Lines Matching refs:push_back
182 return m_ConstrainedObjects.push_back(constrainedObject); in AddConstrainedObject()
276 return m_ConstrainedObjects.push_back(constrainedObject); in AddConstrainedObject()
324 s_RenderTargets.push_back( in InitializeGraphics()
485 bool isPushed = s_ParticleModels.push_back(*iter); in LoopAnimation()
556 sceneNodeArray.push_back(node); in BuildResources()
558 s_AnimTargets.push_back(node); in BuildResources()
577 sceneNodeArray.push_back(node); in BuildResources()
579 s_AnimTargets.push_back(node); in BuildResources()
593 sceneNodeArray.push_back(node); in BuildResources()
595 s_Emitters.push_back(nw::ut::DynamicCast<nw::gfx::ParticleEmitter*>(node)); in BuildResources()
608 sceneNodeArray.push_back(node); in BuildResources()
636 s_SceneEnvironmentSettings.push_back(sceneEnvironmentSetting); in BuildResources()
759 s_ResAnims.push_back(resourceSet->resource); in InitializeScenes()