Frequently Asked Questions Regarding 3DEditor
How do I check Maya export options on 3DEditor?
What is the priority when automatically opening files referenced by models?
How do you change the default view of Schematic Display?
To check the export options for models, see the Log category in the Model Property Window.
To check the export options for skeletal animations , see the Skeletal Animation Property Window
By configuring additional reference paths in the config file these will be loaded automatically when a model is loaded.
For the ReferencePaths element of NW4C_3DEditor.NW4C.config, specify the path to where the lookup table sets and shared textures are being stored.
Alternately, you can specify a relative path from the referencing file.
If a folder hierarchy has been created below the added reference path, then the relative path from the added reference path will be stored in the intermediate file.
If there are multiple shared files, describe the Path element multiple times.
The example below is the entry made to NW4C_3DEditor.NW4C.config when there is a shared file located in D:\ResourcePath\Common\ .
<?xml version="1.0" encoding="utf-8"?>
<Setting xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<ReferencePaths>
<Path>D:\ResourcePath\Common\</Path>
</ReferencePaths>
...
</Setting>
The various files referenced by a model file are loaded in the order of name-matching priority shown below:
/Textures below the folder where the referencing file resides.The default settings for display of bones, meshes, materials and texture nodes when models are shown in Schematic Display are configured in the config file.
Say that you are material editing. The example below is the entries made to NW4C_3DEditor.NW4C.config to hide bones, always show meshes, and give detailed views of materials and textures.
<?xml version="1.0" encoding="utf-8"?>
<Setting xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<SchematicDisplayModes>
<Bone>Hide</Bone>
<Mesh>Simple</Mesh>
<Material>Wide</Material>
<Texture>Wide</Texture>
</SchematicDisplayModes>
...
</Setting>
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