1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US">
3<head>
4<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
5<meta http-equiv="Content-Style-Type" content="text/css" />
6<link href="../html/common/main.css" rel="stylesheet" type="text/css" />
7<title>FAQ</title>
8</head>
9<body>
10<h1>FAQ</h1>
11<!-- INDEX -->
12<p>Frequently Asked Questions Regarding 3DEditor </p>
13<p><a href="#Q1">How do I check Maya export options on 3DEditor?</a></p>
14<p><a href="#Q2">How do I check for VRAM use?</a></p>
15<p><a href="#Q3">How do I automatically load models and at the same time lookup table sets and shared textures stored in a different folder?</a></p>
16<p><a href="#Q4">What is the priority when automatically opening files referenced by models?</a></p>
17<p><a href="#Q5">How do you change the default view of Schematic Display?</a></p>
18<!-- INDEX END -->
19<p><a name="Q1" id="Q1"></a></p>
20<h2>How do I check Maya export options on 3DEditor?</h2>
21<p>To check the export options for models, see the <a href="ui/property/model/model_log.html">Log category in the <B>Model </B> Property Window</a>.</p>
22<p>To check the export options for skeletal animations , see the <a href="ui/property/skeletal_animation/index.html"><B>Skeletal Animation</B>  Property Window</a></p>
23<p><a name="Q2" id="Q2"></a></p>
24<h2>How do I check for VRAM use?</h2>
25<ol class="number">
26  <li>First check VRAM usage for the overall model by checking <B>VRAM Size</B> in the <a href="ui/property/model/index.html">Model category in the <B>Model </B> Property Window</a>. </li>
27  <li>Next check <B>Vertex VRAM  Size</B> and <B>Texture VRAM Size</B> in the same category to check the ratio of VRAM usage for vertices and textures. </li>
28  <li>If a large amount of VRAM is being used for vertices, use the following procedure to check the breakdown of usage:
29    <ol class="ui">
30      <li>Check the VRAM usage for each mesh and their ratios in the <a href="ui/property/model/model_stream_info.html">Stream Information category of the <B>Model </B>Property Window</a>.<br />
31      </li>
32      <li>Left-double-click on a mesh name in the Stream Information list to select that mesh.<br /> Two Property Windows display. You can proceed with your tasks more easily if you <a href="tutorial/edit_properties.html#object_pin">select a model and fix it using a pushpin</a>.</li>
33      <li>Check the VRAM usage and usage ratios for vertex indices and the various vertex attributes in the Stream category of the <B>Mesh </B>Property Window.</li>
34    </ol>
35  </li>
36  <li>If a large amount of VRAM is being used for textures, check the VRAM usage and usage ratios for each texture by checking <B>VRAM  Size</B> and <B>VRAM Size Ratio</B> in the <a href="ui/object_view/texture_list.html">Texture List</a>.</li>
37</ol>
38<p><a name="Q3" id="Q3"></a></p>
39<h2>How do I automatically load models and at the same time lookup table sets and shared textures stored in a different folder?</h2>
40<p>By configuring additional reference paths in the config file these will be loaded automatically when a model is loaded. </p>
41<p>For the <CODE>ReferencePaths</CODE> element of NW4C_3DEditor.NW4C.config, specify the path to where the lookup table sets and shared textures are being stored.</p>
42<p>Alternately, you can specify a relative path from the referencing file.</p>
43<p>If a folder hierarchy has been created below the added reference path, then the relative path from the added reference path will be stored in the intermediate file. </p>
44<p>If there are multiple shared files, describe the <CODE>Path</CODE> element multiple times. </p>
45<p>The example below is  the entry made to NW4C_3DEditor.NW4C.config when there is a shared file located in D:\ResourcePath\Common\ .</p>
46<pre class="main">
47&lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;
48&lt;Setting xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
49  &lt;ReferencePaths&gt;
50    &lt;Path&gt;D:\ResourcePath\Common\&lt;/Path&gt;
51  &lt;/ReferencePaths&gt;
52  ...
53&lt;/Setting&gt;
54</pre>
55<p><a name="Q4" id="Q4"></a></p>
56<h2>What is the priority when automatically opening files referenced by models?</h2>
57<p>The various files referenced by a model file are loaded in the order of name-matching priority shown below:</p>
58<ol class="number">
59  <li>(Limited to textures) Those files located in <CODE>/Textures</CODE> below the folder where the referencing file resides.</li>
60  <li>Those files in the same folder as the referencing file.</li>
61  <li>Those files located in added reference path folders.</li>
62  <li>Those files located in relative paths from the added reference path folders.</li>
63  <li>Those files located in relative paths from the folder where the referencing file resides.</li>
64</ol>
65<p><a name="Q5" id="Q5"></a></p>
66<h2>How do you change the default view of Schematic Display?</h2>
67<p> The default settings for display of bones, meshes, materials and texture nodes when models are shown in Schematic Display are configured in the config file.</p>
68<p>Say that you are material editing. The example below is the entries made to NW4C_3DEditor.NW4C.config to hide bones, always show meshes, and give detailed views of materials and textures. </p>
69<pre class="main">
70&lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;
71&lt;Setting xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
72  &lt;SchematicDisplayModes&gt;
73    &lt;Bone&gt;Hide&lt;/Bone&gt;
74    &lt;Mesh&gt;Simple&lt;/Mesh&gt;
75    &lt;Material&gt;Wide&lt;/Material&gt;
76    &lt;Texture&gt;Wide&lt;/Texture&gt;
77  &lt;/SchematicDisplayModes&gt;
78  ...
79&lt;/Setting&gt;
80</pre>
81<hr><p>CONFIDENTIAL</p></body>
82</html>
83