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Searched refs:IsValid (Results 1 – 25 of 113) sorted by relevance

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/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResFragmentShader.cpp32 NW_ASSERT( this->IsValid() ); in Setup()
53 NW_ASSERT( this->IsValid() ); in Setup()
57 if (this->GetDistribution0Sampler().IsValid()) in Setup()
72 if (this->GetDistribution1Sampler().IsValid()) in Setup()
87 if (this->GetReflectanceRSampler().IsValid()) in Setup()
102 if (this->GetReflectanceGSampler().IsValid()) in Setup()
117 if (this->GetReflectanceBSampler().IsValid()) in Setup()
132 if (this->GetFresnelSampler().IsValid()) in Setup()
161 …ingTable.GetDistribution0Sampler().IsValid() || !fragmentLightingTable.GetDistribution0Sampler().G… in CheckFragmentShader()
169 …ingTable.GetDistribution1Sampler().IsValid() || !fragmentLightingTable.GetDistribution1Sampler().G… in CheckFragmentShader()
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Dgfx_ResMaterial.cpp38 NW_ASSERT( this->IsValid() ); in Setup()
58 NW_ASSERT(resFragmentShader.GetFragmentLightingTable().IsValid()); in Setup()
94 if (resShader.IsValid()) in Cleanup()
104 if (textureMapper.IsValid()) in Cleanup()
110 if (this->GetProceduralTextureMapper().IsValid()) in Cleanup()
131 if (!resTextureMapper.IsValid()) in SetupTextures()
136 if (!resTextureMapper.GetTexture().IsValid()) in SetupTextures()
225 if (resMaterial.GetProceduralTextureMapper().IsValid()) in SetupTextures()
245 bool isProceduralTextureEnabled = resMaterial.GetProceduralTextureMapper().IsValid(); in SetupTextureCoordinators()
249 bool isTextureMapperEnabled = resMaterial.GetTextureMappers(i).IsValid(); in SetupTextureCoordinators()
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Dgfx_ResUtil.cpp33 if (resReferenceLut.IsValid()) in SetupReferenceLut()
36 if (!resImageLut.IsValid()) in SetupReferenceLut()
63 if (resLutSet.IsValid()) in GetReferenceLutTarget()
68 if (resLut.IsValid()) in GetReferenceLutTarget()
86 if (resTexture.IsValid()) in GetReferenceTextureTarget()
91 if (refer.IsValid()) in GetReferenceTextureTarget()
119 if (resShader.IsValid()) in GetReferenceShaderTarget()
124 if (refer.IsValid()) in GetReferenceShaderTarget()
Dgfx_ResLight.cpp38 if (fragment.IsValid()) in Setup()
45 if ( fragment.GetDistanceSampler().IsValid() ) in Setup()
55 if (fragment.GetAngleSampler().IsValid()) in Setup()
59 if (resLut.IsValid()) in Setup()
89 if (fragment.IsValid()) in Cleanup()
Dgfx_ResModel.cpp40 NW_ASSERT( this->IsValid() ); in Setup()
112 NW_ASSERT(texture.IsValid()); in ForceSetupTexture()
119 if (material.IsValid()) in ForceSetupTexture()
130 NW_ASSERT(shader.IsValid()); in ForceSetupShader()
137 if (material.IsValid()) in ForceSetupShader()
148 NW_ASSERT(lut.IsValid()); in ForceSetupLookupTable()
155 if (material.IsValid()) in ForceSetupLookupTable()
Dgfx_ResTextureMapper.cpp101 if (texture.IsValid() && in SetTextureMipmapCommand()
230 if (resTexture.IsValid()) in ResPixelBasedTextureMapper_CloneDynamic()
234 if (referenceTexture.IsValid()) in ResPixelBasedTextureMapper_CloneDynamic()
248 if (resStandardTextureSampler.IsValid()) in ResPixelBasedTextureMapper_CloneDynamic()
293 if (resTexture.IsValid()) in ResProceduralTextureMapper_CloneDynamic()
297 if (referenceTexture.IsValid()) in ResProceduralTextureMapper_CloneDynamic()
323 if (resPixelBasedTextureMapper.GetSampler().IsValid()) in ResPixelBasedTextureMapper_DestroyDynamic()
328 if (resPixelBasedTextureMapper.GetTexture().IsValid()) in ResPixelBasedTextureMapper_DestroyDynamic()
348 if (resProceduralTextureMapper.GetTexture().IsValid()) in ResProceduralTextureMapper_DestroyDynamic()
380 if (resTextureMapper.IsValid()) in CloneDynamic()
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Dgfx_ResShader.cpp46 NW_ASSERT( this->IsValid() ); in Dereference()
59 NW_ASSERT( resRefShader.GetTargetShader().IsValid() ); in Dereference()
75 NW_ASSERT( this->IsValid() ); in Dereference()
88 NW_ASSERT( resRefShader.GetTargetShader().IsValid() ); in Dereference()
222 NW_ASSERT( resRefShader.IsValid() ); in ResReferenceShader_Setup()
223 NW_ASSERT( resRefShader.GetTargetShader().IsValid() ); in ResReferenceShader_Setup()
227 if (binaryShader.IsValid()) in ResReferenceShader_Setup()
240 if (resBinaryShader.IsValid()) in Cleanup()
305 NW_ASSERT(resShaderSymbol.IsValid()); in Setup()
377 NW_ASSERT(resShaderSymbol.IsValid()); in Cleanup()
Dgfx_ResTexture.cpp220 NW_ASSERT( resImage.IsValid() ); in SetTexImage2D()
253 NW_ASSERT( resImgTex.IsValid() ); in ResImageTexture_Setup()
280 NW_ASSERT( resSdwTex.IsValid() ); in ResShadowTexture_Setup()
307 NW_ASSERT( resCubeTex.IsValid() ); in ResCubeTexture_Setup()
339 NW_ASSERT( resRefTex.GetTargetTexture().IsValid() ); in ResReferenceTexture_Setup()
395 NW_ASSERT( resImgTex.IsValid() ); in ResImageTexture_Cleanup()
417 NW_ASSERT( resSdwTex.IsValid() ); in ResShadowTexture_Cleanup()
439 NW_ASSERT( resCubeTex.IsValid() ); in ResCubeTexture_Cleanup()
478 NW_ASSERT( resProcTex.IsValid() ); in ResProceduralTexture_Cleanup()
944 if (this->IsValid()) in DynamicDestroy()
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Dgfx_ResLookupTable.cpp86 NW_ASSERT(resLut.IsValid()); in ResReferenceLut_Cleanup()
95 NW_ASSERT( this->IsValid() ); in Setup()
147 NW_ASSERT(lut.IsValid()); in ForceSetup()
Dgfx_ResVertex.cpp105 NW_ASSERT( this->IsValid() ); in Setup()
125 NW_ASSERT( this->IsValid() ); in Cleanup()
145 NW_ASSERT( this->IsValid() ); in GetVertexCount()
302 NW_ASSERT( this->IsValid() ); in GetVertexCount()
/NW4C-2.0.3/include/nw/ut/
Dut_ResDictionary.h35 virtual bool IsValid() const = 0;
67 bool IsValid() const { m_Dic.IsValid(); }
117 if ( ! this->IsValid() ) { return NULL; }
141 if ( (! this->IsValid()) || (! key.IsValid()) ) { return -1; } in GetIndex()
182 if (!this->IsValid()) { return NULL; }
194 if (this->IsValid() && s)
212 if (this->IsValid()) in operator()
228 if (IsValid() && n.IsValid())
245 if (IsValid() && s) in GetIndex()
263 if (IsValid() && n.IsValid()) in GetIndex()
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Dut_ResUtil.h29 NW_ASSERTMSG(IsValid(), "%s::%s: Object not valid.", GetClassName(), __FUNCTION__)
76 if (!res.IsValid()) in ResDynamicCast()
102 NW_ASSERT( (! res.IsValid()) || ResDynamicCast<TDest>( res ).IsValid() ); in ResStaticCast()
219 bool IsValid() const { return (mpData != NULL); } in IsValid() function
339 … NW_FORCE_INLINE T& ref() { NW_ASSERT(this->IsValid()); return *reinterpret_cast<T*>(void_ptr()); } in ref()
342 …NW_FORCE_INLINE const T& ref() const { NW_ASSERT(this->IsValid()); return *reinterpret_cast<const … in ref()
360 if (res.IsValid()) in SafeCleanup()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_Material.cpp58 NW_ASSERT(resShader.IsValid()); in Material()
73 NW_ASSERT(resource.IsValid()); in Create()
168 if (resTextureMapper.IsValid()) in GetMemorySizeInternal()
178 if (resTextureMapper.IsValid()) in GetMemorySizeInternal()
186 if (resMaterial.GetFragmentShader().IsValid()) in GetMemorySizeInternal()
195 if (resFragmentShader.GetFragmentLightingTable().IsValid()) in GetMemorySizeInternal()
201 if (resFragmentLightingTable.GetReflectanceRSampler().IsValid()) in GetMemorySizeInternal()
206 if (resFragmentLightingTable.GetReflectanceGSampler().IsValid()) in GetMemorySizeInternal()
211 if (resFragmentLightingTable.GetReflectanceBSampler().IsValid()) in GetMemorySizeInternal()
216 if (resFragmentLightingTable.GetDistribution0Sampler().IsValid()) in GetMemorySizeInternal()
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Dgfx_Camera.cpp68 if (this->m_IsDynamic && resCamera.IsValid()) in ~Camera()
85 NW_ASSERT(m_OriginalValue.IsValid()); in CreateAnimGroup()
94 NW_ASSERT(resCamera.IsValid()); in CreateAnimGroup()
400 NW_ASSERT(resCamera.IsValid()); in Create()
409 NW_ASSERT(resViewUpdater.IsValid()); in Create()
438 NW_ASSERT(resProjectionUpdater.IsValid()); in Create()
631 if (resAim.IsValid()) in GetTargetPosition()
635 else if (resLookAt.IsValid()) in GetTargetPosition()
655 if (resAim.IsValid()) in SetTargetPosition()
659 else if (resLookAt.IsValid()) in SetTargetPosition()
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Dgfx_MaterialState.cpp123 if (lightingLookupTable.IsValid() && isReflectionEnabled) in ActivateFragmentLightingTable()
125 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()
139 if (lightingLookupTable.IsValid() && isReflectionEnabled) in ActivateFragmentLightingTable()
141 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()
155 if (lightingLookupTable.IsValid() && isReflectionEnabled) in ActivateFragmentLightingTable()
157 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()
171 if (lightingLookupTable.IsValid() && isDistribution0Enbaled) in ActivateFragmentLightingTable()
173 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()
187 if (lightingLookupTable.IsValid() && isDistribution1Enbaled) in ActivateFragmentLightingTable()
189 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()
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Dgfx_ParticleUtil.cpp72 NW_ASSERT(resSceneNode.IsValid()); in SetupParticleObject()
111 NW_ASSERT(resSceneNode.IsValid()); in ResolveParticleObject()
136 NW_ASSERT(resUpdater.IsValid()); in ResolveParticleObject()
162 if (resource.IsValid()) in ResolveParticleObject()
394 NW_ASSERT(child.IsValid()); in GetMemorySizeForDuplicateResParticleUpdaterInternal()
401 if (form.IsValid()) in GetMemorySizeForDuplicateResParticleUpdaterInternal()
431 if (option.IsValid()) in GetMemorySizeForDuplicateResParticleUpdaterInternal()
492 if (resAnimation.IsValid()) in GetMemorySizeForDuplicateResParticleUpdaterInternal()
501 if (option.IsValid()) in GetMemorySizeForDuplicateResParticleUpdaterInternal()
578 NW_ASSERT(child.IsValid()); in DuplicateResParticleUpdater()
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Dgfx_RenderContext.cpp341 NW_ASSERT(resSkeleton.IsValid()); in SetModelMatrixForSkeletalModel()
451 NW_ASSERT(description.IsValid()); in ActivateShaderProgram()
459 if ( previousDescription.IsValid() && in ActivateShaderProgram()
529 NW_ASSERT(this->m_SceneEnvironment.GetActiveFog()->GetResFog().IsValid()); in ActivateFog()
530 NW_ASSERT(this->m_SceneEnvironment.GetActiveFog()->GetResFog().GetFogSampler().IsValid()); in ActivateFog()
575 NW_ASSERT(resLight.IsValid()); in ActivateHemiSphereLight()
623 NW_ASSERT(resLight.IsValid()); in ActivateFragmentLight()
652 && resLight.GetDistanceSampler().IsValid() ) in ActivateFragmentLight()
676 …NW_ASSERTMSG(resLight.GetAngleSampler().IsValid(), "The spot light must contain angle sampler(look… in ActivateFragmentLight()
677 …NW_ASSERTMSG(resLight.GetAngleSampler().GetSampler().IsValid(), "The spot light must contain angle… in ActivateFragmentLight()
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Dgfx_Light.cpp47 NW_ASSERT(m_OriginalValue.IsValid()); in CreateAnimGroup()
56 NW_ASSERT(resSceneNode.IsValid()); in CreateAnimGroup()
123 NW_ASSERT(m_OriginalValue.IsValid()); in DestroyOriginalValue()
143 NW_ASSERT(resLight.IsValid()); in GetAnimTargetObject()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleEmitter.h153 if (m_ResParameter.IsValid())
158 if (!copyOnly && this->GetResParticleEmitter().IsValid())
172 if (m_ResParameter.IsValid())
177 if (!copyOnly && this->GetResParticleEmitter().IsValid())
191 if (m_ResForm.IsValid())
196 if (!copyOnly && this->GetResParticleEmitter().IsValid())
210 if (m_ResForm.IsValid())
215 if (!copyOnly && this->GetResParticleEmitter().IsValid())
285 if (!resource.IsValid()) in IsAlive()
/NW4C-2.0.3/sources/libraries/snd/
Dsnd_FrameHeap.cpp86 if ( IsValid() ) in ~FrameHeap()
106 if ( IsValid() ) in Create()
147 if ( IsValid() ) in Destroy()
173 NW_ASSERT( IsValid() ); in Clear()
199 NW_ASSERT( IsValid() ); in Alloc()
232 NW_ASSERT( IsValid() ); in SaveState()
260 NW_ASSERT( IsValid() ); in LoadState()
305 NW_ASSERT( IsValid() ); in GetCurrentLevel()
321 NW_ASSERT( IsValid() ); in GetSize()
340 NW_ASSERT( IsValid() ); in GetFreeSize()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResGraphicsFile.h218 NW_ASSERT( this->IsValid() ); in GetImageBlockDataSize()
242 NW_ASSERT( this->IsValid() ); in GetImageBlockDataImpl()
704 if (resSeparateDataShape.IsValid()) in ForeachVertexStream()
712 if (resVertexStream.IsValid()) in ForeachVertexStream()
783 if (fragmentLight.IsValid()) in ForeachUnresolvedReferenceLut()
788 if (distance.IsValid() && !distance.GetTargetLut().IsValid()) in ForeachUnresolvedReferenceLut()
795 if (lightingLut.IsValid()) in ForeachUnresolvedReferenceLut()
799 if (angle.IsValid() && !angle.GetTargetLut().IsValid()) in ForeachUnresolvedReferenceLut()
838 if (refer.IsValid()) in ForeachUnresolvedReferenceShader()
840 if (!refer.GetTargetShader().IsValid()) in ForeachUnresolvedReferenceShader()
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Dgfx_ResShape.h306 …NW_ASSERT( resOBB.IsValid() || (resOBB.GetTypeInfo() == nw::ut::ResOrientedBoundingBox::TYPE_INFO)… in NW_RES_CTOR_INHERIT()
314 …NW_ASSERT( resOBB.IsValid() || (resOBB.GetTypeInfo() == nw::ut::ResOrientedBoundingBox::TYPE_INFO)… in GetOrientedBoundingBox()
465 bool IsValid() const in IsValid() function
477 if (m_Interleave.IsValid())
494 if (m_Interleave.IsValid())
512 if (m_Interleave.IsValid())
575 NW_ASSERT( shape.IsValid() ); in ResVertexAttributeIterator()
Dgfx_ResLookupTable.h236 NW_ASSERT( this->IsValid() ); in Dereference()
248 NW_ASSERT( resRefLut.GetTargetLut().IsValid() ); in Dereference()
264 NW_ASSERT( this->IsValid() ); in Dereference()
276 NW_ASSERT( resRefLut.GetTargetLut().IsValid() ); in Dereference()
Dgfx_ResFragmentShader.h450 NW_ASSERT( IsValid() ); in Cleanup()
462 NW_ASSERT(lookupTable.IsValid()); in SetSampler()
476 NW_ASSERT(lookupTable.IsValid()); in ForceSetupSampler()
544 NW_ASSERT(lookupTable.IsValid()); in ForceSetupLightingLut()
547 if (GetReflectanceRSampler().IsValid()) in ForceSetupLightingLut()
552 if (GetReflectanceGSampler().IsValid()) in ForceSetupLightingLut()
557 if (GetReflectanceBSampler().IsValid()) in ForceSetupLightingLut()
562 if (GetDistribution0Sampler().IsValid()) in ForceSetupLightingLut()
567 if (GetDistribution1Sampler().IsValid()) in ForceSetupLightingLut()
572 if (GetFresnelSampler().IsValid()) in ForceSetupLightingLut()
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/NW4C-2.0.3/sources/libraries/ut/
Dut_FrameHeap.cpp88 NW_ASSERT( IsValid() ); in Destroy()
113 NW_ASSERT( IsValid() ); in Alloc()
226 NW_ASSERT( IsValid() ); in ResizeForMBlock()
295 NW_ASSERT( IsValid() ); in GetAllocatableSize()
336 NW_ASSERT( IsValid() ); in Free()
406 NW_ASSERT( IsValid() ); in RecordState()
464 NW_ASSERT( IsValid() ); in FreeByState()
524 NW_ASSERT( IsValid() ); in Adjust()

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