The following table indicates the support status of this plug-in for Maya's main features. O: Supported, X: Not supported.
| Feature | Support Status |
Comments | |
| Modeling | |||
| Hierarchy-Related | Hierarchical output | ○ | |
| Inherits transform | ○ | Allows only objects for which skinning has been set to be turned off. | |
| Segment scale compensate | ○ | ||
| Visibility | Visibility of the transform node | ○ | Affects child nodes. |
| Visibility of the mesh node | ○ | Does not affect child nodes. | |
| Polygon Modeling | Vertex coordinates | ○ | |
| Normals | ○ | ||
| Vertex color | ○ | Up to 1 per vertex (vertex face). | |
| UV values | ○ | Up to 3 per vertex (vertex face). | |
| NURBS Modeling | NURBS surfaces | × | |
| NURBS curves | × | ||
| Subdivision surfaces modeling |
Subdivision Surfaces | × | |
| Material | Color | ○ | |
| Transparency | ○ | ||
| Incandescence | ○ | ||
| Ambient color | × | ||
| Specular color | ○ | ||
| Cosine power | ○ | Phone shader only | |
| Textures | UV mapping | ○ | |
| Environment mapping | × | ||
| Projection mapping using the projection utility | × | UV projection mapping is possible. | |
| Emboss bump mapping | × | Use normal mapping to express bump mapping. | |
| Normal mapping | ○ | ||
| Multi-textures | ○ | Up to three sheets per material. | |
| Wrap and mirror | ○ | ||
| Translate frame | ○ | ||
| Rotate frame | ○ | ||
| Repeat UV | ○ | ||
| Color gain | ○ | Enabled if the texture is connected to the color of the material. | |
| Alpha gain | ○ | Enabled if the texture is connected to the transparency of the material. | |
| Animation | |||
| General | Key frame animation | ○ | Driven keys are supported by baking. |
| Animation mute | ○ | Supported by baking. | |
| Expressions | ○ | ||
| non-linear animation. | ○ | ||
| Animation layers | ○ | ||
| Characters | IK animation | ○ | Supported by baking. |
| Constraint-based animation | ○ | ||
| Path animation | ○ | ||
| Dynamics-based animation | ○ | ||
| Visibility | Visibility animation of transform nodes | ○ | Affects child nodes. |
| Visibility animation of mesh nodes | ○ | Does not affect child nodes. | |
| Material | Color animation | ○ | Color animation. |
| Transparency animation | ○ | ||
| Incandescence animation | ○ | ||
| Ambient color animation | × | ||
| Specular color animation | ○ | ||
| Textures | Translate frame animation | ○ | Texture SRT animation. |
| Rotate frame animation | ○ | ||
| Repeat UV animation | ○ | ||
| Frame extension animation | ○ | the texture pattern animation | |
| Color gain animation | ○ | Enabled if the texture is connected to the color of the material. | |
| Alpha gain animation | ○ | Enabled if the texture is connected to the transparency of the material. | |
| Skinning | Animation using smooth skinning | ○ | |
| Animation using rigid skinning | × | ||
| Animation using muscles | × | ||
| Deformers | Animation using blend shaping | × | Shape Animation |
| Animation using other deformers | × | ||
| Camera | animation of position, rotation and gaze point position | ○ | Scene Animation |
| Aspect ratio animation using the camera aperture | ○ | ||
| Near/far clipping plane animation | ○ | ||
| Angle of view animation | ○ | ||
| Orthographic width animation | ○ | ||
| Stereo camera | × | ||
| Lights | Lighting state (visibility) animation | ○ | Scene Animation Ambient light, directional light, point light, and spot light are supported. |
| animation of position and lighting center | ○ | ||
| Color animation | ○ | ||
| Cone angle animation | × | ||
| Other | Animation where key have been set for control points | × | |
| Particle | × | ||
| Fluid effects | × | ||
| Hair | × | ||
| Cross | × | ||
| Far | × | ||
CONFIDENTIAL