Lines Matching refs:sceneNodeArray
31 ut::MoveArray<SceneNode*>* sceneNodeArray in FindParticleSet() argument
34 for (ut::MoveArray<SceneNode*>::iterator i = sceneNodeArray->Begin(); in FindParticleSet()
35 i != sceneNodeArray->End(); in FindParticleSet()
60 ut::MoveArray<SceneNode*>* sceneNodeArray, in SetupParticleObject() argument
64 NW_NULL_ASSERT(sceneNodeArray); in SetupParticleObject()
67 ResolveParticleObject(sceneNodeArray); in SetupParticleObject()
69 NW_FOREACH(SceneNode* node, *sceneNodeArray) in SetupParticleObject()
103 ut::MoveArray<SceneNode*>* sceneNodeArray in ResolveParticleObject() argument
106 NW_NULL_ASSERT(sceneNodeArray); in ResolveParticleObject()
108 NW_FOREACH(SceneNode* node, *sceneNodeArray) in ResolveParticleObject()
146 FindParticleSet(particleSetPath, sceneNodeArray); in ResolveParticleObject()
165 FindParticleSet(resource.GetParticleSetPath(), sceneNodeArray); in ResolveParticleObject()