocation(s_PgID, "uLightPos"), 1, static_cast<f32*>(lpos2)); in DrawObjects() 325 …glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uModelView"), 1, GL_TRUE, static_cast<f32*>(tmp2)… in DrawObjects() 334 …glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uModelView"), 1, GL_TRUE, static_cast<f32*>(tmp2)… in DrawObjects() 437 s_PgID = glCreateProgram(); in InitializeGraphics() 448 glAttachShader(s_PgID, s_ShID); in InitializeGraphics() [all …]
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