1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> 5<meta http-equiv="Content-Style-Type" content="text/css"> 6<link rel="stylesheet" href="css/manpage.css" type="text/css"> 7<title>List of Supported Features</title> 8</head> 9<body> 10<h1>List of Supported Features</h1> 11<p>The following table indicates the support status of this plug-in for Maya's main features. O: Supported, X: Not supported.</p> 12<table class="arguments"> 13 <col span="2"> 14 <tbody> 15 <tr> 16 <td colspan="2" valign="top"><strong>Feature</strong></td> 17 <td nowrap valign="top"><B>Support</B><br><B>Status</B></td> 18 <td valign="top"><strong>Comments</strong></td> 19 </tr> 20 <tr> 21 <td colspan="2"><strong>Modeling</strong></td> 22 <td valign="top"></td> 23 <td valign="top"></td> 24 </tr> 25 <tr> 26 <td rowspan="3" valign="top">Hierarchy-Related</td> 27 <td valign="top">Hierarchical output</td> 28 <td valign="top">○</td> 29 <td valign="top"></td> 30 </tr> 31 <tr> 32 <td valign="top">Inherits transform</td> 33 <td valign="top">○</td> 34 <td valign="top">Allows only objects for which skinning has been set to be turned off.</td> 35 </tr> 36 <tr> 37 <td valign="top" nowrap>Segment scale compensate</td> 38 <td valign="top">○</td> 39 <td valign="top"></td> 40 </tr> 41 <tr> 42 <td rowspan="2" valign="top">Visibility</td> 43 <td valign="top">Visibility of the transform node</td> 44 <td valign="top">○</td> 45 <td valign="top">Affects child nodes.</td> 46 </tr> 47 <tr> 48 <td valign="top">Visibility of the mesh node</td> 49 <td valign="top">○</td> 50 <td valign="top">Does not affect child nodes.</td> 51 </tr> 52 <tr> 53 <td rowspan="4" valign="top">Polygon Modeling</td> 54 <td valign="top">Vertex coordinates</td> 55 <td valign="top">○</td> 56 <td valign="top"></td> 57 </tr> 58 <tr> 59 <td valign="top">Normals</td> 60 <td valign="top">○</td> 61 <td valign="top"></td> 62 </tr> 63 <tr> 64 <td valign="top">Vertex color</td> 65 <td valign="top">○</td> 66 <td valign="top">Up to 1 per vertex (vertex face).</td> 67 </tr> 68 <tr> 69 <td valign="top">UV values</td> 70 <td valign="top">○</td> 71 <td valign="top">Up to 3 per vertex (vertex face).</td> 72 </tr> 73 <tr> 74 <td rowspan="2" valign="top">NURBS Modeling</td> 75 <td valign="top">NURBS surfaces</td> 76 <td valign="top">×</td> 77 <td valign="top"></td> 78 </tr> 79 <tr> 80 <td valign="top">NURBS curves</td> 81 <td valign="top">×</td> 82 <td valign="top"></td> 83 </tr> 84 <tr> 85 <td nowrap valign="top">Subdivision surfaces <br> modeling</td> 86 <td valign="top">Subdivision Surfaces</td> 87 <td valign="top">×</td> 88 <td valign="top"></td> 89 </tr> 90 <tr> 91 <td rowspan="6" valign="top">Material</td> 92 <td valign="top">Color</td> 93 <td valign="top">○</td> 94 <td valign="top"></td> 95 </tr> 96 <tr> 97 <td valign="top">Transparency</td> 98 <td valign="top">○</td> 99 <td valign="top"></td> 100 </tr> 101 <tr> 102 <td valign="top">Incandescence</td> 103 <td valign="top">○</td> 104 <td valign="top"></td> 105 </tr> 106 <tr> 107 <td valign="top">Ambient color</td> 108 <td valign="top">×</td> 109 <td valign="top"></td> 110 </tr> 111 <tr> 112 <td valign="top">Specular color</td> 113 <td valign="top">○</td> 114 <td valign="top"></td> 115 </tr> 116 <tr> 117 <td valign="top">Cosine power</td> 118 <td valign="top">○</td> 119 <td valign="top">Phone shader only</td> 120 </tr> 121 <tr> 122 <td rowspan="12" valign="top">Textures</td> 123 <td valign="top">UV mapping</td> 124 <td valign="top">○</td> 125 <td valign="top"></td> 126 </tr> 127 <tr> 128 <td valign="top">Environment mapping</td> 129 <td valign="top">×</td> 130 <td valign="top"></td> 131 </tr> 132 <tr> 133 <td valign="top">Projection mapping using the projection utility</td> 134 <td valign="top">×</td> 135 <td valign="top">UV projection mapping is possible.</td> 136 </tr> 137 <tr> 138 <td valign="top">Emboss bump mapping</td> 139 <td valign="top">×</td> 140 <td valign="top">Use normal mapping to express bump mapping.</td> 141 </tr> 142 <tr> 143 <td valign="top">Normal mapping</td> 144 <td valign="top">○</td> 145 <td valign="top"></td> 146 </tr> 147 <tr> 148 <td valign="top">Multi-textures</td> 149 <td valign="top">○</td> 150 <td valign="top">Up to three sheets per material.</td> 151 </tr> 152 <tr> 153 <td valign="top">Wrap and mirror</td> 154 <td valign="top">○</td> 155 <td valign="top"></td> 156 </tr> 157 <tr> 158 <td valign="top">Translate frame</td> 159 <td valign="top">○</td> 160 <td valign="top"></td> 161 </tr> 162 <tr> 163 <td valign="top">Rotate frame</td> 164 <td valign="top">○</td> 165 <td valign="top"></td> 166 </tr> 167 <tr> 168 <td valign="top">Repeat UV</td> 169 <td valign="top">○</td> 170 <td valign="top"></td> 171 </tr> 172 <tr> 173 <td valign="top">Color gain</td> 174 <td valign="top">○</td> 175 <td valign="top">Enabled if the texture is connected to the color of the material.</td> 176 </tr> 177 <tr> 178 <td valign="top">Alpha gain</td> 179 <td valign="top">○</td> 180 <td valign="top">Enabled if the texture is connected to the transparency of the material.</td> 181 </tr> 182 <tr> 183 <td colspan="2" valign="top"><strong>Animation</strong></td> 184 <td valign="top"></td> 185 <td valign="top"></td> 186 </tr> 187 <tr> 188 <td rowspan="5" valign="top">General</td> 189 <td valign="top">Key frame animation</td> 190 <td valign="top">○</td> 191 <td valign="top">Driven keys are supported by baking.</td> 192 </tr> 193 <tr> 194 <td valign="top">Animation mute</td> 195 <td valign="top">○</td> 196 <td rowspan="4" valign="top">Supported by baking.</td> 197 </tr> 198 <tr> 199 <td valign="top">Expressions</td> 200 <td valign="top">○</td> 201 </tr> 202 <tr> 203 <td valign="top">non-linear animation.</td> 204 <td valign="top">○</td> 205 </tr> 206 <tr> 207 <td valign="top">Animation layers</td> 208 <td valign="top">○</td> 209 </tr> 210 <tr> 211 <td rowspan="4" valign="top">Characters</td> 212 <td valign="top">IK animation</td> 213 <td valign="top">○</td> 214 <td rowspan="4" valign="top">Supported by baking.</td> 215 </tr> 216 <tr> 217 <td valign="top">Constraint-based animation</td> 218 <td valign="top">○</td> 219 </tr> 220 <tr> 221 <td valign="top">Path animation</td> 222 <td valign="top">○</td> 223 </tr> 224 <tr> 225 <td valign="top">Dynamics-based animation</td> 226 <td valign="top">○</td> 227 </tr> 228 <tr> 229 <td rowspan="2" valign="top">Visibility</td> 230 <td valign="top">Visibility animation of transform nodes</td> 231 <td valign="top">○</td> 232 <td valign="top">Affects child nodes.</td> 233 </tr> 234 <tr> 235 <td valign="top">Visibility animation of mesh nodes</td> 236 <td valign="top">○</td> 237 <td valign="top">Does not affect child nodes.</td> 238 </tr> 239 <tr> 240 <td rowspan="5" valign="top">Material</td> 241 <td valign="top">Color animation</td> 242 <td valign="top">○</td> 243 <td rowspan="5" valign="top">Color animation.</td> 244 </tr> 245 <tr> 246 <td valign="top">Transparency animation</td> 247 <td valign="top">○</td> 248 </tr> 249 <tr> 250 <td valign="top">Incandescence animation</td> 251 <td valign="top">○</td> 252 </tr> 253 <tr> 254 <td valign="top">Ambient color animation</td> 255 <td valign="top">×</td> 256 </tr> 257 <tr> 258 <td valign="top">Specular color animation</td> 259 <td valign="top">○</td> 260 </tr> 261 <tr> 262 <td rowspan="6" valign="top">Textures</td> 263 <td valign="top">Translate frame animation</td> 264 <td valign="top">○</td> 265 <td rowspan="3" valign="top">Texture SRT animation.</td> 266 </tr> 267 <tr> 268 <td valign="top">Rotate frame animation</td> 269 <td valign="top">○</td> 270 </tr> 271 <tr> 272 <td valign="top">Repeat UV animation</td> 273 <td valign="top">○</td> 274 </tr> 275 <tr> 276 <td valign="top">Frame extension animation</td> 277 <td valign="top">○</td> 278 <td valign="top">the texture pattern animation</td> 279 </tr> 280 <tr> 281 <td valign="top">Color gain animation</td> 282 <td valign="top">○</td> 283 <td valign="top">Enabled if the texture is connected to the color of the material.</td> 284 </tr> 285 <tr> 286 <td valign="top">Alpha gain animation</td> 287 <td valign="top">○</td> 288 <td valign="top">Enabled if the texture is connected to the transparency of the material.</td> 289 </tr> 290 <tr> 291 <td rowspan="3" valign="top">Skinning</td> 292 <td valign="top" nowrap>Animation using smooth skinning</td> 293 <td valign="top">○</td> 294 <td valign="top"></td> 295 </tr> 296 <tr> 297 <td valign="top">Animation using rigid skinning</td> 298 <td valign="top">×</td> 299 <td valign="top"></td> 300 </tr> 301 <tr> 302 <td valign="top">Animation using muscles</td> 303 <td valign="top">×</td> 304 <td valign="top"></td> 305 </tr> 306 <tr> 307 <td valign="top" rowspan="2">Deformers</td> 308 <td valign="top">Animation using blend shaping</td> 309 <td valign="top">×</td> 310 <td valign="top">Shape Animation</td> 311 </tr> 312 <tr> 313 <td valign="top">Animation using other deformers</td> 314 <td valign="top">×</td> 315 <td valign="top"></td> 316 </tr> 317 <tr> 318 <td rowspan="6" valign="top">Camera</td> 319 <td valign="top">animation of position, rotation and gaze point position</td> 320 <td valign="top">○</td> 321 <td rowspan="5" valign="top">Scene Animation</td> 322 </tr> 323 <tr> 324 <td valign="top">Aspect ratio animation using the camera aperture</td> 325 <td valign="top">○</td> 326 </tr> 327 <tr> 328 <td valign="top">Near/far clipping plane animation</td> 329 <td valign="top">○</td> 330 </tr> 331 <tr> 332 <td valign="top">Angle of view animation</td> 333 <td valign="top">○</td> 334 </tr> 335 <tr> 336 <td valign="top">Orthographic width animation</td> 337 <td valign="top">○</td> 338 </tr> 339 <tr> 340 <td valign="top">Stereo camera</td> 341 <td valign="top">×</td> 342 <td valign="top"></td> 343 </tr> 344 <tr> 345 <td rowspan="4" valign="top">Lights</td> 346 <td valign="top">Lighting state (visibility) animation</td> 347 <td valign="top">○</td> 348 <td rowspan="4" valign="top">Scene Animation<BR> Ambient light, directional light, point light, and spot light are supported.</td> 349 </tr> 350 <tr> 351 <td valign="top">animation of position and lighting center</td> 352 <td valign="top">○</td> 353 </tr> 354 <tr> 355 <td valign="top">Color animation</td> 356 <td valign="top">○</td> 357 </tr> 358 <tr> 359 <td valign="top">Cone angle animation</td> 360 <td valign="top">×</td> 361 </tr> 362 <!-- tr> <td rowspan="2" valign="top">フォグ</td> <td valign="top">カラー(Color)アニメーション</td> <td valign="top">×</td> <td rowspan="2" valign="top"></td> </tr --> <!-- tr> <td valign="top">フォグの近距離 / 遠距離<br>(Fog Near / Far Distance)アニメーション</td> <td valign="top">×</td> </tr --> 363 <tr> 364 <td valign="top">Other</td> 365 <td valign="top" nowrap>Animation where key have been set for control points</td> 366 <td valign="top">×</td> 367 <td valign="top"></td> 368 </tr> 369 <tr> 370 <td colspan="2" valign="top"><strong>Particle</strong></td> 371 <td valign="top">×</td> 372 <td valign="top"></td> 373 </tr> 374 <tr> 375 <td colspan="2" valign="top"><strong>Fluid effects</strong></td> 376 <td valign="top">×</td> 377 <td valign="top"></td> 378 </tr> 379 <tr> 380 <td colspan="2" valign="top"><strong>Hair</strong></td> 381 <td valign="top">×</td> 382 <td valign="top"></td> 383 </tr> 384 <tr> 385 <td colspan="2" valign="top"><strong>Cross</strong></td> 386 <td valign="top">×</td> 387 <td valign="top"></td> 388 </tr> 389 <tr> 390 <td colspan="2" valign="top"><strong>Far</strong></td> 391 <td valign="top">×</td> 392 <td valign="top"></td> 393 </tr> 394 395 </tbody> 396</table> 397<p><br><br><br></p> 398<hr><p>CONFIDENTIAL</p></body> 399</html>