#include <revolution/mp.h>
s32 MPUpdateBeacon ( void );
None.
Returns the processing results or a negative number if processing fails.
The current settings are referenced and the game info is updated and sent. Blocking occurs until a beacon is sent once after updating.
MPSetUserGameInfo(), MPSetEntryFlag(), MPUpdateBeaconAsync(), MPError
2007/10/03 Deleted unnecessary reference from 'See Also.'
2006/06/29 Initial version.
CONFIDENTIAL