Lines Matching refs:sceneNodeArray
295 nw::ut::MoveArray<nw::gfx::SceneNode*> *sceneNodeArray in SetUserUpdater() argument
298 NW_NULL_ASSERT(sceneNodeArray); in SetUserUpdater()
300 NW_FOREACH(nw::gfx::SceneNode* node, *sceneNodeArray) in SetUserUpdater()
389 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(&s_DeviceAllocator); in BuildResources() local
402 sceneNodeArray.push_back(node); in BuildResources()
416 sceneNodeArray.push_back(node); in BuildResources()
429 sceneNodeArray.push_back(node); in BuildResources()
433 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in BuildResources()
435 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, s_ParticleContext); in BuildResources()
437 SetUserUpdater(&sceneNodeArray); in BuildResources()
441 sceneNodeArray.Begin(), in BuildResources()
442 sceneNodeArray.End(), in BuildResources()