1<html> 2 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css"> 6 7<title>MPSetUserGameInfo</title> 8</head> 9 10<body> 11<h1>MPSetUserGameInfo</h1> 12 13<h2>C Specification</h2> 14<p> 15<dl> 16 <dd><pre><code>#include <revolution/mp.h></code></pre> 17 </dd> 18 <dd><pre><code>s32 MPSetUserGameInfo ( const void* <i><b>userGameInfo</b></i>, u32 <i><b>size</b></i> );</code></pre> 19 </dd> 20</dl> 21</p> 22 23<h2>Arguments</h2> 24<p> 25<table border="1"> 26 <tr> 27<td valign="top" width="120" bgcolor="#ffffe8"><code><strong><em>userGameInfo</em></strong></code></td> 28<td width="520">UserGameInfo information that is loaded in the beacon</td> 29 </tr> 30 <tr> 31<td valign="top" width="120" bgcolor="#ffffe8"><code><strong><em>size</em></strong></code></td> 32<td width="520">Up to MP_GAMEINFO_USER_SIZE_MAX can be specified as a maximum size for userGameInfo.</td> 33 </tr> 34</table> 35</p> 36 37<h2>Return Values</h2> 38 39<P>Returns the processing result or a negative number if processing fails.</P> 40 41<h2>Description</h2> 42 43<p>This function sets the UserGameInfo for the beacon. The UserGameInfo information can be set to any value by the application. This function can be called after <code><a href="./MPStartup.html">MPStartup()</a></code> has run.</p> 44<p>To reflect the value set in this function in the send beacon, you must call the <code><a href="./MPUpdateBeacon.html">MPUpdateBeacon</a></code> function.</p> 45 46<h2>See Also</h2> 47<p> 48<code><a href="./MPSetEntryFlag.html">MPSetEntryFlag()</a></code>, <code><a href="./MPUpdateBeacon.html">MPUpdateBeacon()</a></code>, <code><a href="./MPUpdateBeaconAsync.html">MPUpdateBeaconAsync()</a></code>, <code><a href="./MPError.html">MPError</a></code>, 49</p> 50 51<h2>Revision History</h2> 52 53<p> 542007/09/26 Deleted unnecessary reference from 'See Also.'<br />2006/07/03 Initial version. 55</p> 56 57<hr><p>CONFIDENTIAL</p></body> 58</html>