Lines Matching refs:camera
57 /g3d/camera/rotation_init = 4.032 #degree
59 /g3d/camera/rotation_step = 0.000 #degree
61 /g3d/camera/rotation_max = 4.032 #degree
63 /g3d/camera/translation_init = 1.5
65 /g3d/camera/translation_step = 0.00
67 /g3d/camera/translation_max = 1.5
69 /g3d/camera/tilt_init = 1.5 #degree
71 /g3d/camera/dolly_init = 0.02
74 /g3d/camera/tilt_accel = 0.02; #degree
76 /g3d/camera/tilt_decel = 0.1; #degree
78 /g3d/camera/tilt_limit = 1.0; #degree
81 /g3d/camera/slide_accel = 0.02
83 /g3d/camera/slide_decel = 0.1
85 /g3d/camera/slide_limit = 10.0
88 /g3d/camera/tumble_x_inverse = 0
90 /g3d/camera/tumble_y_inverse = 0
93 /g3d/camera/track_x_inverse = 0
95 /g3d/camera/track_y_inverse = 0
98 /g3d/camera/dolly_inverse = 0
100 /g3d/camera/dolly_target_inverse = 0
103 /g3d/camera/tilt_x_inverse = 0
105 /g3d/camera/tilt_y_inverse = 0
108 /g3d/camera/fovy = 37.8 #degree
110 /g3d/camera/position/x = 50.0
111 /g3d/camera/position/y = 30.0
112 /g3d/camera/position/z = 50.0
114 /g3d/camera/target_pos/x = 0.0
115 /g3d/camera/target_pos/y = 0.0
116 /g3d/camera/target_pos/z = 0.0
118 /g3d/camera/up_vector/x = 0.0
119 /g3d/camera/up_vector/y = 1.0
120 /g3d/camera/up_vector/z = 0.0
123 /g3d/camera/touch_panel_mode = DRAG # (NORMAL | DRAG | INERTIA)
126 /g3d/camera/near = 1.0
128 /g3d/camera/far = 10000.0