| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_ShaderUniforms.cpp | 33 m_UniformLocations.push_back(glGetUniformLocation(programObject, "ProjMtx")); in BuildUniformLocations() 34 m_UniformLocations.push_back(glGetUniformLocation(programObject, "ViewMtx")); in BuildUniformLocations() 35 m_UniformLocations.push_back(glGetUniformLocation(programObject, "WrldMtx")); in BuildUniformLocations() 36 m_UniformLocations.push_back(glGetUniformLocation(programObject, "NormMtx")); in BuildUniformLocations() 37 m_UniformLocations.push_back(glGetUniformLocation(programObject, "PosOffs")); in BuildUniformLocations() 38 m_UniformLocations.push_back(glGetUniformLocation(programObject, "IrScale")); in BuildUniformLocations() 39 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexcMap")); in BuildUniformLocations() 40 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx0")); in BuildUniformLocations() 41 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx1")); in BuildUniformLocations() 42 m_UniformLocations.push_back(glGetUniformLocation(programObject, "TexMtx2")); in BuildUniformLocations() [all …]
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| D | gfx_SortingMaterialIdGenerator.cpp | 110 bool isPushed = m_Materials.push_back(materialKeyValue); in Accept() 145 m_MaterialsWorkSpace.push_back(materialKeyValue); in Generate()
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_SceneContext.h | 293 bool isPushed = m_SceneNodes.push_back(node); in PushSceneNode() 305 bool isPushed = m_SceneNodes.push_back(node); in TryPushSceneNode() 375 bool isPushed = m_UserRenderNodes.push_back(node); in PushUserRenderNode() 387 bool isPushed = m_UserRenderNodes.push_back(node); in TryPushUserRenderNode() 458 bool isPushed = m_Models.push_back(model); in PushModel() 471 bool isPushed = m_Models.push_back(model); in TryPushModel() 517 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in PushSkeletalModel() 529 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in TryPushSkeletalModel() 582 bool isPushed = m_Lights.push_back(light); in PushLight() 595 bool isPushed = m_Lights.push_back(light); in TryPushLight() [all …]
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| D | gfx_LightSet.h | 205 this->m_VertexLights.push_back(light); in SetVertexLight() 259 this->m_FragmentLights.push_back(light); in SetFragmentLight()
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | demo.cpp | 213 m_tabResFile.clan.push_back( "Main_Tab00.bclan" ); in InitializeScene() 214 m_tabResFile.clan.push_back( "Main_Tab01.bclan" ); in InitializeScene() 215 m_tabResFile.clan.push_back( "Main_Tab02.bclan" ); in InitializeScene() 219 m_btnPierrorResFile.clan.push_back( "Button_ButtonOn.bclan" ); in InitializeScene() 220 m_btnPierrorResFile.clan.push_back( "Button_ButtonOff.bclan" ); in InitializeScene() 225 m_btnRobotResFile.clan.push_back( "Button_ButtonOn.bclan" ); in InitializeScene() 226 m_btnRobotResFile.clan.push_back( "Button_ButtonOff.bclan" ); in InitializeScene() 231 m_btnStageResFile.clan.push_back( "Button_ButtonOn.bclan" ); in InitializeScene() 232 m_btnStageResFile.clan.push_back( "Button_ButtonOff.bclan" ); in InitializeScene() 237 m_btnAudienceResFile.clan.push_back( "Button_ButtonOn.bclan" ); in InitializeScene() [all …]
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| D | GfxCtrl.cpp | 218 sceneNodeArray.push_back( pAddNode ); in CreateModel() 269 isPushed = m_AnimationArray.push_back( evaluator ); in CreateModel() 304 isPushed = m_AnimationArray.push_back( matAnimEvaluator ); in CreateModel() 312 isPushed = m_ResourcesArray.push_back( resSet ); in CreateModel() 316 isPushed = m_SmModelInstArray.push_back( pModel ); in CreateModel() 377 sceneNodeArray.push_back( pAddNode ); in CreateParticle() 395 sceneNodeArray.push_back( pAddEmitNode ); in CreateParticle() 447 isPushed = m_ResourcesArray.push_back( resSet ); in CreateParticle() 520 isPushed = m_AnimationArray.push_back( lightAnimEvaluator ); in CreateSceneEnvironment() 570 isPushed = m_ResourcesArray.push_back( resSet ); in CreateSceneEnvironment() [all …]
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| D | SmParticle.cpp | 50 bool isPushed = m_ParticleModelInstArray.push_back( particleModel ); in AddParticleModel() 59 bool isPushed = m_ParticleEmitterInstArray.push_back( particleEmitter ); in AddParticleEmitter()
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| D | LytCtrl.cpp | 191 isPushed = m_SmLytResourceArray.push_back( smLytResource ); in CreateSmLayoutResource() 194 isPushed = m_ResourcesArray.push_back( resSet ); in CreateSmLayoutResource() 214 bool isPushed = m_SmLytInstanceArray.push_back( smLyt ); in CreateSmLayout()
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| D | SmPerf.cpp | 50 bool isPushed = m_CostArray[m_CostArrayFlip].push_back( addCost ); in Begin() 122 bool isPushed = m_CostArray[m_CostArrayFlip].push_back( addCost ); in Begin()
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| /NW4C-2.0.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 182 return m_ConstrainedObjects.push_back(constrainedObject); in AddConstrainedObject() 276 return m_ConstrainedObjects.push_back(constrainedObject); in AddConstrainedObject() 324 s_RenderTargets.push_back( in InitializeGraphics() 485 bool isPushed = s_ParticleModels.push_back(*iter); in LoopAnimation() 556 sceneNodeArray.push_back(node); in BuildResources() 558 s_AnimTargets.push_back(node); in BuildResources() 577 sceneNodeArray.push_back(node); in BuildResources() 579 s_AnimTargets.push_back(node); in BuildResources() 593 sceneNodeArray.push_back(node); in BuildResources() 595 s_Emitters.push_back(nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node)); in BuildResources() [all …]
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| /NW4C-2.0.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 168 s_RenderTargets.push_back( in InitializeGraphics() 339 sceneNodeArray.push_back(node); in BuildResources() 341 s_AnimTargets.push_back(node); in BuildResources() 354 sceneNodeArray.push_back(node); in BuildResources() 356 s_AnimTargets.push_back(node); in BuildResources() 369 sceneNodeArray.push_back(node); in BuildResources() 371 s_AnimTargets.push_back(node); in BuildResources() 397 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources() 616 s_ResAnims.push_back(resourceSet->resource); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 154 s_RenderTargets.push_back( in InitializeGraphics() 262 s_LutResources.push_back(resourceSet); in InitializeScenes() 311 sceneNodeArray.push_back(node); in InitializeScenes() 336 sceneNodeArray.push_back(node); in InitializeScenes() 349 sceneNodeArray.push_back(node); in InitializeScenes() 362 sceneNodeArray.push_back(node); in InitializeScenes() 378 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in InitializeScenes()
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| /NW4C-2.0.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 104 s_RenderTargets.push_back( in InitializeGraphics() 210 sceneNodeArray.push_back(node); in BuildResources() 224 sceneNodeArray.push_back(node); in BuildResources() 254 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 118 s_RenderTargets.push_back( in InitializeGraphics() 230 sceneNodeArray.push_back(node); in BuildResources() 247 sceneNodeArray.push_back(node); in BuildResources() 263 sceneNodeArray.push_back(node); in BuildResources() 291 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | UserRenderNodeDemo.cpp | 170 s_RenderTargets.push_back( in InitializeGraphics() 310 sceneNodeArray.push_back(node); in BuildResources() 326 sceneNodeArray.push_back(node); in BuildResources() 351 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ParticleLowLayerDemo/sources/ |
| D | ParticleLowLayerDemo.cpp | 305 bool isPushed = s_Resources.push_back(resourceSet); in LoadResources() 359 sceneNodeArray.push_back(node); in BuildResources() 363 s_ParticleModels.push_back(static_cast<nw::gfx::ParticleModel*>(node)); in BuildResources() 369 s_ParticleSets.push_back(particleModel->GetParticleSets(i)); in BuildResources() 382 sceneNodeArray.push_back(node); in BuildResources() 386 s_ParticleEmitters.push_back(static_cast<nw::gfx::ParticleEmitter*>(node)); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 129 s_RenderTargets.push_back( in InitializeGraphics() 402 sceneNodeArray.push_back(node); in BuildResources() 416 sceneNodeArray.push_back(node); in BuildResources() 429 sceneNodeArray.push_back(node); in BuildResources() 459 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 123 s_RenderTargets.push_back( in InitializeGraphics() 347 sceneNodeArray.push_back(node); in BuildResources() 362 sceneNodeArray.push_back(node); in BuildResources() 388 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 147 s_RenderTargets.push_back( in InitializeGraphics() 342 sceneNodeArray.push_back(node); in BuildResources() 357 sceneNodeArray.push_back(node); in BuildResources() 383 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources() 538 s_AnimModelSets.push_back( animModelSet ); in DuplicateModel()
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| /NW4C-2.0.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 119 s_RenderTargets.push_back( in InitializeGraphics() 400 sceneNodeArray.push_back(node); in BuildResources() 415 sceneNodeArray.push_back(node); in BuildResources() 441 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
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| /NW4C-2.0.3/sources/libraries/lyt/ |
| D | lyt_TextureContainer.cpp | 111 this->push_back(pLink); in RegistTexture()
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| /NW4C-2.0.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 207 s_RenderTargets.push_back( in InitializeGraphics() 370 sceneNodeArray.push_back(bufferNode); in BuildResources() 373 sceneNodeArray.push_back(node); in BuildResources() 386 sceneNodeArray.push_back(node); in BuildResources() 412 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/FastCreateDemo/sources/ |
| D | FastCreateDemo.cpp | 152 s_RenderTargets.push_back( in InitializeGraphics() 269 sceneNodeArray.push_back(node); in BuildResources() 295 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources() 352 s_Lattices.push_back(lattice); in BuildLattices()
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| /NW4C-2.0.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 124 s_RenderTargets.push_back( in InitializeGraphics() 374 sceneNodeArray.push_back(node); in BuildResources() 388 sceneNodeArray.push_back(node); in BuildResources() 414 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
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| /NW4C-2.0.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 118 s_RenderTargets.push_back( in InitializeGraphics() 263 sceneNodeArray.push_back(node); in BuildResources() 279 sceneNodeArray.push_back(node); in BuildResources()
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