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Searched refs:s_PgID (Results 1 – 7 of 7) sorted by relevance

/CTR-SDK-4.2.7-SampleDemos/demo1/
Dgx.cpp40 GLuint s_PgID; variable
94 s_PgID = glCreateProgram(); in Start()
100 glAttachShader(s_PgID, s_ShID); in Start()
101 glAttachShader(s_PgID, GL_DMP_FRAGMENT_SHADER_DMP); in Start()
103 glBindAttribLocation(s_PgID, 0, "aPosition"); in Start()
104 glBindAttribLocation(s_PgID, 1, "aColor"); in Start()
106 glLinkProgram(s_PgID); in Start()
107 glValidateProgram(s_PgID); in Start()
108 glUseProgram(s_PgID); in Start()
121 …glUniform3i(glGetUniformLocation(s_PgID, "dmp_TexEnv[0].srcRgb"), GL_PRIMARY_COLOR, GL_PRIMARY_COL… in Start()
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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LineSimple/
DLineSimple.cpp42 GLuint s_PgID; variable
97 …glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uProjection"), 1, GL_TRUE, static_cast<f32*>(proj… in DrawFrame()
108 … glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uModelView"), 1, GL_TRUE, static_cast<f32*>(mv)); in DrawFrame()
142 s_PgID = glCreateProgram(); in Initialize()
155 glAttachShader(s_PgID, s_ShID[0]); in Initialize()
156 glAttachShader(s_PgID, s_ShID[1]); in Initialize()
157 glAttachShader(s_PgID, GL_DMP_FRAGMENT_SHADER_DMP); in Initialize()
159 glBindAttribLocation(s_PgID, 0, "aPosition"); in Initialize()
160 glBindAttribLocation(s_PgID, 1, "aColor"); in Initialize()
162 glLinkProgram(s_PgID); in Initialize()
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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/ClipEquation/
DClipEquation.cpp47 GLuint s_PgID; variable
131 …glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uProjection"), 1, GL_TRUE, static_cast<f32*>(proj… in DrawFrame()
141 … glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uModelView"), 1, GL_TRUE, static_cast<f32*>(mv)); in DrawFrame()
162 …glUniform4fv(glGetUniformLocation(s_PgID, "dmp_FragOperation.clippingPlane"), 1, static_cast<f32*>… in DrawFrame()
163 glUniform1i(glGetUniformLocation(s_PgID, "dmp_FragOperation.enableClippingPlane"), GL_TRUE); in DrawFrame()
216 s_PgID = glCreateProgram(); in Initialize()
228 glAttachShader(s_PgID, s_ShID); in Initialize()
231 glAttachShader(s_PgID, GL_DMP_FRAGMENT_SHADER_DMP); in Initialize()
233 glBindAttribLocation(s_PgID, 0, "aPosition"); in Initialize()
234 glBindAttribLocation(s_PgID, 1, "aColor"); in Initialize()
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/CTR-SDK-4.2.7-SampleDemos/gx/Demo/ScreenCapture/
DTriangleSimple.cpp30 GLuint s_PgID; variable
91 …glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uProjection"), 1, GL_TRUE, static_cast<f32*>(proj… in DrawDisplay0()
105 glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uModelView"), 1, GL_TRUE, (f32*)(mv)); in DrawDisplay0()
150 glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uModelView"), 1, GL_TRUE, (f32*)(mv)); in DrawDisplay0AndSave()
171 …glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uProjection"), 1, GL_TRUE, static_cast<f32*>(proj… in DrawDisplay0AndSave()
172 glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uModelView"), 1, GL_TRUE, (f32*)(mv)); in DrawDisplay0AndSave()
261 s_PgID = glCreateProgram(); in Initialize()
273 glAttachShader(s_PgID, s_ShID); in Initialize()
274 glAttachShader(s_PgID, GL_DMP_FRAGMENT_SHADER_DMP); in Initialize()
276 glBindAttribLocation(s_PgID, 0, "aPosition"); in Initialize()
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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/LightingVertex/
DLightingVertex.cpp51 GLuint s_PgID; variable
216 …glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uProjection"), 1, GL_TRUE, static_cast<f32*>(proj… in DrawFrame()
228 …glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uModelView"), 1, GL_TRUE, static_cast<f32*>(tmp)); in DrawFrame()
242 glUniform4fv(glGetUniformLocation(s_PgID, "uLightPos"), 1, static_cast<f32*>(lpos2)); in DrawFrame()
265 …glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uModelView"), 1, GL_TRUE, static_cast<f32*>(tmp2)… in DrawFrame()
273 …glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uModelView"), 1, GL_TRUE, static_cast<f32*>(tmp)); in DrawFrame()
312 s_PgID = glCreateProgram(); in Initialize()
324 glAttachShader(s_PgID, s_ShID); in Initialize()
327 glAttachShader(s_PgID, GL_DMP_FRAGMENT_SHADER_DMP); in Initialize()
332 glBindAttribLocation(s_PgID, 0, "aPosition"); in Initialize()
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/CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/Fog/
DFog.cpp51 GLuint s_PgID; variable
309 glUniform1i(glGetUniformLocation(s_PgID, "dmp_Fog.mode"), GL_FOG); in DrawScene()
320 glUniform1i(glGetUniformLocation(s_PgID, "dmp_Fog.mode"), 0); in DrawScene()
334 glUniform1i(glGetUniformLocation(s_PgID, "dmp_Fog.sampler"), FOG_LUT_NUM); in DrawFrame()
339 glUniform3fv(glGetUniformLocation(s_PgID, "dmp_Fog.color"), 1, s_FogColor); in DrawFrame()
385 s_PgID = glCreateProgram(); in Initialize()
397 glAttachShader(s_PgID, s_ShID); in Initialize()
400 glAttachShader(s_PgID, GL_DMP_FRAGMENT_SHADER_DMP); in Initialize()
402 glBindAttribLocation(s_PgID, 0, "aPosition"); in Initialize()
403 glBindAttribLocation(s_PgID, 1, "aColor"); in Initialize()
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/CTR-SDK-4.2.7-SampleDemos/demo2/
Dgraphics.cpp36 GLuint s_PgID; variable
283 glUseProgram(s_PgID); in DrawObjects()
284 glBindAttribLocation(s_PgID, 0, "aPosition"); in DrawObjects()
285 glBindAttribLocation(s_PgID, 1, "aNormal"); in DrawObjects()
287 …glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uProjection"), 1, GL_TRUE, static_cast<const f32*… in DrawObjects()
302 glUniform4fv(glGetUniformLocation(s_PgID, "uLightPos"), 1, static_cast<f32*>(lpos2)); in DrawObjects()
325 …glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uModelView"), 1, GL_TRUE, static_cast<f32*>(tmp2)… in DrawObjects()
334 …glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uModelView"), 1, GL_TRUE, static_cast<f32*>(tmp2)… in DrawObjects()
437 s_PgID = glCreateProgram(); in InitializeGraphics()
448 glAttachShader(s_PgID, s_ShID); in InitializeGraphics()
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