| /NW4C-2.0.3/include/nw/demo/ |
| D | demo_HioPacketChannel.h | 234 class IAllocator; variable 256 HioPacketChannel* Create(os::IAllocator* ,os::IAllocator* ) { return NULL; } in Create() 259 static bool Initialize(os::IAllocator*) { return false; } in Initialize() 267 HioPacketChannel(os::IAllocator* ,os::IAllocator* ,const Description& ){ } in HioPacketChannel()
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| D | demo_CameraController.h | 31 class IAllocator; variable
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| D | demo_CommandListSwapper.h | 30 class IAllocator; variable
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| D | demo_GraphicsDrawing.h | 35 class IAllocator; variable
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| D | demo_DisplayBufferSwapper.h | 31 class IAllocator; variable
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| /NW4C-2.0.3/include/nw/lyt/ |
| D | lyt_Init.h | 26 class IAllocator; variable
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_BillboardUpdater.h | 28 class IAllocator; variable
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| D | gfx_ParticleMaterialActivator.h | 28 class IAllocator; variable
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| D | gfx_IMaterialActivator.h | 27 class IAllocator; variable
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| D | gfx_MaterialActivator.h | 28 class IAllocator; variable
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| D | gfx_SkeletonUpdater.h | 28 class IAllocator; variable
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| D | gfx_OnScreenBuffer.h | 28 class IAllocator; variable
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| D | gfx_OffScreenBuffer.h | 30 class IAllocator; variable
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| D | gfx_FrustumProjectionUpdater.h | 28 class IAllocator; variable
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| D | gfx_PerspectiveProjectionUpdater.h | 28 class IAllocator; variable
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| D | gfx_SimpleMaterialActivator.h | 28 class IAllocator; variable
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| D | gfx_LookAtTargetViewUpdater.h | 28 class IAllocator; variable
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| D | gfx_OrthoProjectionUpdater.h | 28 class IAllocator; variable
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| D | gfx_AimTargetViewUpdater.h | 28 class IAllocator; variable
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| D | gfx_RotateViewUpdater.h | 28 class IAllocator; variable
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| D | gfx_DirectMaterialActivator.h | 28 class IAllocator; variable
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| D | gfx_MeshRenderer.h | 33 class IAllocator; variable
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| D | gfx_WorldMatrixUpdater.h | 30 class IAllocator; variable
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| /NW4C-2.0.3/include/nw/dev/ |
| D | dev_Profile.h | 326 os::IAllocator*) in CreateProfileManager() 331 void Destroy(os::IAllocator*){}; in Destroy() 378 static void Initialize(int, os::IAllocator*){} in Initialize() 380 static void Finalize(os::IAllocator*){} in Finalize()
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| D | dev_Screenshot.h | 37 class IAllocator; variable
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