Lines Matching refs:s_PgID
30 GLuint s_PgID; variable
91 …glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uProjection"), 1, GL_TRUE, static_cast<f32*>(proj… in DrawDisplay0()
105 glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uModelView"), 1, GL_TRUE, (f32*)(mv)); in DrawDisplay0()
150 glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uModelView"), 1, GL_TRUE, (f32*)(mv)); in DrawDisplay0AndSave()
171 …glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uProjection"), 1, GL_TRUE, static_cast<f32*>(proj… in DrawDisplay0AndSave()
172 glUniformMatrix4fv(glGetUniformLocation(s_PgID, "uModelView"), 1, GL_TRUE, (f32*)(mv)); in DrawDisplay0AndSave()
261 s_PgID = glCreateProgram(); in Initialize()
273 glAttachShader(s_PgID, s_ShID); in Initialize()
274 glAttachShader(s_PgID, GL_DMP_FRAGMENT_SHADER_DMP); in Initialize()
276 glBindAttribLocation(s_PgID, 0, "aPosition"); in Initialize()
277 glBindAttribLocation(s_PgID, 1, "aColor"); in Initialize()
279 glLinkProgram(s_PgID); in Initialize()
280 glValidateProgram(s_PgID); in Initialize()
281 glUseProgram(s_PgID); in Initialize()
292 …glUniform3i(glGetUniformLocation(s_PgID, "dmp_TexEnv[0].srcRgb"), GL_PRIMARY_COLOR, GL_PRIMARY_COL… in Initialize()
293 …glUniform3i(glGetUniformLocation(s_PgID, "dmp_TexEnv[0].srcAlpha"), GL_PRIMARY_COLOR, GL_PRIMARY_C… in Initialize()