Lines Matching refs:IsValid

38     NW_ASSERT( this->IsValid() );  in Setup()
58 NW_ASSERT(resFragmentShader.GetFragmentLightingTable().IsValid()); in Setup()
94 if (resShader.IsValid()) in Cleanup()
104 if (textureMapper.IsValid()) in Cleanup()
110 if (this->GetProceduralTextureMapper().IsValid()) in Cleanup()
131 if (!resTextureMapper.IsValid()) in SetupTextures()
136 if (!resTextureMapper.GetTexture().IsValid()) in SetupTextures()
225 if (resMaterial.GetProceduralTextureMapper().IsValid()) in SetupTextures()
245 bool isProceduralTextureEnabled = resMaterial.GetProceduralTextureMapper().IsValid(); in SetupTextureCoordinators()
249 bool isTextureMapperEnabled = resMaterial.GetTextureMappers(i).IsValid(); in SetupTextureCoordinators()
279 … if (resMaterial.GetTextureMappers(2).IsValid() || isProceduralTextureEnabled) in SetupTextureCoordinators()
286 if (resMaterial.GetTextureMappers(2).IsValid()) in SetupTextureCoordinators()
348 if (resShader.IsValid()) in SetupShader()
352 if (refer.IsValid()) in SetupShader()
354 if (refer.GetTargetShader().IsValid()) in SetupShader()
387 bool isSetup = resShader.IsValid() && result.IsSuccess(); in SetupShader()
408 NW_ASSERT(resShader.IsValid()); in SetShader()
420 if (parameter.IsValid()) in CacheUserUniformIndex()
457 NW_ASSERT(resFragmentLightingTable.IsValid()); in CalcFragmentLightingTableHash()
462 if (resFragmentLightingTable.GetDistribution0Sampler().IsValid()) in CalcFragmentLightingTableHash()
465 if (refLut.IsValid()) in CalcFragmentLightingTableHash()
472 if (resFragmentLightingTable.GetDistribution1Sampler().IsValid()) in CalcFragmentLightingTableHash()
475 if (refLut.IsValid()) in CalcFragmentLightingTableHash()
483 if (resFragmentLightingTable.GetReflectanceRSampler().IsValid()) in CalcFragmentLightingTableHash()
486 if (refLut.IsValid()) in CalcFragmentLightingTableHash()
494 if (resFragmentLightingTable.GetReflectanceGSampler().IsValid()) in CalcFragmentLightingTableHash()
497 if (refLut.IsValid()) in CalcFragmentLightingTableHash()
506 if (resFragmentLightingTable.GetReflectanceBSampler().IsValid()) in CalcFragmentLightingTableHash()
509 if (refLut.IsValid()) in CalcFragmentLightingTableHash()
518 if (resFragmentLightingTable.GetFresnelSampler().IsValid()) in CalcFragmentLightingTableHash()
521 if (refLut.IsValid()) in CalcFragmentLightingTableHash()
544 if (texMap.IsValid()) in ForceSetupTexture()
548 if (target.IsValid()) in ForceSetupTexture()
579 NW_ASSERT(shader.IsValid()); in ForceSetupShader()
583 if (referenceShader.IsValid()) in ForceSetupShader()
606 NW_ASSERT(lut.IsValid()); in ForceSetupLookupTable()
610 if (fragmentShader.IsValid()) in ForceSetupLookupTable()