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Searched refs:sceneNodeArray (Results 1 – 24 of 24) sorted by relevance

/NW4C-2.0.3/sources/libraries/demo/
Ddemo_Particle.cpp237 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(this->m_MainAllocator); in Allocate() local
247 sceneNodeArray.PushBack(node); in Allocate()
261 sceneNodeArray.PushBack(node); in Allocate()
268 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in Allocate()
271 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, this->m_ParticleContext); in Allocate()
274 NW_FOREACH(nw::gfx::SceneNode* node, sceneNodeArray) in Allocate()
309 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(this->m_MainAllocator); in CreateMultiEmitterParticleHandle() local
319 sceneNodeArray.PushBack(node); in CreateMultiEmitterParticleHandle()
336 sceneNodeArray.PushBack(node); in CreateMultiEmitterParticleHandle()
344 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in CreateMultiEmitterParticleHandle()
[all …]
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp295 nw::ut::MoveArray<nw::gfx::SceneNode*> *sceneNodeArray in SetUserUpdater() argument
298 NW_NULL_ASSERT(sceneNodeArray); in SetUserUpdater()
300 NW_FOREACH(nw::gfx::SceneNode* node, *sceneNodeArray) in SetUserUpdater()
389 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
402 sceneNodeArray.push_back(node); in BuildResources()
416 sceneNodeArray.push_back(node); in BuildResources()
429 sceneNodeArray.push_back(node); in BuildResources()
433 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
435 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
437 SetUserUpdater(&sceneNodeArray); in BuildResources()
[all …]
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleUtil.cpp31 ut::MoveArray<SceneNode*>* sceneNodeArray in FindParticleSet() argument
34 for (ut::MoveArray<SceneNode*>::iterator i = sceneNodeArray->Begin(); in FindParticleSet()
35 i != sceneNodeArray->End(); in FindParticleSet()
60 ut::MoveArray<SceneNode*>* sceneNodeArray, in SetupParticleObject() argument
64 NW_NULL_ASSERT(sceneNodeArray); in SetupParticleObject()
67 ResolveParticleObject(sceneNodeArray); in SetupParticleObject()
69 NW_FOREACH(SceneNode* node, *sceneNodeArray) in SetupParticleObject()
103 ut::MoveArray<SceneNode*>* sceneNodeArray in ResolveParticleObject() argument
106 NW_NULL_ASSERT(sceneNodeArray); in ResolveParticleObject()
108 NW_FOREACH(SceneNode* node, *sceneNodeArray) in ResolveParticleObject()
[all …]
/NW4C-2.0.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp217 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(m_Allocator); in CreateModel() local
218 sceneNodeArray.push_back( pAddNode ); in CreateModel()
219 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in CreateModel()
351 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(m_Allocator); in CreateParticle() local
377 sceneNodeArray.push_back( pAddNode ); in CreateParticle()
395 sceneNodeArray.push_back( pAddEmitNode ); in CreateParticle()
434 nw::gfx::ParticleUtil::SetupParticleObject( &sceneNodeArray, m_ParticleContext ); in CreateParticle()
437 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in CreateParticle()
441 sceneNodeArray.Begin(), in CreateParticle()
442 sceneNodeArray.End(), in CreateParticle()
/NW4C-2.0.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp196 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local
210 sceneNodeArray.push_back(node); in BuildResources()
224 sceneNodeArray.push_back(node); in BuildResources()
229 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
233 sceneNodeArray.Begin(), in BuildResources()
234 sceneNodeArray.End(), in BuildResources()
/NW4C-2.0.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp249 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local
263 sceneNodeArray.push_back(node); in BuildResources()
279 sceneNodeArray.push_back(node); in BuildResources()
285 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
288 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
292 sceneNodeArray.Begin(), in BuildResources()
293 sceneNodeArray.End(), in BuildResources()
/NW4C-2.0.3/demos/gfx/ParticleDropFrameDemo/sources/
DParticleDropFrameDemo.cpp258 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local
272 sceneNodeArray.push_back(node); in BuildResources()
288 sceneNodeArray.push_back(node); in BuildResources()
294 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
297 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
301 sceneNodeArray.Begin(), in BuildResources()
302 sceneNodeArray.End(), in BuildResources()
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp217 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
230 sceneNodeArray.push_back(node); in BuildResources()
247 sceneNodeArray.push_back(node); in BuildResources()
263 sceneNodeArray.push_back(node); in BuildResources()
267 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
269 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
273 sceneNodeArray.Begin(), in BuildResources()
274 sceneNodeArray.End(), in BuildResources()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_ParticleUtil.h50 ut::MoveArray<SceneNode*>* sceneNodeArray,
56 static void ResolveParticleObject(ut::MoveArray<SceneNode*>* sceneNodeArray);
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp265 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in InitializeScenes() local
311 sceneNodeArray.push_back(node); in InitializeScenes()
336 sceneNodeArray.push_back(node); in InitializeScenes()
349 sceneNodeArray.push_back(node); in InitializeScenes()
362 sceneNodeArray.push_back(node); in InitializeScenes()
383 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in InitializeScenes()
387 sceneNodeArray.Begin(), in InitializeScenes()
388 sceneNodeArray.End(), in InitializeScenes()
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp297 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local
310 sceneNodeArray.push_back(node); in BuildResources()
326 sceneNodeArray.push_back(node); in BuildResources()
330 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
333 sceneNodeArray.Begin(), in BuildResources()
334 sceneNodeArray.End(), in BuildResources()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp332 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local
347 sceneNodeArray.push_back(node); in BuildResources()
362 sceneNodeArray.push_back(node); in BuildResources()
366 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
370 sceneNodeArray.Begin(), in BuildResources()
371 sceneNodeArray.End(), in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp387 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local
400 sceneNodeArray.push_back(node); in BuildResources()
415 sceneNodeArray.push_back(node); in BuildResources()
419 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
423 sceneNodeArray.Begin(), in BuildResources()
424 sceneNodeArray.End(), in BuildResources()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp544 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
556 sceneNodeArray.push_back(node); in BuildResources()
577 sceneNodeArray.push_back(node); in BuildResources()
593 sceneNodeArray.push_back(node); in BuildResources()
608 sceneNodeArray.push_back(node); in BuildResources()
612 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
614 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
618 sceneNodeArray.Begin(), in BuildResources()
619 sceneNodeArray.End(), in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp362 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local
374 sceneNodeArray.push_back(node); in BuildResources()
388 sceneNodeArray.push_back(node); in BuildResources()
392 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
396 sceneNodeArray.Begin(), in BuildResources()
397 sceneNodeArray.End(), in BuildResources()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp309 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local
370 sceneNodeArray.push_back(bufferNode); in BuildResources()
373 sceneNodeArray.push_back(node); in BuildResources()
386 sceneNodeArray.push_back(node); in BuildResources()
390 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
394 sceneNodeArray.Begin(), in BuildResources()
395 sceneNodeArray.End(), in BuildResources()
/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp327 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
339 sceneNodeArray.push_back(node); in BuildResources()
354 sceneNodeArray.push_back(node); in BuildResources()
369 sceneNodeArray.push_back(node); in BuildResources()
375 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
379 sceneNodeArray.Begin(), in BuildResources()
380 sceneNodeArray.End(), in BuildResources()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp330 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
342 sceneNodeArray.push_back(node); in BuildResources()
357 sceneNodeArray.push_back(node); in BuildResources()
361 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
365 sceneNodeArray.Begin(), in BuildResources()
366 sceneNodeArray.End(), in BuildResources()
/NW4C-2.0.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp537 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(SCENE_NODE_COUNT, &s_DeviceAllocator); in BuildResources() local
549 sceneNodeArray.push_back(node); in BuildResources()
563 sceneNodeArray.push_back(node); in BuildResources()
567 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
571 sceneNodeArray.Begin(), in BuildResources()
572 sceneNodeArray.End(), in BuildResources()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp250 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
269 sceneNodeArray.push_back(node); in BuildResources()
273 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
277 sceneNodeArray.Begin(), in BuildResources()
278 sceneNodeArray.End(), in BuildResources()
/NW4C-2.0.3/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp321 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
336 sceneNodeArray.push_back(node); in BuildResources()
352 sceneNodeArray.Begin(), in BuildResources()
353 sceneNodeArray.End(), in BuildResources()
/NW4C-2.0.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp663 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
695 sceneNodeArray.push_back(node); in BuildResources()
714 sceneNodeArray.push_back(node); in BuildResources()
718 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
722 sceneNodeArray.Begin(), in BuildResources()
723 sceneNodeArray.End(), in BuildResources()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp349 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
359 sceneNodeArray.push_back(node); in BuildResources()
382 sceneNodeArray.push_back(node); in BuildResources()
393 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
/NW4C-2.0.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp715 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
754 sceneNodeArray.push_back(node); in BuildResources()
773 sceneNodeArray.push_back(node); in BuildResources()
777 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
781 sceneNodeArray.Begin(), in BuildResources()
782 sceneNodeArray.End(), in BuildResources()