nw::gfx::StandardSkeleton::StandardSkeleton Constructor
protected:
StandardSkeleton(
os::IAllocator * allocator,
ResSkeleton resource,
int maxCallbacks,
bool isFixedSizeMemory,
Skeleton::TransformPose::TransformArray poseTransforms,
Skeleton::TransformPose::TransformArray poseWorldTransforms,
Skeleton::MatrixPose::MatrixArray poseWorldMatrices,
Skeleton::MatrixPose::MatrixArray skiningMatrices
);
| Name | Description | |
|---|---|---|
| allocator | ||
| resource | ||
maxCallbacks |
||
isFixedSizeMemory |
||
poseTransforms |
||
poseWorldTransforms |
||
poseWorldMatrices |
||
skiningMatrices |
Constructor.
CONFIDENTIAL