| /NW4C-1.2.23/tools/Viewer/ |
| D | Viewer.ini | 57 /g3d/camera/rotation_init = 4.032 #degree 59 /g3d/camera/rotation_step = 0.000 #degree 61 /g3d/camera/rotation_max = 4.032 #degree 63 /g3d/camera/translation_init = 1.5 65 /g3d/camera/translation_step = 0.00 67 /g3d/camera/translation_max = 1.5 69 /g3d/camera/tilt_init = 1.5 #degree 71 /g3d/camera/dolly_init = 0.02 74 /g3d/camera/tilt_accel = 0.02; #degree 76 /g3d/camera/tilt_decel = 0.1; #degree [all …]
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_Utility.cpp | 98 nw::gfx::Camera* camera = in CreateCamera() local 106 NW_POINTER_ASSERT(camera); in CreateCamera() 108 camera->Transform().SetTranslate(cameraPosition); in CreateCamera() 109 camera->SetWScale(wScale); in CreateCamera() 111 return camera; in CreateCamera() 152 nw::gfx::Camera* camera = in CreateAimCamera() local 160 NW_POINTER_ASSERT(camera); in CreateAimCamera() 162 camera->Transform().SetTranslate(cameraPosition); in CreateAimCamera() 163 camera->SetWScale(wScale); in CreateAimCamera() 165 return camera; in CreateAimCamera() [all …]
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| D | demo_CameraController.cpp | 95 nw::gfx::Camera* camera, in Register() argument 100 NW_POINTER_ASSERT(camera); in Register() 106 m_CameraEntries[cameraIndex] = new(memory) CameraEntry(camera); in Register() 132 nw::gfx::Camera* camera in CameraEntry() argument 134 : m_Camera(camera) in CameraEntry() 136 NW_POINTER_ASSERT(camera); in CameraEntry()
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| D | demo_GraphicsSystem.cpp | 403 nw::gfx::Camera* camera = this->GetRenderContext()->GetActiveCamera(); in SubmitView() local 408 …:for_each(sceneContext->GetFogBegin(), sceneContext->GetFogEnd(), gfx::Fog::UpdateFunctor(camera)); in SubmitView() 433 *camera, in SubmitView() 461 gfx::Camera* camera, in RenderScene() argument 478 renderContext->SetCameraMatrix(camera); in RenderScene() 482 this->ClearBySkyModel(camera); in RenderScene() 630 RenderSystem::ClearBySkyModel(const gfx::Camera* camera) in ClearBySkyModel() argument 632 NW_NULL_ASSERT(camera); in ClearBySkyModel() 636 math::VEC3 translate = camera->WorldMatrix().GetColumn(3); in ClearBySkyModel() 642 float scale = (camera->GetFar() / 2.0f); in ClearBySkyModel()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_RenderQueue.h | 133 float operator ()(ResMesh mesh, const Camera& camera, IsCalculating isCalculating) const in operator() 141 shape.GetCenterPosition(), model->WorldMatrix(), camera); in operator() 169 float operator ()(ResMesh mesh, const Camera& camera, IsCalculating isCalculating) const in operator() 184 shape.GetCenterPosition(), *pose.GetMatrix(boneIndex), camera); in operator() 189 shape.GetCenterPosition(), model->WorldMatrix(), camera); in operator() 214 const Camera& camera) in BasicEnqueueModelFunctor() 217 camera(camera), in BasicEnqueueModelFunctor() 225 … float depth = calculateDepth(mesh, camera, IsCalculating(calculateDepth.model, mesh)); in operator() 232 const Camera& camera; member 266 const Camera& camera) in BasicEnqueueModelTranslucentModelBaseFunctor() [all …]
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| D | gfx_SceneUpdateHelper.h | 63 const Camera* camera, in SubmitViewFunctor() argument 70 m_Camera(camera), in SubmitViewFunctor() 167 const Camera& camera, in SubmitView() argument 199 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 208 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 232 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 241 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
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| D | gfx_Fog.h | 58 UpdateFunctor(Camera* camera) : camera(camera) {} in UpdateFunctor() 64 fog->Update(camera); in operator() 68 Camera* camera; member 148 void Update(const Camera* camera);
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| D | gfx_SceneHelper.h | 105 const Camera& camera) in CalculateDepth() argument 109 math::VEC3Transform(&position, &camera.ViewMatrix(), &position); in CalculateDepth() 110 const math::MTX44& projection = camera.ProjectionMatrix(); in CalculateDepth() 129 const Camera& camera) in CalculateDepth() argument 132 math::VEC3Transform(&position, &camera.ViewMatrix(), &position); in CalculateDepth() 133 const math::MTX44& projection = camera.ProjectionMatrix(); in CalculateDepth()
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| D | gfx_ISceneUpdater.h | 112 const Camera& camera, 130 const Camera& camera, 150 const Camera& camera,
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| D | gfx_SceneEnvironment.h | 136 void SetCamera(int index, Camera* camera) in SetCamera() argument 139 m_Cameras[index] = camera; in SetCamera() 381 Camera* camera = m_Cameras[index]; in NW_DEPRECATED_FUNCTION() local 384 if (this->m_Camera != camera) in NW_DEPRECATED_FUNCTION() 386 this->m_Camera = camera; in NW_DEPRECATED_FUNCTION() 390 GraphicsDevice::SetWScale(camera->GetWScale()); in NW_DEPRECATED_FUNCTION()
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| D | gfx_SceneUpdater.h | 174 const Camera& camera, 192 const Camera& camera, 212 const Camera& camera,
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| D | gfx_RenderContext.h | 305 Camera* camera = m_SceneEnvironment.m_Cameras[index]; in SetActiveCamera() local 308 if (m_SceneEnvironment.m_Camera != camera) in SetActiveCamera() 310 m_SceneEnvironment.m_Camera = camera; in SetActiveCamera() 314 GraphicsDevice::SetWScale(camera->GetWScale()); in SetActiveCamera() 344 void SetCameraMatrix(Camera* camera, bool isForce = false);
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| D | gfx_SceneEnvironmentSetting.h | 60 camera(NULL) in CameraBinder() 64 Camera* camera; member
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| D | gfx_SkeletonUpdater.h | 85 const Camera& camera) const;
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmCamera.cpp | 54 SmCamera::SmCamera( nw::gfx::SceneNode* parent, nw::gfx::Camera* camera ) in SmCamera() argument 57 m_Camera(camera), in SmCamera() 153 SmCamera::SetGxCamera( nw::gfx::Camera* camera ) in SetGxCamera() argument 155 NW_NULL_ASSERT( camera ); in SetGxCamera() 162 m_Camera = camera; in SetGxCamera() 163 m_Parent->AttachChild( camera ); in SetGxCamera() 409 nw::gfx::Camera* camera = m_PadCamera; in MoveCamera3D() local 497 nw::ut::DynamicCast<nw::gfx::LookAtTargetViewUpdater*>(camera->GetViewUpdater()); in MoveCamera3D() 502 camera->Transform().GetTranslate(&position); in MoveCamera3D() 514 camera->Transform().GetTranslate(&translate); in MoveCamera3D() [all …]
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneUpdater.cpp | 88 const Camera& camera, in SubmitView() argument 99 camera, in SubmitView() 112 const Camera& camera, in SubmitView() argument 124 camera, in SubmitView() 137 const Camera& camera, in SubmitView() argument 148 camera, in SubmitView()
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| D | gfx_MaterialState.cpp | 364 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators() local 367 NW_NULL_ASSERT(camera); in ActivateTextureCoordinators() 369 const math::MTX34& referenceViewMatrix = camera->ViewMatrix(); in ActivateTextureCoordinators() 386 math::MTX34Mult(&texMtx34, &texMtx34, &camera->TextureProjectionMatrix()); in ActivateTextureCoordinators() 399 const Camera* camera = ((cameraIndex < 0) ? renderContext->GetActiveCamera() : in ActivateTextureCoordinators() local 402 NW_NULL_ASSERT(camera); in ActivateTextureCoordinators() 410 f32 near = camera->GetNear(); in ActivateTextureCoordinators() 411 f32 far = camera->GetFar(); in ActivateTextureCoordinators() 412 ResCameraProjectionUpdater updater = camera->GetProjectionUpdater()->GetResource(); in ActivateTextureCoordinators() 414 math::MTX34 projection = camera->TextureProjectionMatrix(); in ActivateTextureCoordinators() [all …]
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| D | gfx_SceneTraverser.cpp | 108 void SceneTraverser::VisitCamera(Camera* camera) in VisitCamera() argument 111 this->m_SceneContext->PushSceneNode(camera); in VisitCamera() 112 this->m_SceneContext->PushCamera(camera); in VisitCamera() 113 this->m_SceneContext->PushAnimatableNode(camera); in VisitCamera()
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| D | gfx_RenderContext.cpp | 304 RenderContext::SetCameraMatrix(Camera* camera, bool isForce) in SetCameraMatrix() argument 306 if (m_CameraCache != camera || isForce) in SetCameraMatrix() 308 m_CameraCache = camera; in SetCameraMatrix() 311 VERTEX_SHADER_UNIFORM_VIEWMTX_INDEX, 3, camera->ViewMatrix()); in SetCameraMatrix() 313 VERTEX_SHADER_UNIFORM_PROJMTX_INDEX, 4, camera->ProjectionMatrix()); in SetCameraMatrix() 316 VERTEX_SHADER_UNIFORM_VIEWMTX_INDEX, 3, camera->ViewMatrix()); in SetCameraMatrix() 318 VERTEX_SHADER_UNIFORM_PROJMTX_INDEX, 4, camera->ProjectionMatrix()); in SetCameraMatrix() 595 const Camera* camera = this->GetActiveCamera(); in ActivateHemiSphereLight() local 596 NW_NULL_ASSERT(camera); in ActivateHemiSphereLight() 598 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateHemiSphereLight() [all …]
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| D | gfx_MeshRenderer.cpp | 305 Camera* camera = m_RenderContext->GetActiveCamera(); in RenderParticleShape() local 306 NW_NULL_ASSERT(camera); in RenderParticleShape() 320 NW_ASSERT(!internal::isIllegal(camera->ViewMatrix())); in RenderParticleShape() 323 (f32*)&camera->ViewMatrix(), in RenderParticleShape() 328 NW_ASSERT(!internal::isIllegal(camera->InverseViewMatrix())); in RenderParticleShape() 331 (f32*)&camera->InverseViewMatrix()); in RenderParticleShape() 379 nw::math::MTX34Mult(&modelView, camera->ViewMatrix(), *worldMatrix); in RenderParticleShape() 392 nw::math::MTX34Mult(&invModelView, invModelView, camera->InverseViewMatrix()); in RenderParticleShape() 394 … nw::math::MTX34Mult(&invModelView, model->InverseWorldMatrix(), camera->InverseViewMatrix()); in RenderParticleShape()
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| D | gfx_SceneEnvironment.cpp | 40 Camera* camera = (*cameraBinder).camera; in ApplyFrom() local 43 m_Cameras[cameraIndex] = camera; in ApplyFrom()
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| D | gfx_SkeletonUpdater.cpp | 219 const Camera& camera in UpdateView() 230 math::VEC3 cameraPos = camera.WorldMatrix().GetColumn(3); in UpdateView() 257 camera.ViewMatrix(), in UpdateView() 258 camera.InverseViewMatrix(), in UpdateView()
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| D | gfx_Fog.cpp | 215 Fog::Update(const Camera* camera) in Update() argument 225 camera->GetProjectionUpdater()->GetResource(); in Update() 229 f32 wscale = camera->GetWScale(); in Update() 254 camera->InverseProjectionMatrix()); in Update()
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| /NW4C-1.2.23/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_SetCameraFovy.mel | 5 Description: set camera fovy 15 is camera transform 20 return (size(`ls -typ camera $childs`) > 0); 24 get selected camera node 41 string $shapes[] = `ls -sl -typ camera`; 61 string $cmd = "floatSliderGrp -e -v `camera -q -vfv " + $node + 79 camera -e -vfv $val $node; 124 floatSliderGrp -e -v `camera -q -vfv $node`
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| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_CameraController.h | 99 void Register(nw::gfx::Camera* camera, unsigned int cameraIndex = 0); 123 CameraEntry(nw::gfx::Camera* camera);
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