nw::gfx::StandardSkeleton Classclass StandardSkeleton : public nw::gfx::Skeleton
Class that represents the internal hierarchical structure of a SkeletalModel object.
Skeleton has been changed to StandardSkeleton.
typedef Definitions
CalculateMatrixSignal
|
Definition of a callback signal that is called during matrix calculation.(Inherited from Skeleton. |
|
|---|---|---|
CalculateMatrixSlot
|
Definition of a callback slot that is called during matrix calculation.(Inherited from Skeleton. |
| S |
DEFAULT_MAX_CHILDREN
|
const int |
Maximum number of children when a fixed amount of memory is used.(Derived from SceneObject.) |
|---|---|---|---|
| S |
DEFAULT_MAX_CALLBACKS
|
const int |
Maximum number of callbacks when a fixed amount of memory is used.(Derived from SceneObject.) |
| S |
MAX_NAME_LENGTH
|
const int |
Limit on names of scene objects.(Derived from SceneObject.) |
NW_UT_RUNTIME_TYPEINFO
|
|---|
| Create/Destroy | ||
|---|---|---|
| S |
Create
|
Creates a skeleton. |
| S |
GetMemorySize
|
Gets the memory size required at time of creation. |
Destroy
|
Destroys an object.(Derived from GfxObject.) |
|
| Pause | ||
| V |
LocalTransformPose
|
Gets the pose for a local transform. |
| V |
WorldTransformPose
|
Gets the pose for a world transform. |
| V |
WorldMatrixPose
|
Gets the pose for a world matrix. |
| V |
SkiningMatrixPose
|
Gets the pose for a skinning matrix. |
| V |
LocalOriginalPose
|
Gets the original pose. |
| Resources | ||
GetResSkeleton
|
Gets the skeleton resource.(Inherited from Skeleton. |
|
GetResSceneObject
|
Gets the scene object resource.(Derived from SceneObject.) |
|
GetName
|
Gets the name from the resource.(Derived from SceneObject.) |
|
| Update | ||
| IsUpdated | Gets whether the skeleton has already been updated.(Inherited from Skeleton. |
|
| SetUpdated | Sets whether the skeleton has already been updated.(Inherited from Skeleton. |
|
| Owner | ||
GetOwnerSkeletalModel
|
Gets the owner of a skeletal model.(Inherited from Skeleton. |
|
SetOwnerSkeletalModel
|
Sets the owner of a skeletal model.(Inherited from Skeleton. |
|
| Callbacks | ||
PreCalculateMatrixSignal
|
Gets the signal before the bone matrix is calculated.(Inherited from Skeleton. |
|
PostCalculateMatrixSignal
|
Gets the signal after the bone matrix is calculated.(Inherited from Skeleton. |
|
| Constructors and Destructors | ||
| protected |
StandardSkeleton
|
Constructor. |
| protected V |
~StandardSkeleton
|
Destructor. |
nw::gfx::GfxObject
nw::gfx::SceneObject
nw::gfx::Skeleton
nw::gfx::StandardSkeleton
CONFIDENTIAL