MPSetUserGameInfo

C Specification

#include <revolution/mp.h>
s32 MPSetUserGameInfo ( const void* userGameInfo, u32 size );

Arguments

userGameInfo UserGameInfo information that is loaded in the beacon
size Up to MP_GAMEINFO_USER_SIZE_MAX can be specified as a maximum size for userGameInfo.

Return Values

Returns the processing result or a negative number if processing fails.

Description

This function sets the UserGameInfo for the beacon. The UserGameInfo information can be set to any value by the application. This function can be called after MPStartup() has run.

To reflect the value set in this function in the send beacon, you must call the MPUpdateBeacon function.

See Also

MPSetEntryFlag(), MPUpdateBeacon(), MPUpdateBeaconAsync(), MPError,

Revision History

2007/09/26 Deleted unnecessary reference from 'See Also.'
2006/07/03 Initial version.


CONFIDENTIAL