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7<title>List of Supported Features</title>
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10<h1>List of Supported Features</h1>
11<p>The following table indicates the support status of this plug-in for Maya's main features. O: Supported, X: Not supported.</p>
12<table class="arguments">
13  <col span="2">
14  <tbody>
15    <tr>
16      <td colspan="2" valign="top"><strong>Feature</strong></td>
17      <td nowrap valign="top"><B>Support</B><br><B>Status</B></td>
18      <td valign="top"><strong>Comments</strong></td>
19    </tr>
20    <tr>
21      <td colspan="2"><strong>Modeling</strong></td>
22      <td valign="top"></td>
23      <td valign="top"></td>
24    </tr>
25    <tr>
26      <td rowspan="3" valign="top">Hierarchy-Related</td>
27      <td valign="top">Hierarchical output</td>
28      <td valign="top">○</td>
29      <td valign="top"></td>
30    </tr>
31    <tr>
32      <td valign="top">Inherits transform</td>
33      <td valign="top">○</td>
34      <td valign="top">Allows only objects for which skinning has been set to be turned off.</td>
35    </tr>
36    <tr>
37      <td valign="top" nowrap>Segment scale compensate</td>
38      <td valign="top">○</td>
39      <td valign="top"></td>
40    </tr>
41    <tr>
42      <td rowspan="2" valign="top">Visibility</td>
43      <td valign="top">Visibility of the transform node</td>
44      <td valign="top">○</td>
45      <td valign="top">Affects child nodes.</td>
46    </tr>
47    <tr>
48      <td valign="top">Visibility of the mesh node</td>
49      <td valign="top">○</td>
50      <td valign="top">Does not affect child nodes.</td>
51    </tr>
52    <tr>
53      <td rowspan="4" valign="top">Polygon Modeling</td>
54      <td valign="top">Vertex coordinates</td>
55      <td valign="top">○</td>
56      <td valign="top"></td>
57    </tr>
58    <tr>
59      <td valign="top">Normals</td>
60      <td valign="top">○</td>
61      <td valign="top"></td>
62    </tr>
63    <tr>
64      <td valign="top">Vertex color</td>
65      <td valign="top">○</td>
66      <td valign="top">Up to 1 per vertex (vertex face).</td>
67    </tr>
68    <tr>
69      <td valign="top">UV values</td>
70      <td valign="top">○</td>
71      <td valign="top">Up to 3 per vertex (vertex face).</td>
72    </tr>
73    <tr>
74      <td rowspan="2" valign="top">NURBS Modeling</td>
75      <td valign="top">NURBS surfaces</td>
76      <td valign="top">×</td>
77      <td valign="top"></td>
78    </tr>
79    <tr>
80      <td valign="top">NURBS curves</td>
81      <td valign="top">×</td>
82      <td valign="top"></td>
83    </tr>
84    <tr>
85      <td nowrap valign="top">Subdivision surfaces <br> modeling</td>
86      <td valign="top">Subdivision Surfaces</td>
87      <td valign="top">×</td>
88      <td valign="top"></td>
89    </tr>
90    <tr>
91      <td rowspan="6" valign="top">Material</td>
92      <td valign="top">Color</td>
93      <td valign="top">○</td>
94      <td valign="top"></td>
95    </tr>
96    <tr>
97      <td valign="top">Transparency</td>
98      <td valign="top">○</td>
99      <td valign="top"></td>
100    </tr>
101    <tr>
102      <td valign="top">Incandescence</td>
103      <td valign="top">○</td>
104      <td valign="top"></td>
105    </tr>
106    <tr>
107      <td valign="top">Ambient color</td>
108      <td valign="top">×</td>
109      <td valign="top"></td>
110    </tr>
111    <tr>
112      <td valign="top">Specular color</td>
113      <td valign="top">○</td>
114      <td valign="top"></td>
115    </tr>
116    <tr>
117      <td valign="top">Cosine power</td>
118      <td valign="top">○</td>
119      <td valign="top">Phone shader only</td>
120    </tr>
121    <tr>
122      <td rowspan="12" valign="top">Textures</td>
123      <td valign="top">UV mapping</td>
124      <td valign="top">○</td>
125      <td valign="top"></td>
126    </tr>
127    <tr>
128      <td valign="top">Environment mapping</td>
129      <td valign="top">×</td>
130      <td valign="top"></td>
131    </tr>
132    <tr>
133      <td valign="top">Projection mapping using the projection utility</td>
134      <td valign="top">×</td>
135      <td valign="top">UV projection mapping is possible.</td>
136    </tr>
137    <tr>
138      <td valign="top">Emboss bump mapping</td>
139      <td valign="top">×</td>
140      <td valign="top">Use normal mapping to express bump mapping.</td>
141    </tr>
142    <tr>
143      <td valign="top">Normal mapping</td>
144      <td valign="top">○</td>
145      <td valign="top"></td>
146    </tr>
147    <tr>
148      <td valign="top">Multi-textures</td>
149      <td valign="top">○</td>
150      <td valign="top">Up to three sheets per material.</td>
151    </tr>
152    <tr>
153      <td valign="top">Wrap and mirror</td>
154      <td valign="top">○</td>
155      <td valign="top"></td>
156    </tr>
157    <tr>
158      <td valign="top">Translate frame</td>
159      <td valign="top">○</td>
160      <td valign="top"></td>
161    </tr>
162    <tr>
163      <td valign="top">Rotate frame</td>
164      <td valign="top">○</td>
165      <td valign="top"></td>
166    </tr>
167    <tr>
168      <td valign="top">Repeat UV</td>
169      <td valign="top">○</td>
170      <td valign="top"></td>
171    </tr>
172    <tr>
173      <td valign="top">Color gain</td>
174      <td valign="top">○</td>
175      <td valign="top">Enabled if the texture is connected to the color of the material.</td>
176    </tr>
177    <tr>
178      <td valign="top">Alpha gain</td>
179      <td valign="top">○</td>
180      <td valign="top">Enabled if the texture is connected to the transparency of the material.</td>
181    </tr>
182    <tr>
183      <td colspan="2" valign="top"><strong>Animation</strong></td>
184      <td valign="top"></td>
185      <td valign="top"></td>
186    </tr>
187    <tr>
188      <td rowspan="5" valign="top">General</td>
189      <td valign="top">Key frame animation</td>
190      <td valign="top">○</td>
191      <td valign="top">Driven keys are supported by baking.</td>
192    </tr>
193    <tr>
194      <td valign="top">Animation mute</td>
195      <td valign="top">○</td>
196      <td rowspan="4" valign="top">Supported by baking.</td>
197    </tr>
198    <tr>
199      <td valign="top">Expressions</td>
200      <td valign="top">○</td>
201    </tr>
202    <tr>
203      <td valign="top">non-linear animation.</td>
204      <td valign="top">○</td>
205    </tr>
206    <tr>
207      <td valign="top">Animation layers</td>
208      <td valign="top">○</td>
209    </tr>
210    <tr>
211      <td rowspan="4" valign="top">Characters</td>
212      <td valign="top">IK animation</td>
213      <td valign="top">○</td>
214      <td rowspan="4" valign="top">Supported by baking.</td>
215    </tr>
216    <tr>
217      <td valign="top">Constraint-based animation</td>
218      <td valign="top">○</td>
219    </tr>
220    <tr>
221      <td valign="top">Path animation</td>
222      <td valign="top">○</td>
223    </tr>
224    <tr>
225      <td valign="top">Dynamics-based animation</td>
226      <td valign="top">○</td>
227    </tr>
228    <tr>
229      <td rowspan="2" valign="top">Visibility</td>
230      <td valign="top">Visibility animation of transform nodes</td>
231      <td valign="top">○</td>
232      <td valign="top">Affects child nodes.</td>
233    </tr>
234    <tr>
235      <td valign="top">Visibility animation of mesh nodes</td>
236      <td valign="top">○</td>
237      <td valign="top">Does not affect child nodes.</td>
238    </tr>
239    <tr>
240      <td rowspan="5" valign="top">Material</td>
241      <td valign="top">Color animation</td>
242      <td valign="top">○</td>
243      <td rowspan="5" valign="top">Color animation.</td>
244    </tr>
245    <tr>
246      <td valign="top">Transparency animation</td>
247      <td valign="top">○</td>
248    </tr>
249    <tr>
250      <td valign="top">Incandescence animation</td>
251      <td valign="top">○</td>
252    </tr>
253    <tr>
254      <td valign="top">Ambient color animation</td>
255      <td valign="top">×</td>
256    </tr>
257    <tr>
258      <td valign="top">Specular color animation</td>
259      <td valign="top">○</td>
260    </tr>
261    <tr>
262      <td rowspan="6" valign="top">Textures</td>
263      <td valign="top">Translate frame animation</td>
264      <td valign="top">○</td>
265      <td rowspan="3" valign="top">Texture SRT animation.</td>
266    </tr>
267    <tr>
268      <td valign="top">Rotate frame animation</td>
269      <td valign="top">○</td>
270    </tr>
271    <tr>
272      <td valign="top">Repeat UV animation</td>
273      <td valign="top">○</td>
274    </tr>
275    <tr>
276      <td valign="top">Frame extension animation</td>
277      <td valign="top">○</td>
278      <td valign="top">the texture pattern animation</td>
279    </tr>
280    <tr>
281      <td valign="top">Color gain animation</td>
282      <td valign="top">○</td>
283      <td valign="top">Enabled if the texture is connected to the color of the material.</td>
284    </tr>
285    <tr>
286      <td valign="top">Alpha gain animation</td>
287      <td valign="top">○</td>
288      <td valign="top">Enabled if the texture is connected to the transparency of the material.</td>
289    </tr>
290    <tr>
291      <td rowspan="3" valign="top">Skinning</td>
292      <td valign="top" nowrap>Animation using smooth skinning</td>
293      <td valign="top">○</td>
294      <td valign="top"></td>
295    </tr>
296    <tr>
297      <td valign="top">Animation using rigid skinning</td>
298      <td valign="top">×</td>
299      <td valign="top"></td>
300    </tr>
301    <tr>
302      <td valign="top">Animation using muscles</td>
303      <td valign="top">×</td>
304      <td valign="top"></td>
305    </tr>
306    <tr>
307      <td valign="top" rowspan="2">Deformers</td>
308      <td valign="top">Animation using blend shaping</td>
309      <td valign="top">×</td>
310      <td valign="top">Shape Animation</td>
311    </tr>
312    <tr>
313      <td valign="top">Animation using other deformers</td>
314      <td valign="top">×</td>
315      <td valign="top"></td>
316    </tr>
317    <tr>
318      <td rowspan="6" valign="top">Camera</td>
319      <td valign="top">animation of position, rotation and gaze point position</td>
320      <td valign="top">○</td>
321      <td rowspan="5" valign="top">Scene Animation</td>
322    </tr>
323    <tr>
324      <td valign="top">Aspect ratio animation using the camera aperture</td>
325      <td valign="top">○</td>
326    </tr>
327    <tr>
328      <td valign="top">Near/far clipping plane animation</td>
329      <td valign="top">○</td>
330    </tr>
331    <tr>
332      <td valign="top">Angle of view animation</td>
333      <td valign="top">○</td>
334    </tr>
335    <tr>
336      <td valign="top">Orthographic width animation</td>
337      <td valign="top">○</td>
338    </tr>
339    <tr>
340      <td valign="top">Stereo camera</td>
341      <td valign="top">×</td>
342      <td valign="top"></td>
343    </tr>
344    <tr>
345      <td rowspan="4" valign="top">Lights</td>
346      <td valign="top">Lighting state (visibility) animation</td>
347      <td valign="top">○</td>
348      <td rowspan="4" valign="top">Scene Animation<BR> Ambient light, directional light, point light, and spot light are supported.</td>
349    </tr>
350    <tr>
351      <td valign="top">animation of position and lighting center</td>
352      <td valign="top">○</td>
353    </tr>
354    <tr>
355      <td valign="top">Color animation</td>
356      <td valign="top">○</td>
357    </tr>
358    <tr>
359      <td valign="top">Cone angle animation</td>
360      <td valign="top">×</td>
361    </tr>
362    <!-- tr>       <td rowspan="2" valign="top">フォグ</td>       <td valign="top">カラー(Color)アニメーション</td>       <td valign="top">×</td>       <td rowspan="2" valign="top"></td>     </tr --> <!-- tr>       <td valign="top">フォグの近距離 / 遠距離<br>(Fog Near / Far Distance)アニメーション</td>       <td valign="top">×</td>     </tr -->
363    <tr>
364      <td valign="top">Other</td>
365      <td valign="top" nowrap>Animation where key have been set for control points</td>
366      <td valign="top">×</td>
367      <td valign="top"></td>
368    </tr>
369    <tr>
370      <td colspan="2" valign="top"><strong>Particle</strong></td>
371      <td valign="top">×</td>
372      <td valign="top"></td>
373    </tr>
374    <tr>
375      <td colspan="2" valign="top"><strong>Fluid effects</strong></td>
376      <td valign="top">×</td>
377      <td valign="top"></td>
378    </tr>
379    <tr>
380      <td colspan="2" valign="top"><strong>Hair</strong></td>
381      <td valign="top">×</td>
382      <td valign="top"></td>
383    </tr>
384    <tr>
385      <td colspan="2" valign="top"><strong>Cross</strong></td>
386      <td valign="top">×</td>
387      <td valign="top"></td>
388    </tr>
389    <tr>
390      <td colspan="2" valign="top"><strong>Far</strong></td>
391      <td valign="top">×</td>
392      <td valign="top"></td>
393    </tr>
394
395  </tbody>
396</table>
397<p><br><br><br></p>
398<hr><p>CONFIDENTIAL</p></body>
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