1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     gfx_OffScreenBuffer.h
4 
5   Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain proprietary
8   information of Nintendo and/or its licensed developers and are protected by
9   national and international copyright laws. They may not be disclosed to third
10   parties or copied or duplicated in any form, in whole or in part, without the
11   prior written consent of Nintendo.
12 
13   The content herein is highly confidential and should be handled accordingly.
14 
15   $Revision: 31311 $
16  *---------------------------------------------------------------------------*/
17 
18 #ifndef NW_GFX_OFFSCREENBUFFER_H_
19 #define NW_GFX_OFFSCREENBUFFER_H_
20 
21 #include <nw/gfx/gfx_IRenderTarget.h>
22 #include <nw/ut/ut_Preprocessor.h>
23 #include <nw/gfx/res/gfx_ResTexture.h>
24 #include <nw/gfx/gfx_FrameBuffer.h>
25 
26 namespace nw
27 {
28 namespace os
29 {
30 class IAllocator;
31 } // namespace os
32 
33 namespace gfx
34 {
35 
36 //---------------------------------------------------------------------------
37 //! @brief        画面に表示しない描画対象を表すクラスです。
38 //---------------------------------------------------------------------------
39 class OffScreenBuffer : public IRenderTarget
40 {
41 private:
42     NW_DISALLOW_COPY_AND_ASSIGN(OffScreenBuffer);
43 
44 public:
45     NW_UT_RUNTIME_TYPEINFO;
46 
47     //! 設定内容を取得します。
GetDescription()48     virtual const Description& GetDescription() const { return m_Description; }
49 
50     //---------------------------------------------------------------------------
51     //! @brief        バッファオブジェクトを取得します。
52     //!
53     //! @return       バッファオブジェクトを返します。
54     //---------------------------------------------------------------------------
GetBufferObject()55     virtual const FrameBufferObject& GetBufferObject() const { return m_BackBufferObject; }
56 
57 private:
58     //---------------------------------------------------------------------------
59     //! @brief        コンストラクタです。
60     //---------------------------------------------------------------------------
61     OffScreenBuffer(os::IAllocator* pAllocator, const Description& description, ResPixelBasedTexture resTexture);
62 
63     //---------------------------------------------------------------------------
64     //! @brief        デストラクタです。
65     //---------------------------------------------------------------------------
66     virtual ~OffScreenBuffer();
67 
68 //    GLuint m_BackBufferObject;
69     FrameBufferObject m_BackBufferObject;
70     void* m_ActivateCommand;
71 
72     Description m_Description;
73 
74     ResTexture m_Texture;
75 
76     friend class IRenderTarget;
77 };
78 
79 } // namespace gfx
80 } // namespace nw
81 
82 #endif // NW_GFX_OFFSCREENBUFFER_H_
83