| /NW4C-2.0.3/sources/libraries/demo/ |
| D | demo_Particle.cpp | 237 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(this->m_MainAllocator); in Allocate() local 247 sceneNodeArray.PushBack(node); in Allocate() 261 sceneNodeArray.PushBack(node); in Allocate() 268 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in Allocate() 271 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, this->m_ParticleContext); in Allocate() 274 NW_FOREACH(nw::gfx::SceneNode* node, sceneNodeArray) in Allocate() 309 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(this->m_MainAllocator); in CreateMultiEmitterParticleHandle() local 319 sceneNodeArray.PushBack(node); in CreateMultiEmitterParticleHandle() 336 sceneNodeArray.PushBack(node); in CreateMultiEmitterParticleHandle() 344 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in CreateMultiEmitterParticleHandle() [all …]
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 295 nw::ut::MoveArray<nw::gfx::SceneNode*> *sceneNodeArray in SetUserUpdater() argument 298 NW_NULL_ASSERT(sceneNodeArray); in SetUserUpdater() 300 NW_FOREACH(nw::gfx::SceneNode* node, *sceneNodeArray) in SetUserUpdater() 389 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 402 sceneNodeArray.push_back(node); in BuildResources() 416 sceneNodeArray.push_back(node); in BuildResources() 429 sceneNodeArray.push_back(node); in BuildResources() 433 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 435 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources() 437 SetUserUpdater(&sceneNodeArray); in BuildResources() [all …]
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_ParticleUtil.cpp | 31 ut::MoveArray<SceneNode*>* sceneNodeArray in FindParticleSet() argument 34 for (ut::MoveArray<SceneNode*>::iterator i = sceneNodeArray->Begin(); in FindParticleSet() 35 i != sceneNodeArray->End(); in FindParticleSet() 60 ut::MoveArray<SceneNode*>* sceneNodeArray, in SetupParticleObject() argument 64 NW_NULL_ASSERT(sceneNodeArray); in SetupParticleObject() 67 ResolveParticleObject(sceneNodeArray); in SetupParticleObject() 69 NW_FOREACH(SceneNode* node, *sceneNodeArray) in SetupParticleObject() 103 ut::MoveArray<SceneNode*>* sceneNodeArray in ResolveParticleObject() argument 106 NW_NULL_ASSERT(sceneNodeArray); in ResolveParticleObject() 108 NW_FOREACH(SceneNode* node, *sceneNodeArray) in ResolveParticleObject() [all …]
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 217 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(m_Allocator); in CreateModel() local 218 sceneNodeArray.push_back( pAddNode ); in CreateModel() 219 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in CreateModel() 351 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(m_Allocator); in CreateParticle() local 377 sceneNodeArray.push_back( pAddNode ); in CreateParticle() 395 sceneNodeArray.push_back( pAddEmitNode ); in CreateParticle() 434 nw::gfx::ParticleUtil::SetupParticleObject( &sceneNodeArray, m_ParticleContext ); in CreateParticle() 437 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in CreateParticle() 441 sceneNodeArray.Begin(), in CreateParticle() 442 sceneNodeArray.End(), in CreateParticle()
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| /NW4C-2.0.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 196 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local 210 sceneNodeArray.push_back(node); in BuildResources() 224 sceneNodeArray.push_back(node); in BuildResources() 229 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 233 sceneNodeArray.Begin(), in BuildResources() 234 sceneNodeArray.End(), in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 249 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local 263 sceneNodeArray.push_back(node); in BuildResources() 279 sceneNodeArray.push_back(node); in BuildResources() 285 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 288 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources() 292 sceneNodeArray.Begin(), in BuildResources() 293 sceneNodeArray.End(), in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/ |
| D | ParticleDropFrameDemo.cpp | 258 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local 272 sceneNodeArray.push_back(node); in BuildResources() 288 sceneNodeArray.push_back(node); in BuildResources() 294 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 297 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources() 301 sceneNodeArray.Begin(), in BuildResources() 302 sceneNodeArray.End(), in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 217 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 230 sceneNodeArray.push_back(node); in BuildResources() 247 sceneNodeArray.push_back(node); in BuildResources() 263 sceneNodeArray.push_back(node); in BuildResources() 267 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 269 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources() 273 sceneNodeArray.Begin(), in BuildResources() 274 sceneNodeArray.End(), in BuildResources()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_ParticleUtil.h | 50 ut::MoveArray<SceneNode*>* sceneNodeArray, 56 static void ResolveParticleObject(ut::MoveArray<SceneNode*>* sceneNodeArray);
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| /NW4C-2.0.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 265 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in InitializeScenes() local 311 sceneNodeArray.push_back(node); in InitializeScenes() 336 sceneNodeArray.push_back(node); in InitializeScenes() 349 sceneNodeArray.push_back(node); in InitializeScenes() 362 sceneNodeArray.push_back(node); in InitializeScenes() 383 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in InitializeScenes() 387 sceneNodeArray.Begin(), in InitializeScenes() 388 sceneNodeArray.End(), in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 297 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local 310 sceneNodeArray.push_back(node); in BuildResources() 326 sceneNodeArray.push_back(node); in BuildResources() 330 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 333 sceneNodeArray.Begin(), in BuildResources() 334 sceneNodeArray.End(), in BuildResources()
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 332 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local 347 sceneNodeArray.push_back(node); in BuildResources() 362 sceneNodeArray.push_back(node); in BuildResources() 366 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 370 sceneNodeArray.Begin(), in BuildResources() 371 sceneNodeArray.End(), in BuildResources()
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 387 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local 400 sceneNodeArray.push_back(node); in BuildResources() 415 sceneNodeArray.push_back(node); in BuildResources() 419 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 423 sceneNodeArray.Begin(), in BuildResources() 424 sceneNodeArray.End(), in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 544 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 556 sceneNodeArray.push_back(node); in BuildResources() 577 sceneNodeArray.push_back(node); in BuildResources() 593 sceneNodeArray.push_back(node); in BuildResources() 608 sceneNodeArray.push_back(node); in BuildResources() 612 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 614 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources() 618 sceneNodeArray.Begin(), in BuildResources() 619 sceneNodeArray.End(), in BuildResources()
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 362 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local 374 sceneNodeArray.push_back(node); in BuildResources() 388 sceneNodeArray.push_back(node); in BuildResources() 392 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 396 sceneNodeArray.Begin(), in BuildResources() 397 sceneNodeArray.End(), in BuildResources()
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 309 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local 370 sceneNodeArray.push_back(bufferNode); in BuildResources() 373 sceneNodeArray.push_back(node); in BuildResources() 386 sceneNodeArray.push_back(node); in BuildResources() 390 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 394 sceneNodeArray.Begin(), in BuildResources() 395 sceneNodeArray.End(), in BuildResources()
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 327 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 339 sceneNodeArray.push_back(node); in BuildResources() 354 sceneNodeArray.push_back(node); in BuildResources() 369 sceneNodeArray.push_back(node); in BuildResources() 375 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 379 sceneNodeArray.Begin(), in BuildResources() 380 sceneNodeArray.End(), in BuildResources()
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| /NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 330 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 342 sceneNodeArray.push_back(node); in BuildResources() 357 sceneNodeArray.push_back(node); in BuildResources() 361 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 365 sceneNodeArray.Begin(), in BuildResources() 366 sceneNodeArray.End(), in BuildResources()
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| /NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 537 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local 549 sceneNodeArray.push_back(node); in BuildResources() 563 sceneNodeArray.push_back(node); in BuildResources() 567 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 571 sceneNodeArray.Begin(), in BuildResources() 572 sceneNodeArray.End(), in BuildResources()
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 250 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 269 sceneNodeArray.push_back(node); in BuildResources() 273 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 277 sceneNodeArray.Begin(), in BuildResources() 278 sceneNodeArray.End(), in BuildResources()
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| /NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 321 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 336 sceneNodeArray.push_back(node); in BuildResources() 352 sceneNodeArray.Begin(), in BuildResources() 353 sceneNodeArray.End(), in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 663 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 695 sceneNodeArray.push_back(node); in BuildResources() 714 sceneNodeArray.push_back(node); in BuildResources() 718 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 722 sceneNodeArray.Begin(), in BuildResources() 723 sceneNodeArray.End(), in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 349 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 359 sceneNodeArray.push_back(node); in BuildResources() 382 sceneNodeArray.push_back(node); in BuildResources() 393 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 715 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local 754 sceneNodeArray.push_back(node); in BuildResources() 773 sceneNodeArray.push_back(node); in BuildResources() 777 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources() 781 sceneNodeArray.Begin(), in BuildResources() 782 sceneNodeArray.End(), in BuildResources()
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