Lines Matching refs:sceneNodeArray
237 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(this->m_MainAllocator); in Allocate() local
247 sceneNodeArray.PushBack(node); in Allocate()
261 sceneNodeArray.PushBack(node); in Allocate()
268 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in Allocate()
271 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, this->m_ParticleContext); in Allocate()
274 NW_FOREACH(nw::gfx::SceneNode* node, sceneNodeArray) in Allocate()
309 nw::ut::MoveArray<nw::gfx::SceneNode*> sceneNodeArray(this->m_MainAllocator); in CreateMultiEmitterParticleHandle() local
319 sceneNodeArray.PushBack(node); in CreateMultiEmitterParticleHandle()
336 sceneNodeArray.PushBack(node); in CreateMultiEmitterParticleHandle()
344 nw::gfx::SceneHelper::ResolveReference(sceneNodeArray); in CreateMultiEmitterParticleHandle()
347 nw::gfx::ParticleUtil::SetupParticleObject(&sceneNodeArray, this->m_ParticleContext); in CreateMultiEmitterParticleHandle()
350 NW_FOREACH(nw::gfx::SceneNode* node, sceneNodeArray) in CreateMultiEmitterParticleHandle()