Material List

Displays the materials included in the model in list format.

The following properties are shown in the list columns.

For details about the various properties, see the section on the material Property window.

Material List

Status
Displays the status of the Working color and comments attached to the material.
The Working color is shown on the left, while the presence (or absence) of comments is indicated on the right.
If a comment has been attached, the mark will be lit.
Material
The name of the material.
Bottleneck Hints
Shows how many optimization tips there are.
Model
The name of the model that contains the material.
Display Face
The surface of the material that is displaying.
Transparency
Shows the layer being used and the state of blending.
Vertex color scaling
Shows information about vertex color scaling.
Diffuse
The material's diffuse color.
A swatch of the color and its R, G, B and A values are displayed.
Ambient
The material's ambient color.
A swatch of the color and its R, G and B values are displayed.
Emissive
The material's emission color.
A swatch of the color and its R, G and B values are displayed.
Specular 0~1
The material's specular color.
A swatch of the color and its R, G and B values are displayed.
Constant 0~5
The material's constant color.
A swatch of the color and its R, G, B and A values are displayed.
Enable fragment lighting
Shows the status for fragment lighting.
Enable vertex lighting
Shows the status for vertex lighting.
Enable hemispherical lighting
Shows the status for hemispherical lighting.
Enable occlusion in hemispherical lighting
Shows the usage status for occlusion in hemispherical lighting.
Light Set
The number of the light set being used for lighting.
Shown to the right of this number is the corresponding light set name in the scene that has been configured for use in the Viewer.
Fog usage
Shows information about fog usage for the material.
Fog index
The number of the fog being used for fog calculations.
Shown to the right of this number is the corresponding fog name in the scene for which fog has been configured.
Number of shader parameters
Shows the number of shader parameters being used for the material.
Texture coordinate unit
Shows the coordinate unit assigned to the texture being used for the material.
Bump mapping mode
Shows the bump mapping mode that is being used.
Texture unit performing bump mapping
Shows the texture number being used for bump mapping.
Enable recalculation of bump vector Z component
Shows the state of bump vector Z component recalculation.
Number of textures
Shows the number of textures being used for the material.
Texture 0~2 image names
The name of the texture image being used for the material.
Texture 0~2 magnification filter
Shows the filtering method used when zooming in on textures.
Texture 0~2 minification filter
Shows the filtering method used when zooming out on textures.
Texture 0~2 minification border color
Shows the RGB values for border color when zooming out on textures.
Texture 0~2 Repeat method in U direction
Shows the repeat method in the U direction of the texture.
Texture 0~2 Repeat method in V direction
Shows the repeat method in the V direction of the texture.
Texture 0~2 LOD minimum level
Shows the texture's minimum LOD level.
Texture 0~2 LOD bias
Shows the texture's LOD bias.
Number of coordinators
Shows the number of coordinators being used for the material.
Coordinator 0~2 mapping method
Shows the mapping method for the coordinators being used for the material.
Coordinator 0~2 UV set in use
Shows the UV set being used by the coordinator
Coordinator 0~2 Texture coordinates calculation method
Shows the texture coordinates calculation method being used by the coordinator.
Coordinator 0~2 Camera in use
Shows the camera being used by the coordinator.
Coordinator 0~2 Matrix Scale U
Shows the coordinator matrix Scale U
Coordinator 0~2 Matrix Scale V
Shows the coordinator matrix Scale V
Coordinator 0~2 Matrix Rotate
Shows the coordinator matrix Rotate
Coordinator 0~2 Matrix Translate U
Shows the coordinator matrix Translate U
Coordinator 0~2 Matrix Translate V
Shows the coordinator matrix Translate V
Blending mode
Shows the state of blending
Logical operation
Shows the method used for logical operations.
Color blending source factor
Shows the source coefficient for color blending.
Color blending destination factor
Shows the destination coefficient for color blending.
Color blending equation
Shows the equation for color blending.
Alpha blending source factor
Shows the source coefficient for alpha blending.
Alpha blending destination factor
Shows the destination coefficient for alpha blending.
Alpha blending equation
Shows the equation for alpha blending.
Blending source color
Shows the source color being used for blending.
The RGB values are displayed to the right.
Flag to enable alpha test
Shows the state of the flag to enable the alpha test.
Comparison function for alpha test
Shows the comparison function being used for the alpha test.
Reference value for alpha test
Shows the reference value being used for the alpha test.
Flag to enable depth test
Shows the state of the flag to enable the depth test.
Flag to enable depth value mask
Shows the state of the mask being used for the depth test.
Depth test pass function
Shows the function being used for the depth test.
Flag to enable stencil test
Shows the state of the flag to enable the stencil test.
Stencil test pass function
Shows the function being used for the stencil test.
Stencil test pass reference value
Shows the reference value being used for the stencil test.
Stencil test pass mask
Shows information about the mask being used for the stencil test.
Operation on fragments that fail stencil test
Shows how failure of the stencil test is handled.
Operation on fragments that pass stencil test but fail depth test
Shows how passage of the stencil test but failure of the depth test is handled.
Operation on fragments that pass both stencil and depth tests, or pass stencil test when depth test is disabled
Shows the handling of passage of both stencil and depth tests, or passage of stencil test when depth test is disabled.
Layer Configuration
Shows the layer configuration being used by the material.
Default background color
Shows the default background color.
The RGB values are displayed to the right.
Apply Fresnel term
Shows information about the Fresnel term being applied to the primary color / secondary color.
Specular color clamping
Shows information about specular color clamping.
Apply table term to distribution 0~1
Shows information about the table term applied to distribution 0~1.
Geometry factor 0~1
Shows information about Geometry factor 0 and Geometry factor 1.
Apply reflection table term
Shows information about the applied reflection table term.
Number of texture combiners
Shows the number of texture combiners being used.
Texture combiner 0~5 Output color result to next stage
Shows whether the color result from combiner 0~5 is output to the next stage (the next combiner).
Texture combiner 0~5 Output alpha result to next stage
Shows whether the alpha result from combiner 0~5 is output to the next stage (the next combiner).
Texture combiner 0~5 Constant color
Shows the constant color being used by texture combiner 0~5.
Texture combiner 0~5 Combiner function
Shows the combiner function being used by texture combiner 0~5.
Texture combiner 0~5 Color scale
Shows the color scale being used by texture combiner 0~5.
Texture combiner 0~5 Color sources 0~2
Shows information about the colors being used for color sources 0~2 for texture combiners 0~5.
Texture combiner 0~5 Color operands 0~2
Shows information about color operands 0~2 for texture combiners 0~5.
Texture combiner 0~5 Alpha combiner function
Shows the alpha combiner function for texture combiner 0~5.
Texture combiner 0~5 Alpha scale
Shows information about the alpha scale being used by texture combiner 0~5.
Texture combiner 0~5 alpha sources 0~2
Shows information about alpha sources 0~2 for texture combiner 0~5.
Texture combiner 0~5 alpha operands 0~2
Shows information about alpha operands 0~2 for texture combiner 0~5.
Comments
Comments attached to the material.

Context Menu

When you right-click on the Material List, a context menu displays with the following menu items:

Edit

Select all
Selects all objects.
You can also select all objects using Ctrl+A.
Toggle Selection
If an object is selected, the focus switches to an un-selected object.

Properties

This displays only when an object has been selected.

Selecting this menu item opens the corresponding Property window.


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