Lines Matching refs:camera
304 RenderContext::SetCameraMatrix(Camera* camera, bool isForce) in SetCameraMatrix() argument
306 if (m_CameraCache != camera || isForce) in SetCameraMatrix()
308 m_CameraCache = camera; in SetCameraMatrix()
311 VERTEX_SHADER_UNIFORM_VIEWMTX_INDEX, 3, camera->ViewMatrix()); in SetCameraMatrix()
313 VERTEX_SHADER_UNIFORM_PROJMTX_INDEX, 4, camera->ProjectionMatrix()); in SetCameraMatrix()
316 VERTEX_SHADER_UNIFORM_VIEWMTX_INDEX, 3, camera->ViewMatrix()); in SetCameraMatrix()
318 VERTEX_SHADER_UNIFORM_PROJMTX_INDEX, 4, camera->ProjectionMatrix()); in SetCameraMatrix()
595 const Camera* camera = this->GetActiveCamera(); in ActivateHemiSphereLight() local
596 NW_NULL_ASSERT(camera); in ActivateHemiSphereLight()
598 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateHemiSphereLight()
635 Camera* camera = this->GetActiveCamera(); in ActivateFragmentLight() local
636 NW_NULL_ASSERT(camera); in ActivateFragmentLight()
638 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateFragmentLight()
767 Camera* camera = this->GetActiveCamera(); in ActivateVertexLight() local
768 NW_NULL_ASSERT(camera); in ActivateVertexLight()
770 const math::MTX34& viewMatrix = camera->ViewMatrix(); in ActivateVertexLight()