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7<title>Material List</title>
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10<h1>Material List</h1>
11<p> Displays the materials included in the model in list format.</p>
12<p>The following properties are shown in the list columns.</p>
13<p>For details about the various properties, see the section on the <a href="../property/material/index.html">material Property window</a>. </p>
14<p class="image"><img src="images/material_list.png" alt="Material List" /></p>
15<dl class="enum">
16  <dt>Status</dt>
17  <dd> Displays the status of the Working color and comments attached to the material.<br /> The Working color is shown on the left, while the presence (or absence) of comments is indicated on the right.<br /> If a comment has been attached, the mark will be lit. </dd>
18  <dt>Material</dt>
19  <dd>The name of the material.</dd>
20  <dt>Bottleneck Hints</dt>
21  <dd>Shows how many optimization tips there are.</dd>
22  <dt>Model</dt>
23  <dd>The name of the model that contains the material.</dd>
24  <dt>Display Face</dt>
25  <dd>The surface of the material that is displaying.</dd>
26  <dt>Transparency</dt>
27  <dd> Shows the layer being used and the state of blending. </dd>
28  <dt>Vertex color scaling</dt>
29  <dd>Shows information about vertex color scaling.</dd>
30  <dt>Diffuse</dt>
31  <dd>The material's diffuse color.<br /> A swatch of the color and its R, G, B and A values are displayed.</dd>
32  <dt>Ambient</dt>
33  <dd> The material's ambient color.<br /> A swatch of the color and its R, G and B values are displayed. </dd>
34  <dt>Emissive</dt>
35  <dd> The material's emission color.<br /> A swatch of the color and its R, G and B values are displayed. </dd>
36  <dt>Specular 0~1</dt>
37  <dd> The material's specular color.<br /> A swatch of the color and its R, G and B values are displayed. </dd>
38  <dt>Constant 0~5</dt>
39  <dd>The material's constant color.<br /> A swatch of the color and its R, G, B and A values are displayed.</dd>
40  <dt>Enable fragment lighting</dt>
41  <dd>Shows the status for fragment lighting.</dd>
42  <dt>Enable vertex lighting</dt>
43  <dd>Shows the status for vertex lighting.</dd>
44  <dt>Enable hemispherical lighting</dt>
45  <dd>Shows the status for hemispherical lighting.</dd>
46  <dt>Enable occlusion in hemispherical lighting</dt>
47  <dd>Shows the usage status for occlusion in hemispherical lighting.</dd>
48  <dt>Light Set</dt>
49  <dd> The number of the light set being used for lighting.<br /> Shown to the right of this number is the corresponding light set name in the scene that has been configured for use in the Viewer. </dd>
50  <dt>Fog usage</dt>
51  <dd> Shows information about fog usage for the material. </dd>
52  <dt>Fog index</dt>
53  <dd> The number of the fog being used for fog calculations.<br /> Shown to the right of this number is the corresponding fog name in the scene for which fog has been configured. </dd>
54  <dt>Number of shader parameters</dt>
55  <dd>Shows the number of shader parameters being used for the material.</dd>
56  <dt>Texture coordinate unit</dt>
57  <dd>Shows the coordinate unit assigned to the texture being used for the material.</dd>
58  <dt>Bump mapping mode</dt>
59  <dd>Shows the bump mapping mode that is being used.</dd>
60  <dt>Texture unit performing bump mapping</dt>
61  <dd>Shows the texture number being used for bump mapping.</dd>
62  <dt>Enable recalculation of bump vector Z component</dt>
63  <dd>Shows the state of bump vector Z component recalculation.</dd>
64  <dt>Number of textures</dt>
65  <dd>Shows the number of textures being used for the material.</dd>
66  <dt>Texture 0~2 image names</dt>
67  <dd>The name of the texture image being used for the material.</dd>
68  <dt>Texture 0~2 magnification filter</dt>
69  <dd>Shows the filtering  method used when zooming in on textures.</dd>
70  <dt>Texture 0~2 minification filter</dt>
71  <dd>Shows the filtering  method used when zooming out on textures.</dd>
72  <dt>Texture 0~2 minification border color</dt>
73  <dd>Shows the RGB values for border color when zooming out on textures.</dd>
74  <dt>Texture 0~2 Repeat method in U direction</dt>
75  <dd>Shows the repeat method in the U direction of the texture.</dd>
76  <dt>Texture 0~2 Repeat method in V direction</dt>
77  <dd>Shows the repeat method in the V direction of the texture.</dd>
78  <dt>Texture 0~2 LOD minimum level</dt>
79  <dd>Shows the texture's minimum LOD level.</dd>
80  <dt>Texture 0~2 LOD bias</dt>
81  <dd>Shows the texture's LOD bias.</dd>
82  <dt>Number of coordinators</dt>
83  <dd>Shows the number of coordinators being used for the material.</dd>
84  <dt>Coordinator 0~2  mapping method</dt>
85  <dd>Shows the mapping method for the coordinators being used for the material.</dd>
86  <dt>Coordinator 0~2 UV set in use</dt>
87  <dd>Shows the UV set being used by the coordinator</dd>
88  <dt>Coordinator 0~2 Texture coordinates calculation method</dt>
89  <dd>Shows the texture coordinates calculation method being used by the coordinator.</dd>
90  <dt>Coordinator 0~2 Camera in use</dt>
91  <dd>Shows the camera being used by the coordinator.</dd>
92  <dt>Coordinator 0~2 Matrix Scale U</dt>
93  <dd>Shows the coordinator matrix Scale U</dd>
94  <dt>Coordinator 0~2 Matrix Scale V</dt>
95  <dd>Shows the coordinator matrix Scale V</dd>
96  <dt>Coordinator 0~2 Matrix Rotate</dt>
97  <dd>Shows the coordinator matrix Rotate </dd>
98  <dt>Coordinator 0~2 Matrix Translate U</dt>
99  <dd>Shows the coordinator matrix Translate U</dd>
100  <dt>Coordinator 0~2 Matrix Translate V</dt>
101  <dd>Shows the coordinator matrix Translate V</dd>
102  <dt>Blending mode</dt>
103  <dd>Shows the state of blending</dd>
104  <dt>Logical operation</dt>
105  <dd>Shows the method used for logical operations.</dd>
106  <dt>Color blending source factor</dt>
107  <dd>Shows the source coefficient for color blending.</dd>
108  <dt>Color blending destination factor</dt>
109  <dd>Shows the destination coefficient for color blending.</dd>
110  <dt>Color blending equation</dt>
111  <dd>Shows the equation for color blending.</dd>
112  <dt>Alpha blending source factor</dt>
113  <dd>Shows the source coefficient for alpha blending.</dd>
114  <dt>Alpha blending destination factor</dt>
115  <dd>Shows the destination coefficient for alpha blending.</dd>
116  <dt>Alpha blending equation</dt>
117  <dd>Shows the equation for alpha blending.</dd>
118  <dt>Blending source color</dt>
119  <dd>Shows the source color being used for blending.<br /> The RGB values are displayed to the right.</dd>
120  <dt>Flag to enable alpha test</dt>
121  <dd>Shows the state of the flag to enable the alpha test.</dd>
122  <dt>Comparison function for alpha test</dt>
123  <dd>Shows the comparison function being used for the alpha test.</dd>
124  <dt>Reference value for alpha test</dt>
125  <dd>Shows the reference value being used for the alpha test.</dd>
126  <dt>Flag to enable depth test</dt>
127  <dd>Shows the state of the flag to enable the depth test.</dd>
128  <dt>Flag to enable depth value mask</dt>
129  <dd>Shows the state of the mask being used for the depth test.</dd>
130  <dt>Depth test pass function</dt>
131  <dd>Shows the function being used for the depth test.</dd>
132  <dt>Flag to enable stencil test</dt>
133  <dd>Shows the state of the flag to enable the stencil test.</dd>
134  <dt>Stencil test pass function</dt>
135  <dd>Shows the function being used for the stencil test.</dd>
136  <dt>Stencil test pass reference value</dt>
137  <dd>Shows the reference value being used for the stencil test.</dd>
138  <dt>Stencil test pass mask</dt>
139  <dd>Shows information about the mask being used for the stencil test.</dd>
140  <dt>Operation on fragments that fail stencil test </dt>
141  <dd>Shows how failure of the stencil test is handled.</dd>
142  <dt>Operation on  fragments that pass stencil test but fail depth test</dt>
143  <dd>Shows how passage of the stencil test but failure of the depth test is handled.</dd>
144  <dt>Operation on fragments that pass both stencil and depth tests, or pass stencil test when depth test is disabled</dt>
145  <dd>Shows the handling of passage of both stencil and depth tests, or passage of stencil test when depth test is disabled.</dd>
146  <dt>Layer Configuration</dt>
147  <dd>Shows the layer configuration being used by the material.</dd>
148  <dt>Default background color</dt>
149  <dd>Shows the default background color.<br /> The RGB values are displayed to the right.</dd>
150  <dt>Apply Fresnel term</dt>
151  <dd>Shows information about the Fresnel term being applied to the primary color / secondary color.</dd>
152  <dt>Specular color clamping</dt>
153  <dd>Shows information about specular color clamping.</dd>
154  <dt>Apply table term to distribution 0~1</dt>
155  <dd>Shows information about the table term applied to distribution 0~1. </dd>
156  <dt>Geometry factor 0~1</dt>
157  <dd>Shows information about Geometry factor 0 and Geometry factor 1. </dd>
158  <dt>Apply reflection table term</dt>
159  <dd>Shows information about the applied reflection table term. </dd>
160  <dt>Number of texture combiners</dt>
161  <dd>Shows the number of texture combiners being used.</dd>
162  <dt>Texture combiner 0~5 Output color result to next  stage</dt>
163  <dd>Shows whether the color result from combiner 0~5 is output to the next stage (the next combiner).</dd>
164  <dt>Texture combiner 0~5 Output alpha result to next  stage</dt>
165  <dd>Shows whether the alpha result from combiner 0~5 is output to the next stage (the next combiner).</dd>
166  <dt>Texture combiner 0~5 Constant color</dt>
167  <dd>Shows the constant color being used by texture combiner 0~5.</dd>
168  <dt>Texture combiner 0~5 Combiner function</dt>
169  <dd>Shows the combiner function being used by texture combiner 0~5.</dd>
170  <dt>Texture combiner 0~5 Color scale</dt>
171  <dd>Shows the color scale being used by texture combiner 0~5.</dd>
172  <dt>Texture combiner 0~5 Color sources 0~2</dt>
173  <dd>Shows information about the colors being used for color sources 0~2 for texture combiners 0~5.</dd>
174  <dt>Texture combiner 0~5 Color operands 0~2</dt>
175  <dd>Shows information about color operands 0~2 for texture combiners 0~5.</dd>
176  <dt>Texture combiner 0~5 Alpha combiner function</dt>
177  <dd>Shows the alpha combiner function for texture combiner 0~5.</dd>
178  <dt>Texture combiner 0~5 Alpha scale</dt>
179  <dd>Shows information about the alpha scale being used by texture combiner 0~5.</dd>
180  <dt>Texture combiner 0~5 alpha sources 0~2 </dt>
181  <dd>Shows information about alpha sources 0~2 for texture combiner 0~5.</dd>
182  <dt>Texture combiner 0~5 alpha operands 0~2 </dt>
183  <dd>Shows information about alpha operands 0~2 for texture combiner 0~5.</dd>
184  <dt>Comments</dt>
185  <dd>Comments attached to the material.</dd>
186</dl>
187<h2>Context Menu</h2>
188<p>When you right-click on the Material List, a context menu displays with the following menu items: </p>
189<h3>Edit</h3>
190<dl class="enum">
191  <dt>Select all</dt>
192  <dd>Selects all objects.</dd>
193  <dd>You can also select all objects using Ctrl+A.</dd>
194  <dt>Toggle Selection</dt>
195  <dd>If an object is selected, the focus switches to an un-selected object.</dd>
196</dl>
197<h3>Properties</h3>
198<p>This displays only when an object has been selected.</p>
199<p>Selecting this menu item opens the corresponding Property window.</p>
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