Lines Matching refs:IsValid
123 if (lightingLookupTable.IsValid() && isReflectionEnabled) in ActivateFragmentLightingTable()
125 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()
139 if (lightingLookupTable.IsValid() && isReflectionEnabled) in ActivateFragmentLightingTable()
141 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()
155 if (lightingLookupTable.IsValid() && isReflectionEnabled) in ActivateFragmentLightingTable()
157 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()
171 if (lightingLookupTable.IsValid() && isDistribution0Enbaled) in ActivateFragmentLightingTable()
173 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()
187 if (lightingLookupTable.IsValid() && isDistribution1Enbaled) in ActivateFragmentLightingTable()
189 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()
203 if (lightingLookupTable.IsValid() && isFresnelEnabled) in ActivateFragmentLightingTable()
205 NW_NULL_ASSERT(lightingLookupTable.GetSampler().IsValid()); in ActivateFragmentLightingTable()
312 NW_ASSERT(coordinator.IsValid()); in ActivateTextureCoordinators()
574 NW_ASSERT(coordinator.IsValid()); in ActivateParticleTextureCoordinators()