List of Supported Features

The following table indicates the support status of this plug-in for Maya's main features. O: Supported, X: Not supported.

Feature Support
Status
Comments
Modeling
Hierarchy-Related Hierarchical output
Inherits transform Allows only objects for which skinning has been set to be turned off.
Segment scale compensate
Visibility Visibility of the transform node Affects child nodes.
Visibility of the mesh node Does not affect child nodes.
Polygon Modeling Vertex coordinates
Normals
Vertex color Up to 1 per vertex (vertex face).
UV values Up to 3 per vertex (vertex face).
NURBS Modeling NURBS surfaces ×
NURBS curves ×
Subdivision surfaces
modeling
Subdivision Surfaces ×
Material Color
Transparency
Incandescence
Ambient color ×
Specular color
Cosine power Phone shader only
Textures UV mapping
Environment mapping ×
Projection mapping using the projection utility × UV projection mapping is possible.
Emboss bump mapping × Use normal mapping to express bump mapping.
Normal mapping
Multi-textures Up to three sheets per material.
Wrap and mirror
Translate frame
Rotate frame
Repeat UV
Color gain Enabled if the texture is connected to the color of the material.
Alpha gain Enabled if the texture is connected to the transparency of the material.
Animation
General Key frame animation Driven keys are supported by baking.
Animation mute Supported by baking.
Expressions
non-linear animation.
Animation layers
Characters IK animation Supported by baking.
Constraint-based animation
Path animation
Dynamics-based animation
Visibility Visibility animation of transform nodes Affects child nodes.
Visibility animation of mesh nodes Does not affect child nodes.
Material Color animation Color animation.
Transparency animation
Incandescence animation
Ambient color animation ×
Specular color animation
Textures Translate frame animation Texture SRT animation.
Rotate frame animation
Repeat UV animation
Frame extension animation the texture pattern animation
Color gain animation Enabled if the texture is connected to the color of the material.
Alpha gain animation Enabled if the texture is connected to the transparency of the material.
Skinning Animation using smooth skinning
Animation using rigid skinning ×
Animation using muscles ×
Deformers Animation using blend shaping × Shape Animation
Animation using other deformers ×
Camera animation of position, rotation and gaze point position Scene Animation
Aspect ratio animation using the camera aperture
Near/far clipping plane animation
Angle of view animation
Orthographic width animation
Stereo camera ×
Lights Lighting state (visibility) animation Scene Animation
Ambient light, directional light, point light, and spot light are supported.
animation of position and lighting center
Color animation
Cone angle animation ×
Other Animation where key have been set for control points ×
Particle ×
Fluid effects ×
Hair ×
Cross ×
Far ×





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