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/NW4C-1.2.23/tools/Viewer/
DViewer.ini57 /g3d/camera/rotation_init = 4.032 #degree
59 /g3d/camera/rotation_step = 0.000 #degree
61 /g3d/camera/rotation_max = 4.032 #degree
63 /g3d/camera/translation_init = 1.5
65 /g3d/camera/translation_step = 0.00
67 /g3d/camera/translation_max = 1.5
69 /g3d/camera/tilt_init = 1.5 #degree
71 /g3d/camera/dolly_init = 0.02
74 /g3d/camera/tilt_accel = 0.02; #degree
76 /g3d/camera/tilt_decel = 0.1; #degree
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/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Utility.cpp98 nw::gfx::Camera* camera = in CreateCamera() local
106 NW_POINTER_ASSERT(camera); in CreateCamera()
108 camera->Transform().SetTranslate(cameraPosition); in CreateCamera()
109 camera->SetWScale(wScale); in CreateCamera()
111 return camera; in CreateCamera()
152 nw::gfx::Camera* camera = in CreateAimCamera() local
160 NW_POINTER_ASSERT(camera); in CreateAimCamera()
162 camera->Transform().SetTranslate(cameraPosition); in CreateAimCamera()
163 camera->SetWScale(wScale); in CreateAimCamera()
165 return camera; in CreateAimCamera()
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Ddemo_CameraController.cpp95 nw::gfx::Camera* camera, in Register() argument
100 NW_POINTER_ASSERT(camera); in Register()
106 m_CameraEntries[cameraIndex] = new(memory) CameraEntry(camera); in Register()
132 nw::gfx::Camera* camera in CameraEntry() argument
134 : m_Camera(camera) in CameraEntry()
136 NW_POINTER_ASSERT(camera); in CameraEntry()
Ddemo_GraphicsSystem.cpp403 nw::gfx::Camera* camera = this->GetRenderContext()->GetActiveCamera(); in SubmitView() local
408 …:for_each(sceneContext->GetFogBegin(), sceneContext->GetFogEnd(), gfx::Fog::UpdateFunctor(camera)); in SubmitView()
433 *camera, in SubmitView()
461 gfx::Camera* camera, in RenderScene() argument
478 renderContext->SetCameraMatrix(camera); in RenderScene()
482 this->ClearBySkyModel(camera); in RenderScene()
630 RenderSystem::ClearBySkyModel(const gfx::Camera* camera) in ClearBySkyModel() argument
632 NW_NULL_ASSERT(camera); in ClearBySkyModel()
636 math::VEC3 translate = camera->WorldMatrix().GetColumn(3); in ClearBySkyModel()
642 float scale = (camera->GetFar() / 2.0f); in ClearBySkyModel()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_RenderQueue.h133 float operator ()(ResMesh mesh, const Camera& camera, IsCalculating isCalculating) const in operator()
141 shape.GetCenterPosition(), model->WorldMatrix(), camera); in operator()
169 float operator ()(ResMesh mesh, const Camera& camera, IsCalculating isCalculating) const in operator()
184 shape.GetCenterPosition(), *pose.GetMatrix(boneIndex), camera); in operator()
189 shape.GetCenterPosition(), model->WorldMatrix(), camera); in operator()
214 const Camera& camera) in BasicEnqueueModelFunctor()
217 camera(camera), in BasicEnqueueModelFunctor()
225 … float depth = calculateDepth(mesh, camera, IsCalculating(calculateDepth.model, mesh)); in operator()
232 const Camera& camera; member
266 const Camera& camera) in BasicEnqueueModelTranslucentModelBaseFunctor()
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Dgfx_SceneUpdateHelper.h63 const Camera* camera, in SubmitViewFunctor() argument
70 m_Camera(camera), in SubmitViewFunctor()
167 const Camera& camera, in SubmitView() argument
199 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
208 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
232 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
241 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
Dgfx_Fog.h58 UpdateFunctor(Camera* camera) : camera(camera) {} in UpdateFunctor()
64 fog->Update(camera); in operator()
68 Camera* camera; member
148 void Update(const Camera* camera);
Dgfx_SceneHelper.h105 const Camera& camera) in CalculateDepth() argument
109 math::VEC3Transform(&position, &camera.ViewMatrix(), &position); in CalculateDepth()
110 const math::MTX44& projection = camera.ProjectionMatrix(); in CalculateDepth()
129 const Camera& camera) in CalculateDepth() argument
132 math::VEC3Transform(&position, &camera.ViewMatrix(), &position); in CalculateDepth()
133 const math::MTX44& projection = camera.ProjectionMatrix(); in CalculateDepth()
Dgfx_ISceneUpdater.h112 const Camera& camera,
130 const Camera& camera,
150 const Camera& camera,
Dgfx_SceneEnvironment.h136 void SetCamera(int index, Camera* camera) in SetCamera() argument
139 m_Cameras[index] = camera; in SetCamera()
381 Camera* camera = m_Cameras[index]; in NW_DEPRECATED_FUNCTION() local
384 if (this->m_Camera != camera) in NW_DEPRECATED_FUNCTION()
386 this->m_Camera = camera; in NW_DEPRECATED_FUNCTION()
390 GraphicsDevice::SetWScale(camera->GetWScale()); in NW_DEPRECATED_FUNCTION()
Dgfx_SceneUpdater.h174 const Camera& camera,
192 const Camera& camera,
212 const Camera& camera,
Dgfx_RenderContext.h305 Camera* camera = m_SceneEnvironment.m_Cameras[index]; in SetActiveCamera() local
308 if (m_SceneEnvironment.m_Camera != camera) in SetActiveCamera()
310 m_SceneEnvironment.m_Camera = camera; in SetActiveCamera()
314 GraphicsDevice::SetWScale(camera->GetWScale()); in SetActiveCamera()
344 void SetCameraMatrix(Camera* camera, bool isForce = false);
Dgfx_SceneEnvironmentSetting.h60 camera(NULL) in CameraBinder()
64 Camera* camera; member
Dgfx_SkeletonUpdater.h85 const Camera& camera) const;
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmCamera.cpp54 SmCamera::SmCamera( nw::gfx::SceneNode* parent, nw::gfx::Camera* camera ) in SmCamera() argument
57 m_Camera(camera), in SmCamera()
153 SmCamera::SetGxCamera( nw::gfx::Camera* camera ) in SetGxCamera() argument
155 NW_NULL_ASSERT( camera ); in SetGxCamera()
162 m_Camera = camera; in SetGxCamera()
163 m_Parent->AttachChild( camera ); in SetGxCamera()
409 nw::gfx::Camera* camera = m_PadCamera; in MoveCamera3D() local
497 nw::ut::DynamicCast<nw::gfx::LookAtTargetViewUpdater*>(camera->GetViewUpdater()); in MoveCamera3D()
502 camera->Transform().GetTranslate(&position); in MoveCamera3D()
514 camera->Transform().GetTranslate(&translate); in MoveCamera3D()
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/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp88 const Camera& camera, in SubmitView() argument
99 camera, in SubmitView()
112 const Camera& camera, in SubmitView() argument
124 camera, in SubmitView()
137 const Camera& camera, in SubmitView() argument
148 camera, in SubmitView()
Dgfx_MaterialState.cpp364 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators() local
367 NW_NULL_ASSERT(camera); in ActivateTextureCoordinators()
369 const math::MTX34& referenceViewMatrix = camera->ViewMatrix(); in ActivateTextureCoordinators()
386 math::MTX34Mult(&texMtx34, &texMtx34, &camera->TextureProjectionMatrix()); in ActivateTextureCoordinators()
399 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators() local
402 NW_NULL_ASSERT(camera); in ActivateTextureCoordinators()
410 f32 near = camera->GetNear(); in ActivateTextureCoordinators()
411 f32 far = camera->GetFar(); in ActivateTextureCoordinators()
412 ResCameraProjectionUpdater updater = camera->GetProjectionUpdater()->GetResource(); in ActivateTextureCoordinators()
414 math::MTX34 projection = camera->TextureProjectionMatrix(); in ActivateTextureCoordinators()
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Dgfx_SceneTraverser.cpp108 void SceneTraverser::VisitCamera(Camera* camera) in VisitCamera() argument
111 this->m_SceneContext->PushSceneNode(camera); in VisitCamera()
112 this->m_SceneContext->PushCamera(camera); in VisitCamera()
113 this->m_SceneContext->PushAnimatableNode(camera); in VisitCamera()
Dgfx_RenderContext.cpp304 RenderContext::SetCameraMatrix(Camera* camera, bool isForce) in SetCameraMatrix() argument
306 if (m_CameraCache != camera || isForce) in SetCameraMatrix()
308 m_CameraCache = camera; in SetCameraMatrix()
311 VERTEX_SHADER_UNIFORM_VIEWMTX_INDEX, 3, camera->ViewMatrix()); in SetCameraMatrix()
313 VERTEX_SHADER_UNIFORM_PROJMTX_INDEX, 4, camera->ProjectionMatrix()); in SetCameraMatrix()
316 VERTEX_SHADER_UNIFORM_VIEWMTX_INDEX, 3, camera->ViewMatrix()); in SetCameraMatrix()
318 VERTEX_SHADER_UNIFORM_PROJMTX_INDEX, 4, camera->ProjectionMatrix()); in SetCameraMatrix()
595 const Camera* camera = this->GetActiveCamera(); in ActivateHemiSphereLight() local
596 NW_NULL_ASSERT(camera); in ActivateHemiSphereLight()
598 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateHemiSphereLight()
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Dgfx_MeshRenderer.cpp305 Camera* camera = m_RenderContext->GetActiveCamera(); in RenderParticleShape() local
306 NW_NULL_ASSERT(camera); in RenderParticleShape()
320 NW_ASSERT(!internal::isIllegal(camera->ViewMatrix())); in RenderParticleShape()
323 (f32*)&camera->ViewMatrix(), in RenderParticleShape()
328 NW_ASSERT(!internal::isIllegal(camera->InverseViewMatrix())); in RenderParticleShape()
331 (f32*)&camera->InverseViewMatrix()); in RenderParticleShape()
379 nw::math::MTX34Mult(&modelView, camera->ViewMatrix(), *worldMatrix); in RenderParticleShape()
392 nw::math::MTX34Mult(&invModelView, invModelView, camera->InverseViewMatrix()); in RenderParticleShape()
394 … nw::math::MTX34Mult(&invModelView, model->InverseWorldMatrix(), camera->InverseViewMatrix()); in RenderParticleShape()
Dgfx_SceneEnvironment.cpp40 Camera* camera = (*cameraBinder).camera; in ApplyFrom() local
43 m_Cameras[cameraIndex] = camera; in ApplyFrom()
Dgfx_SkeletonUpdater.cpp219 const Camera& camera in UpdateView()
230 math::VEC3 cameraPos = camera.WorldMatrix().GetColumn(3); in UpdateView()
257 camera.ViewMatrix(), in UpdateView()
258 camera.InverseViewMatrix(), in UpdateView()
Dgfx_Fog.cpp215 Fog::Update(const Camera* camera) in Update() argument
225 camera->GetProjectionUpdater()->GetResource(); in Update()
229 f32 wscale = camera->GetWScale(); in Update()
254 camera->InverseProjectionMatrix()); in Update()
/NW4C-1.2.23/tools/DccPlugin/Maya/scripts/
DNW4C_SetCameraFovy.mel5 Description: set camera fovy
15 is camera transform
20 return (size(`ls -typ camera $childs`) > 0);
24 get selected camera node
41 string $shapes[] = `ls -sl -typ camera`;
61 string $cmd = "floatSliderGrp -e -v `camera -q -vfv " + $node +
79 camera -e -vfv $val $node;
124 floatSliderGrp -e -v `camera -q -vfv $node`
/NW4C-1.2.23/include/nw/demo/
Ddemo_CameraController.h99 void Register(nw::gfx::Camera* camera, unsigned int cameraIndex = 0);
123 CameraEntry(nw::gfx::Camera* camera);

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