nw::gfx::Skeleton Classclass Skeleton : public nw::gfx::SceneObject
Interface that represents the internal hierarchical structure of a SkeletalModel object.
The ISkeleton class has been eliminated and replaced by Skeleton.
nw::gfx::Skeleton::MatrixPose
|
Class that indicates a skeleton matrix. |
|---|---|
nw::gfx::Skeleton::OriginalPose
|
Class that indicates a skeleton's initial pose. |
nw::gfx::Skeleton::TransformPose
|
Class that indicates the pose bound to a movement. |
typedef Definitions
CalculateMatrixSignal
|
Definition of a callback signal that is called during matrix calculation. | |
|---|---|---|
CalculateMatrixSlot
|
Definition of a callback slot that is called during matrix calculation. |
| S |
DEFAULT_MAX_CHILDREN
|
const int |
Maximum number of children when a fixed amount of memory is used.(Derived from SceneObject.) |
|---|---|---|---|
| S |
DEFAULT_MAX_CALLBACKS
|
const int |
Maximum number of callbacks when a fixed amount of memory is used.(Derived from SceneObject.) |
| S |
MAX_NAME_LENGTH
|
const int |
Limit on names of scene objects.(Derived from SceneObject.) |
NW_UT_RUNTIME_TYPEINFO
|
|---|
| Resources | ||
|---|---|---|
GetResSkeleton
|
Gets the skeleton resource. | |
GetResSceneObject
|
Gets the scene object resource.(Derived from SceneObject.) |
|
GetName
|
Gets the name from the resource.(Derived from SceneObject.) |
|
| Update | ||
| IsUpdated | Gets whether the skeleton has already been updated. | |
| SetUpdated | Sets whether the skeleton has already been updated. | |
| Owner | ||
GetOwnerSkeletalModel
|
Gets the owner of a skeletal model. | |
SetOwnerSkeletalModel
|
Sets the owner of a skeletal model. | |
| Pause | ||
| PV |
LocalTransformPose
|
Gets the pose for a local transform. |
| PV |
WorldTransformPose
|
Gets the pose for a world transform. |
| PV |
WorldMatrixPose
|
Gets the pose for a world matrix. |
| PV |
SkiningMatrixPose
|
Gets the pose for a skinning matrix. |
| PV |
LocalOriginalPose
|
Gets the original pose. |
| Callbacks | ||
PreCalculateMatrixSignal
|
Gets the signal before the bone matrix is calculated. | |
PostCalculateMatrixSignal
|
Gets the signal after the bone matrix is calculated. | |
| Create/Destroy | ||
Destroy
|
Destroys an object.(Derived from GfxObject.) |
|
| Constructors and Destructors | ||
| protected |
Skeleton
|
Constructor. |
| protected V |
~Skeleton
|
Destructor. |
nw::gfx::GfxObject
nw::gfx::SceneObject
nw::gfx::Skeleton
CONFIDENTIAL