FAQ

Frequently Asked Questions Regarding 3DEditor

How do I check Maya export options on 3DEditor?

How do I check for VRAM use?

How do I automatically load models and at the same time lookup table sets and shared textures stored in a different folder?

What is the priority when automatically opening files referenced by models?

How do you change the default view of Schematic Display?

How do I check Maya export options on 3DEditor?

To check the export options for models, see the Log category in the Model Property Window.

To check the export options for skeletal animations , see the Skeletal Animation Property Window

How do I check for VRAM use?

  1. First check VRAM usage for the overall model by checking VRAM Size in the Model category in the Model Property Window.
  2. Next check Vertex VRAM Size and Texture VRAM Size in the same category to check the ratio of VRAM usage for vertices and textures.
  3. If a large amount of VRAM is being used for vertices, use the following procedure to check the breakdown of usage:
    1. Check the VRAM usage for each mesh and their ratios in the Stream Information category of the Model Property Window.
    2. Left-double-click on a mesh name in the Stream Information list to select that mesh.
      Two Property Windows display. You can proceed with your tasks more easily if you select a model and fix it using a pushpin.
    3. Check the VRAM usage and usage ratios for vertex indices and the various vertex attributes in the Stream category of the Mesh Property Window.
  4. If a large amount of VRAM is being used for textures, check the VRAM usage and usage ratios for each texture by checking VRAM Size and VRAM Size Ratio in the Texture List.

How do I automatically load models and at the same time lookup table sets and shared textures stored in a different folder?

By configuring additional reference paths in the config file these will be loaded automatically when a model is loaded.

For the ReferencePaths element of NW4C_3DEditor.NW4C.config, specify the path to where the lookup table sets and shared textures are being stored.

Alternately, you can specify a relative path from the referencing file.

If a folder hierarchy has been created below the added reference path, then the relative path from the added reference path will be stored in the intermediate file.

If there are multiple shared files, describe the Path element multiple times.

The example below is the entry made to NW4C_3DEditor.NW4C.config when there is a shared file located in D:\ResourcePath\Common\ .

<?xml version="1.0" encoding="utf-8"?>
<Setting xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <ReferencePaths>
    <Path>D:\ResourcePath\Common\</Path>
  </ReferencePaths>
  ...
</Setting>

What is the priority when automatically opening files referenced by models?

The various files referenced by a model file are loaded in the order of name-matching priority shown below:

  1. (Limited to textures) Those files located in /Textures below the folder where the referencing file resides.
  2. Those files in the same folder as the referencing file.
  3. Those files located in added reference path folders.
  4. Those files located in relative paths from the added reference path folders.
  5. Those files located in relative paths from the folder where the referencing file resides.

How do you change the default view of Schematic Display?

The default settings for display of bones, meshes, materials and texture nodes when models are shown in Schematic Display are configured in the config file.

Say that you are material editing. The example below is the entries made to NW4C_3DEditor.NW4C.config to hide bones, always show meshes, and give detailed views of materials and textures.

<?xml version="1.0" encoding="utf-8"?>
<Setting xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
  <SchematicDisplayModes>
    <Bone>Hide</Bone>
    <Mesh>Simple</Mesh>
    <Material>Wide</Material>
    <Texture>Wide</Texture>
  </SchematicDisplayModes>
  ...
</Setting>

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