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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ShaderUniforms.cpp33 m_UniformLocations.push_back(glGetUniformLocation(programObject, "ProjMtx")); in BuildUniformLocations()
34 m_UniformLocations.push_back(glGetUniformLocation(programObject, "ViewMtx")); in BuildUniformLocations()
35 m_UniformLocations.push_back(glGetUniformLocation(programObject, "WrldMtx")); in BuildUniformLocations()
36 m_UniformLocations.push_back(glGetUniformLocation(programObject, "NormMtx")); in BuildUniformLocations()
37 m_UniformLocations.push_back(glGetUniformLocation(programObject, "PosOffs")); in BuildUniformLocations()
38 m_UniformLocations.push_back(glGetUniformLocation(programObject, "IrScale")); in BuildUniformLocations()
39 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexcMap")); in BuildUniformLocations()
40 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx0")); in BuildUniformLocations()
41 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx1")); in BuildUniformLocations()
42 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx2")); in BuildUniformLocations()
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Dgfx_SortingMaterialIdGenerator.cpp110 bool isPushed = m_Materials.push_back(materialKeyValue); in Accept()
145 m_MaterialsWorkSpace.push_back(materialKeyValue); in Generate()
/NW4C-2.0.3/include/nw/gfx/
Dgfx_SceneContext.h293 bool isPushed = m_SceneNodes.push_back(node); in PushSceneNode()
305 bool isPushed = m_SceneNodes.push_back(node); in TryPushSceneNode()
375 bool isPushed = m_UserRenderNodes.push_back(node); in PushUserRenderNode()
387 bool isPushed = m_UserRenderNodes.push_back(node); in TryPushUserRenderNode()
458 bool isPushed = m_Models.push_back(model); in PushModel()
471 bool isPushed = m_Models.push_back(model); in TryPushModel()
517 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in PushSkeletalModel()
529 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in TryPushSkeletalModel()
582 bool isPushed = m_Lights.push_back(light); in PushLight()
595 bool isPushed = m_Lights.push_back(light); in TryPushLight()
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Dgfx_LightSet.h205 this->m_VertexLights.push_back(light); in SetVertexLight()
259 this->m_FragmentLights.push_back(light); in SetFragmentLight()
/NW4C-2.0.3/demos/Nw4cDemo/sources/
Ddemo.cpp213 m_tabResFile.clan.push_back( "Main_Tab00.bclan" ); in InitializeScene()
214 m_tabResFile.clan.push_back( "Main_Tab01.bclan" ); in InitializeScene()
215 m_tabResFile.clan.push_back( "Main_Tab02.bclan" ); in InitializeScene()
219 m_btnPierrorResFile.clan.push_back( "Button_ButtonOn.bclan" ); in InitializeScene()
220 m_btnPierrorResFile.clan.push_back( "Button_ButtonOff.bclan" ); in InitializeScene()
225 m_btnRobotResFile.clan.push_back( "Button_ButtonOn.bclan" ); in InitializeScene()
226 m_btnRobotResFile.clan.push_back( "Button_ButtonOff.bclan" ); in InitializeScene()
231 m_btnStageResFile.clan.push_back( "Button_ButtonOn.bclan" ); in InitializeScene()
232 m_btnStageResFile.clan.push_back( "Button_ButtonOff.bclan" ); in InitializeScene()
237 m_btnAudienceResFile.clan.push_back( "Button_ButtonOn.bclan" ); in InitializeScene()
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DGfxCtrl.cpp218 sceneNodeArray.push_back( pAddNode ); in CreateModel()
269 isPushed = m_AnimationArray.push_back( evaluator ); in CreateModel()
304 isPushed = m_AnimationArray.push_back( matAnimEvaluator ); in CreateModel()
312 isPushed = m_ResourcesArray.push_back( resSet ); in CreateModel()
316 isPushed = m_SmModelInstArray.push_back( pModel ); in CreateModel()
377 sceneNodeArray.push_back( pAddNode ); in CreateParticle()
395 sceneNodeArray.push_back( pAddEmitNode ); in CreateParticle()
447 isPushed = m_ResourcesArray.push_back( resSet ); in CreateParticle()
520 isPushed = m_AnimationArray.push_back( lightAnimEvaluator ); in CreateSceneEnvironment()
570 isPushed = m_ResourcesArray.push_back( resSet ); in CreateSceneEnvironment()
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DSmParticle.cpp50 bool isPushed = m_ParticleModelInstArray.push_back( particleModel ); in AddParticleModel()
59 bool isPushed = m_ParticleEmitterInstArray.push_back( particleEmitter ); in AddParticleEmitter()
DLytCtrl.cpp191 isPushed = m_SmLytResourceArray.push_back( smLytResource ); in CreateSmLayoutResource()
194 isPushed = m_ResourcesArray.push_back( resSet ); in CreateSmLayoutResource()
214 bool isPushed = m_SmLytInstanceArray.push_back( smLyt ); in CreateSmLayout()
DSmPerf.cpp50 bool isPushed = m_CostArray[m_CostArrayFlip].push_back( addCost ); in Begin()
122 bool isPushed = m_CostArray[m_CostArrayFlip].push_back( addCost ); in Begin()
/NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp182 return m_ConstrainedObjects.push_back(constrainedObject); in AddConstrainedObject()
276 return m_ConstrainedObjects.push_back(constrainedObject); in AddConstrainedObject()
324 s_RenderTargets.push_back( in InitializeGraphics()
485 bool isPushed = s_ParticleModels.push_back(*iter); in LoopAnimation()
556 sceneNodeArray.push_back(node); in BuildResources()
558 s_AnimTargets.push_back(node); in BuildResources()
577 sceneNodeArray.push_back(node); in BuildResources()
579 s_AnimTargets.push_back(node); in BuildResources()
593 sceneNodeArray.push_back(node); in BuildResources()
595 s_Emitters.push_back(nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node)); in BuildResources()
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/NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp168 s_RenderTargets.push_back( in InitializeGraphics()
339 sceneNodeArray.push_back(node); in BuildResources()
341 s_AnimTargets.push_back(node); in BuildResources()
354 sceneNodeArray.push_back(node); in BuildResources()
356 s_AnimTargets.push_back(node); in BuildResources()
369 sceneNodeArray.push_back(node); in BuildResources()
371 s_AnimTargets.push_back(node); in BuildResources()
397 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
616 s_ResAnims.push_back(resourceSet->resource); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp154 s_RenderTargets.push_back( in InitializeGraphics()
262 s_LutResources.push_back(resourceSet); in InitializeScenes()
311 sceneNodeArray.push_back(node); in InitializeScenes()
336 sceneNodeArray.push_back(node); in InitializeScenes()
349 sceneNodeArray.push_back(node); in InitializeScenes()
362 sceneNodeArray.push_back(node); in InitializeScenes()
378 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in InitializeScenes()
/NW4C-2.0.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp104 s_RenderTargets.push_back( in InitializeGraphics()
210 sceneNodeArray.push_back(node); in BuildResources()
224 sceneNodeArray.push_back(node); in BuildResources()
254 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp118 s_RenderTargets.push_back( in InitializeGraphics()
230 sceneNodeArray.push_back(node); in BuildResources()
247 sceneNodeArray.push_back(node); in BuildResources()
263 sceneNodeArray.push_back(node); in BuildResources()
291 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/
DUserRenderNodeDemo.cpp170 s_RenderTargets.push_back( in InitializeGraphics()
310 sceneNodeArray.push_back(node); in BuildResources()
326 sceneNodeArray.push_back(node); in BuildResources()
351 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp305 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources()
359 sceneNodeArray.push_back(node); in BuildResources()
363 s_ParticleModels.push_back(static_cast<nw::gfx::ParticleModel*>(node)); in BuildResources()
369 s_ParticleSets.push_back(particleModel->GetParticleSets(i)); in BuildResources()
382 sceneNodeArray.push_back(node); in BuildResources()
386 s_ParticleEmitters.push_back(static_cast<nw::gfx::ParticleEmitter*>(node)); in BuildResources()
/NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp129 s_RenderTargets.push_back( in InitializeGraphics()
402 sceneNodeArray.push_back(node); in BuildResources()
416 sceneNodeArray.push_back(node); in BuildResources()
429 sceneNodeArray.push_back(node); in BuildResources()
459 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp123 s_RenderTargets.push_back( in InitializeGraphics()
347 sceneNodeArray.push_back(node); in BuildResources()
362 sceneNodeArray.push_back(node); in BuildResources()
388 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp147 s_RenderTargets.push_back( in InitializeGraphics()
342 sceneNodeArray.push_back(node); in BuildResources()
357 sceneNodeArray.push_back(node); in BuildResources()
383 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
538 s_AnimModelSets.push_back( animModelSet ); in DuplicateModel()
/NW4C-2.0.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp119 s_RenderTargets.push_back( in InitializeGraphics()
400 sceneNodeArray.push_back(node); in BuildResources()
415 sceneNodeArray.push_back(node); in BuildResources()
441 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_TextureContainer.cpp111 this->push_back(pLink); in RegistTexture()
/NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp207 s_RenderTargets.push_back( in InitializeGraphics()
370 sceneNodeArray.push_back(bufferNode); in BuildResources()
373 sceneNodeArray.push_back(node); in BuildResources()
386 sceneNodeArray.push_back(node); in BuildResources()
412 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/
DFastCreateDemo.cpp152 s_RenderTargets.push_back( in InitializeGraphics()
269 sceneNodeArray.push_back(node); in BuildResources()
295 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
352 s_Lattices.push_back(lattice); in BuildLattices()
/NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp124 s_RenderTargets.push_back( in InitializeGraphics()
374 sceneNodeArray.push_back(node); in BuildResources()
388 sceneNodeArray.push_back(node); in BuildResources()
414 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
/NW4C-2.0.3/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp118 s_RenderTargets.push_back( in InitializeGraphics()
263 sceneNodeArray.push_back(node); in BuildResources()
279 sceneNodeArray.push_back(node); in BuildResources()

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