Material List
Displays the materials included in the model in list format.
The following properties are shown in the list columns.
For details about the various properties, see the section on the material Property window.

- Status
- Displays the status of the Working color and comments attached to the material.
The Working color is shown on the left, while the presence (or absence) of comments is indicated on the right.
If a comment has been attached, the mark will be lit.
- Material
- The name of the material.
- Bottleneck Hints
- Shows how many optimization tips there are.
- Model
- The name of the model that contains the material.
- Display Face
- The surface of the material that is displaying.
- Transparency
- Shows the layer being used and the state of blending.
- Vertex color scaling
- Shows information about vertex color scaling.
- Diffuse
- The material's diffuse color.
A swatch of the color and its R, G, B and A values are displayed.
- Ambient
- The material's ambient color.
A swatch of the color and its R, G and B values are displayed.
- Emissive
- The material's emission color.
A swatch of the color and its R, G and B values are displayed.
- Specular 0~1
- The material's specular color.
A swatch of the color and its R, G and B values are displayed.
- Constant 0~5
- The material's constant color.
A swatch of the color and its R, G, B and A values are displayed.
- Enable fragment lighting
- Shows the status for fragment lighting.
- Enable vertex lighting
- Shows the status for vertex lighting.
- Enable hemispherical lighting
- Shows the status for hemispherical lighting.
- Enable occlusion in hemispherical lighting
- Shows the usage status for occlusion in hemispherical lighting.
- Light Set
- The number of the light set being used for lighting.
Shown to the right of this number is the corresponding light set name in the scene that has been configured for use in the Viewer.
- Fog usage
- Shows information about fog usage for the material.
- Fog index
- The number of the fog being used for fog calculations.
Shown to the right of this number is the corresponding fog name in the scene for which fog has been configured.
- Number of shader parameters
- Shows the number of shader parameters being used for the material.
- Texture coordinate unit
- Shows the coordinate unit assigned to the texture being used for the material.
- Bump mapping mode
- Shows the bump mapping mode that is being used.
- Texture unit performing bump mapping
- Shows the texture number being used for bump mapping.
- Enable recalculation of bump vector Z component
- Shows the state of bump vector Z component recalculation.
- Number of textures
- Shows the number of textures being used for the material.
- Texture 0~2 image names
- The name of the texture image being used for the material.
- Texture 0~2 magnification filter
- Shows the filtering method used when zooming in on textures.
- Texture 0~2 minification filter
- Shows the filtering method used when zooming out on textures.
- Texture 0~2 minification border color
- Shows the RGB values for border color when zooming out on textures.
- Texture 0~2 Repeat method in U direction
- Shows the repeat method in the U direction of the texture.
- Texture 0~2 Repeat method in V direction
- Shows the repeat method in the V direction of the texture.
- Texture 0~2 LOD minimum level
- Shows the texture's minimum LOD level.
- Texture 0~2 LOD bias
- Shows the texture's LOD bias.
- Number of coordinators
- Shows the number of coordinators being used for the material.
- Coordinator 0~2 mapping method
- Shows the mapping method for the coordinators being used for the material.
- Coordinator 0~2 UV set in use
- Shows the UV set being used by the coordinator
- Coordinator 0~2 Texture coordinates calculation method
- Shows the texture coordinates calculation method being used by the coordinator.
- Coordinator 0~2 Camera in use
- Shows the camera being used by the coordinator.
- Coordinator 0~2 Matrix Scale U
- Shows the coordinator matrix Scale U
- Coordinator 0~2 Matrix Scale V
- Shows the coordinator matrix Scale V
- Coordinator 0~2 Matrix Rotate
- Shows the coordinator matrix Rotate
- Coordinator 0~2 Matrix Translate U
- Shows the coordinator matrix Translate U
- Coordinator 0~2 Matrix Translate V
- Shows the coordinator matrix Translate V
- Blending mode
- Shows the state of blending
- Logical operation
- Shows the method used for logical operations.
- Color blending source factor
- Shows the source coefficient for color blending.
- Color blending destination factor
- Shows the destination coefficient for color blending.
- Color blending equation
- Shows the equation for color blending.
- Alpha blending source factor
- Shows the source coefficient for alpha blending.
- Alpha blending destination factor
- Shows the destination coefficient for alpha blending.
- Alpha blending equation
- Shows the equation for alpha blending.
- Blending source color
- Shows the source color being used for blending.
The RGB values are displayed to the right.
- Flag to enable alpha test
- Shows the state of the flag to enable the alpha test.
- Comparison function for alpha test
- Shows the comparison function being used for the alpha test.
- Reference value for alpha test
- Shows the reference value being used for the alpha test.
- Flag to enable depth test
- Shows the state of the flag to enable the depth test.
- Flag to enable depth value mask
- Shows the state of the mask being used for the depth test.
- Depth test pass function
- Shows the function being used for the depth test.
- Flag to enable stencil test
- Shows the state of the flag to enable the stencil test.
- Stencil test pass function
- Shows the function being used for the stencil test.
- Stencil test pass reference value
- Shows the reference value being used for the stencil test.
- Stencil test pass mask
- Shows information about the mask being used for the stencil test.
- Operation on fragments that fail stencil test
- Shows how failure of the stencil test is handled.
- Operation on fragments that pass stencil test but fail depth test
- Shows how passage of the stencil test but failure of the depth test is handled.
- Operation on fragments that pass both stencil and depth tests, or pass stencil test when depth test is disabled
- Shows the handling of passage of both stencil and depth tests, or passage of stencil test when depth test is disabled.
- Layer Configuration
- Shows the layer configuration being used by the material.
- Default background color
- Shows the default background color.
The RGB values are displayed to the right.
- Apply Fresnel term
- Shows information about the Fresnel term being applied to the primary color / secondary color.
- Specular color clamping
- Shows information about specular color clamping.
- Apply table term to distribution 0~1
- Shows information about the table term applied to distribution 0~1.
- Geometry factor 0~1
- Shows information about Geometry factor 0 and Geometry factor 1.
- Apply reflection table term
- Shows information about the applied reflection table term.
- Number of texture combiners
- Shows the number of texture combiners being used.
- Texture combiner 0~5 Output color result to next stage
- Shows whether the color result from combiner 0~5 is output to the next stage (the next combiner).
- Texture combiner 0~5 Output alpha result to next stage
- Shows whether the alpha result from combiner 0~5 is output to the next stage (the next combiner).
- Texture combiner 0~5 Constant color
- Shows the constant color being used by texture combiner 0~5.
- Texture combiner 0~5 Combiner function
- Shows the combiner function being used by texture combiner 0~5.
- Texture combiner 0~5 Color scale
- Shows the color scale being used by texture combiner 0~5.
- Texture combiner 0~5 Color sources 0~2
- Shows information about the colors being used for color sources 0~2 for texture combiners 0~5.
- Texture combiner 0~5 Color operands 0~2
- Shows information about color operands 0~2 for texture combiners 0~5.
- Texture combiner 0~5 Alpha combiner function
- Shows the alpha combiner function for texture combiner 0~5.
- Texture combiner 0~5 Alpha scale
- Shows information about the alpha scale being used by texture combiner 0~5.
- Texture combiner 0~5 alpha sources 0~2
- Shows information about alpha sources 0~2 for texture combiner 0~5.
- Texture combiner 0~5 alpha operands 0~2
- Shows information about alpha operands 0~2 for texture combiner 0~5.
- Comments
- Comments attached to the material.
Context Menu
When you right-click on the Material List, a context menu displays with the following menu items:
Edit
- Select all
- Selects all objects.
- You can also select all objects using Ctrl+A.
- Toggle Selection
- If an object is selected, the focus switches to an un-selected object.
Properties
This displays only when an object has been selected.
Selecting this menu item opens the corresponding Property window.
CONFIDENTIAL