Lines Matching refs:s_PgID

51 GLuint s_PgID;  variable
216 …glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uProjection"), 1, GL_TRUE, static_cast<f32*>(proj… in DrawFrame()
228 …glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uModelView"), 1, GL_TRUE, static_cast<f32*>(tmp)); in DrawFrame()
242 glUniform4fv(glGetUniformLocation(s_PgID, "uLightPos"), 1, static_cast<f32*>(lpos2)); in DrawFrame()
265 …glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uModelView"), 1, GL_TRUE, static_cast<f32*>(tmp2)… in DrawFrame()
273 …glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uModelView"), 1, GL_TRUE, static_cast<f32*>(tmp)); in DrawFrame()
312 s_PgID = glCreateProgram(); in Initialize()
324 glAttachShader(s_PgID, s_ShID); in Initialize()
327 glAttachShader(s_PgID, GL_DMP_FRAGMENT_SHADER_DMP); in Initialize()
332 glBindAttribLocation(s_PgID, 0, "aPosition"); in Initialize()
333 glBindAttribLocation(s_PgID, 1, "aNormal"); in Initialize()
336 glLinkProgram(s_PgID); in Initialize()
338 glValidateProgram(s_PgID); in Initialize()
339 glUseProgram(s_PgID); in Initialize()
382 glUniform4fv(glGetUniformLocation(s_PgID, "uDiff"), 1, d); in Initialize()
383 glUniform4fv(glGetUniformLocation(s_PgID, "uAmb"), 1, a); in Initialize()
384 glUniform4fv(glGetUniformLocation(s_PgID, "uSpec"), 1, s); in Initialize()
385 glUniform1f(glGetUniformLocation(s_PgID, "uMatShiniess"), SPEC_SHININESS); in Initialize()
387 …glUniform3i(glGetUniformLocation(s_PgID, "dmp_TexEnv[0].srcRgb"), GL_PRIMARY_COLOR, GL_PRIMARY_COL… in Initialize()
388 …glUniform3i(glGetUniformLocation(s_PgID, "dmp_TexEnv[0].srcAlpha"), GL_PRIMARY_COLOR, GL_PRIMARY_C… in Initialize()