Lines Matching refs:push_back

293         bool isPushed = m_SceneNodes.push_back(node);  in PushSceneNode()
305 bool isPushed = m_SceneNodes.push_back(node); in TryPushSceneNode()
375 bool isPushed = m_UserRenderNodes.push_back(node); in PushUserRenderNode()
387 bool isPushed = m_UserRenderNodes.push_back(node); in TryPushUserRenderNode()
458 bool isPushed = m_Models.push_back(model); in PushModel()
471 bool isPushed = m_Models.push_back(model); in TryPushModel()
517 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in PushSkeletalModel()
529 bool isPushed = m_SkeletalModels.push_back(skeletalModel); in TryPushSkeletalModel()
582 bool isPushed = m_Lights.push_back(light); in PushLight()
595 bool isPushed = m_Lights.push_back(light); in TryPushLight()
641 bool isPushed = m_FragmentLights.push_back(light); in PushFragmentLight()
653 bool isPushed = m_FragmentLights.push_back(light); in TryPushFragmentLight()
699 bool isPushed = m_VertexLights.push_back(light); in PushVertexLight()
711 bool isPushed = m_VertexLights.push_back(light); in TryPushVertexLight()
757 bool isPushed = m_HemiSphereLights.push_back(light); in PushHemiSphereLight()
769 bool isPushed = m_HemiSphereLights.push_back(light); in TryPushHemiSphereLight()
815 bool isPushed = m_AmbientLights.push_back(light); in PushAmbientLight()
827 bool isPushed = m_AmbientLights.push_back(light); in TryPushAmbientLight()
879 bool isPushed = m_Cameras.push_back(camera); in PushCamera()
891 bool isPushed = m_Cameras.push_back(camera); in TryPushCamera()
943 bool isPushed = m_Fogs.push_back(fog); in PushFog()
955 bool isPushed = m_Fogs.push_back(fog); in TryPushFog()
1007 bool isPushed = m_ParticleSets.push_back(particleSet); in PushParticleSet()
1019 bool isPushed = m_ParticleSets.push_back(particleSet); in TryPushParticleSet()
1071 bool isPushed = m_ParticleEmitters.push_back(particleEmitter); in PushParticleEmitter()
1083 bool isPushed = m_ParticleEmitters.push_back(particleEmitter); in TryPushParticleEmitter()
1135 bool isPushed = m_ParticleModels.push_back(particleModel); in PushParticleModel()
1147 bool isPushed = m_ParticleModels.push_back(particleModel); in TryPushParticleModel()
1202 bool isPushed = m_AnimatableNodes.push_back(sceneNode); in PushAnimatableNode()
1220 isPushed = m_AnimatableNodes.push_back(sceneNode); in TryPushAnimatableNode()