| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorSimple/ |
| D | GasColorSimple.cpp | 41 GLuint pAccId; variable 176 pAccId = glCreateProgram(); in ShaderInitialize() 177 glAttachShader(pAccId, s_Shaders[0]); in ShaderInitialize() 178 glAttachShader(pAccId, GL_DMP_FRAGMENT_SHADER_DMP); in ShaderInitialize() 179 glBindAttribLocation(pAccId, 0, "aPosition"); in ShaderInitialize() 180 glBindAttribLocation(pAccId, 1, "aTexCoord"); in ShaderInitialize() 181 glBindAttribLocation(pAccId, 2, "aColor"); in ShaderInitialize() 183 glLinkProgram(pAccId); in ShaderInitialize() 184 glValidateProgram(pAccId); in ShaderInitialize() 185 glUseProgram(pAccId); in ShaderInitialize() [all …]
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| D | Gas.cpp | 32 extern GLuint pAccId; 249 glUseProgram(pAccId); in GasAccumulation() 266 glUniform1i(glGetUniformLocation(pAccId, "dmp_Texture[0].samplerType"), GL_TEXTURE_2D); in GasAccumulation() 267 glUniform1i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].combineRgb"), GL_MODULATE); in GasAccumulation() 268 glUniform1i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].combineAlpha"), GL_REPLACE); in GasAccumulation() 269 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].operandRgb"), GL_SRC_COLOR, GL_SRC_COLOR, … in GasAccumulation() 270 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].operandAlpha"), GL_SRC_ALPHA, GL_SRC_ALPHA… in GasAccumulation() 271 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].srcRgb"), GL_TEXTURE0, GL_PRIMARY_COLOR, G… in GasAccumulation() 272 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].srcAlpha"), GL_TEXTURE0, GL_PRIMARY_COLOR,… in GasAccumulation() 275 glUniform1i(glGetUniformLocation(pAccId, "dmp_FragOperation.mode"), GL_FRAGOP_MODE_GAS_ACC_DMP); in GasAccumulation() [all …]
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasColorOptimal/ |
| D | GasColorOptimal.cpp | 25 GLuint pAccId; variable 159 pAccId = glCreateProgram(); in ShaderInitialize() 160 glAttachShader(pAccId, s_Shaders[0]); in ShaderInitialize() 161 glAttachShader(pAccId, GL_DMP_FRAGMENT_SHADER_DMP); in ShaderInitialize() 162 glBindAttribLocation(pAccId, 0, "aPosition"); in ShaderInitialize() 163 glBindAttribLocation(pAccId, 1, "aTexCoord"); in ShaderInitialize() 164 glBindAttribLocation(pAccId, 2, "aColor"); in ShaderInitialize() 166 glLinkProgram(pAccId); in ShaderInitialize() 167 glValidateProgram(pAccId); in ShaderInitialize() 168 glUseProgram(pAccId); in ShaderInitialize() [all …]
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| D | Gas.cpp | 32 extern GLuint pAccId; 259 glUseProgram(pAccId); in GasAccumulation() 276 glUniform1i(glGetUniformLocation(pAccId, "dmp_Texture[0].samplerType"), GL_TEXTURE_2D); in GasAccumulation() 277 glUniform1i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].combineRgb"), GL_MODULATE); in GasAccumulation() 278 glUniform1i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].combineAlpha"), GL_REPLACE); in GasAccumulation() 279 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].operandRgb"), GL_SRC_COLOR, GL_SRC_COLOR, … in GasAccumulation() 280 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].operandAlpha"), GL_SRC_ALPHA, GL_SRC_ALPHA… in GasAccumulation() 281 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].srcRgb"), GL_TEXTURE0, GL_PRIMARY_COLOR, G… in GasAccumulation() 282 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].srcAlpha"), GL_TEXTURE0, GL_PRIMARY_COLOR,… in GasAccumulation() 285 glUniform1i(glGetUniformLocation(pAccId, "dmp_FragOperation.mode"), GL_FRAGOP_MODE_GAS_ACC_DMP); in GasAccumulation() [all …]
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/PartsysGas/ |
| D | Gas.cpp | 32 extern GLuint pAccId; 259 glUseProgram(pAccId); in GasAccumulation() 273 glUniform1i(glGetUniformLocation(pAccId, "dmp_Texture[0].samplerType"), GL_TEXTURE_2D); in GasAccumulation() 274 glUniform1i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].combineRgb"), GL_MODULATE); in GasAccumulation() 275 glUniform1i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].combineAlpha"), GL_MODULATE); in GasAccumulation() 276 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].operandRgb"), GL_SRC_COLOR, GL_SRC_ALPHA, … in GasAccumulation() 277 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].operandAlpha"), GL_SRC_ALPHA, GL_SRC_ALPHA… in GasAccumulation() 278 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].srcRgb"), GL_TEXTURE0, GL_PRIMARY_COLOR, G… in GasAccumulation() 279 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].srcAlpha"), GL_TEXTURE0, GL_PRIMARY_COLOR,… in GasAccumulation() 282 glUniform1i(glGetUniformLocation(pAccId, "dmp_FragOperation.mode"), GL_FRAGOP_MODE_GAS_ACC_DMP); in GasAccumulation() [all …]
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| D | PartsysGas.cpp | 44 GLuint pAccId; /* for gas accumulation pass */ variable 308 pAccId = glCreateProgram(); in ShaderInitialize() 309 glAttachShader(pAccId, shaders[1]); in ShaderInitialize() 310 glAttachShader(pAccId, shaders[3]); in ShaderInitialize() 311 glAttachShader(pAccId, GL_DMP_FRAGMENT_SHADER_DMP); in ShaderInitialize() 313 glBindAttribLocation(pAccId, 0, "attrCtrPointIndex"); in ShaderInitialize() 315 glLinkProgram(pAccId); in ShaderInitialize() 316 glValidateProgram(pAccId); in ShaderInitialize() 317 glUseProgram(pAccId); in ShaderInitialize() 454 glUseProgram(pAccId); in DrawFrame() [all …]
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| /CTR-SDK-4.2.7-SampleDemos/gx/DMPGL/GasCessna/ |
| D | Gas.cpp | 17 extern GLuint pAccId; 227 glUseProgram(pAccId); in SetGasAccumulationUniform() 228 glUniform1i(glGetUniformLocation(pAccId, "dmp_Texture[0].samplerType"), GL_TEXTURE_2D); in SetGasAccumulationUniform() 229 glUniform1i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].combineRgb"), GL_MODULATE); in SetGasAccumulationUniform() 230 glUniform1i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].combineAlpha"), GL_REPLACE); in SetGasAccumulationUniform() 231 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].operandRgb"), GL_SRC_COLOR, GL_SRC_COLOR, … in SetGasAccumulationUniform() 232 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].operandAlpha"), GL_SRC_ALPHA, GL_SRC_ALPHA… in SetGasAccumulationUniform() 233 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].srcRgb"), GL_TEXTURE0, GL_PRIMARY_COLOR, G… in SetGasAccumulationUniform() 234 …glUniform3i(glGetUniformLocation(pAccId, "dmp_TexEnv[0].srcAlpha"), GL_TEXTURE0, GL_PRIMARY_COLOR,… in SetGasAccumulationUniform() 237 glUniform1i(glGetUniformLocation(pAccId, "dmp_FragOperation.mode"), GL_FRAGOP_MODE_GAS_ACC_DMP); in SetGasAccumulationUniform() [all …]
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| D | GasCessna.cpp | 50 GLuint pAccId; /* for gas accumulation pass */ variable 269 pAccId = glCreateProgram(); in ShaderInitialize() 270 glAttachShader(pAccId, shaders[1]); in ShaderInitialize() 271 glAttachShader(pAccId, shaders[3]); in ShaderInitialize() 272 glAttachShader(pAccId, GL_DMP_FRAGMENT_SHADER_DMP); in ShaderInitialize() 274 glBindAttribLocation(pAccId, 0, "aPosition"); in ShaderInitialize() 275 glBindAttribLocation(pAccId, 1, "aColor"); in ShaderInitialize() 276 glBindAttribLocation(pAccId, 2, "aPointSize"); in ShaderInitialize() 278 glLinkProgram(pAccId); in ShaderInitialize() 279 glValidateProgram(pAccId); in ShaderInitialize() [all …]
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