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7<title>MPUpdateBeacon</title>
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11<h1>MPUpdateBeacon</h1>
12
13<h2>C Specification</h2>
14<p>
15<dl>
16  <dd><pre><code>#include &lt;revolution/mp.h&gt;</code></pre>
17  </dd>
18  <dd><pre><code>s32 MPUpdateBeacon ( void );</code></pre>
19  </dd>
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22
23<h2>Arguments</h2>
24<p>None.</p>
25
26<h2>Return Values</h2>
27
28<P>Returns the processing results or a negative number if processing fails.</P>
29
30<h2>Description</h2>
31
32<p>The current settings are referenced and the game info is updated and sent. Blocking occurs until a beacon is sent once after updating.</p>
33
34<h2>See Also</h2>
35<p>
36<code><a href="./MPSetUserGameInfo.html">MPSetUserGameInfo()</a></code>, <code><a href="./MPSetEntryFlag.html">MPSetEntryFlag()</a></code>, <code><a href="./MPUpdateBeaconAsync.html">MPUpdateBeaconAsync()</a></code>, <code><a href="./MPError.html">MPError</a></code>
37</p>
38
39<h2>Revision History</h2>
40
41<p>
422007/10/03 Deleted unnecessary reference from 'See Also.'<BR>2006/06/29 Initial version.
43</p>
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45<hr><p>CONFIDENTIAL</p></body>
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