Lines Matching refs:IsValid
341 NW_ASSERT(resSkeleton.IsValid()); in SetModelMatrixForSkeletalModel()
451 NW_ASSERT(description.IsValid()); in ActivateShaderProgram()
459 if ( previousDescription.IsValid() && in ActivateShaderProgram()
529 NW_ASSERT(this->m_SceneEnvironment.GetActiveFog()->GetResFog().IsValid()); in ActivateFog()
530 NW_ASSERT(this->m_SceneEnvironment.GetActiveFog()->GetResFog().GetFogSampler().IsValid()); in ActivateFog()
575 NW_ASSERT(resLight.IsValid()); in ActivateHemiSphereLight()
623 NW_ASSERT(resLight.IsValid()); in ActivateFragmentLight()
652 && resLight.GetDistanceSampler().IsValid() ) in ActivateFragmentLight()
676 …NW_ASSERTMSG(resLight.GetAngleSampler().IsValid(), "The spot light must contain angle sampler(look… in ActivateFragmentLight()
677 …NW_ASSERTMSG(resLight.GetAngleSampler().GetSampler().IsValid(), "The spot light must contain angle… in ActivateFragmentLight()
679 if (resLight.GetAngleSampler().IsValid()) in ActivateFragmentLight()
689 && resLight.GetDistanceSampler().IsValid()) in ActivateFragmentLight()
759 NW_ASSERT(resLight.IsValid()); in ActivateVertexLight()
871 NW_ASSERT(primitive.IsValid()); in RenderPrimitive()